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  Ensuring vertex welding.  (Read 767 times)
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Offline Alfryd

Junior Member





« Posted 2005-07-27 06:36:25 »

You may or may not be blue in the face from hearing questions on this, but although I've largely figured out how to import game models produced in Milkshape into J3d, I'm curious as to how you ensure correct 'vertex welding.'  I.e, that the individual polygons can be set to transition smoothly into eachother at specified vertices.  Do I just use a common point3d object where I want welding to occur, or is there some more elaborate method?  Thanks.
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-07-29 23:36:56 »

Its in the Geometry and depends  on what kidn of geometry you chose.

The simpelst is triangle strip geoemtry which shares vertexes.  If you dont use a strip geoemtry then you need to pay attention to how you set the normals of each vertex.


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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