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  Get paid to write java mini-games for web and large portals  (Read 7144 times)
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Offline blahblahblahh

JGO Coder

Medals: 1

« Posted 2005-08-03 15:58:08 »

Title just about says it all, really. This is probably a one-off opportunity (i.e I think we'll only ever need one full-time person to do this; by the time we need more people, we'll be getting a team to do it rather than an individual).

All the games will be set (loosely or literally) in the world of PerplexCity, and have to fit with the general brand, but other than that there is very llitle constraint and you'll be expected to bring your own flair in inventing games and tweaking other people's game-designs, as well as a willingness to work on game ideas that you didn't invent but just have to implement well, and make them look good.

Most games will need to be written VERY fast - we have typical development times of 2 weeks up to 4 weeks from original vague concept through to final delivery, and in that time we need to have put together a spec, you need to have implemented it, gone through a couple of rounds of feedback with internal staff, added new features, etc, AND extensive final testing.

The role will have to be on-site in central London, I'm afraid, and the salary is very low EDIT: salary changed, role has changed a bit too; see latest posts below. If you're mostly interested in making lots of money, don't apply (although there is a small possibillity of bonuses and share options if you were to do exceptional work). If you're mostly interested in making lots of small games, that each have to be fun and mostly mentally challenging (strategy, puzzles, tetris-esque, etc) rather than pure arcade/twitch shooters, then please do apply.

Send me a C.V. and covering email - although I'm not so bothered about the C.V. - and *most importantly* samples of your work; NOTE: we're mostly interested in your enthusiasm for making games, and your inventiveness and flair - don't be put off if you have little or no completed games to demo; any programming you've done that's cool would do.

adam at

malloc will be first against the wall when the revolution comes...
Offline princec

« JGO Spiffy Duke »

Medals: 1033
Projects: 3
Exp: 20 years

Eh? Who? What? ... Me?

« Reply #1 - Posted 2005-08-04 17:58:39 »

So... why's the salary low? Expecting monkeys?

Cas Smiley

Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #2 - Posted 2005-08-04 19:07:17 »

So... why's the salary low? Expecting monkeys?

Aimed at pre/post uni people - self-taught coders who have no experience in a pro environment and haven't learnt good habits yet, but are willing to learn them on-the-fly from our highly skilled and highly qualified existing coders.

Particularly a perfect shor-term job for the kind of over-enthusiastic hobbyist who contributes to flipcode's pic-of-the-day but isn't old enough / ready / experienced enough to get a mainstream games-dev job (probably lacks skills + knowledge necessayr, or has to go to uni in a year's time).

EDIT: I and about 30 people I know would have jumped at the chance for this back when we were pre-uni, or just after graduating. I know a couple who ended up doing just this kind of thing for a while after graduating. One of those is know relatively well-known in the games industry and making a very very large amount of money.

malloc will be first against the wall when the revolution comes...
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