Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (773)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  compiling resources?  (Read 2678 times)
0 Members and 1 Guest are viewing this topic.
Offline lucazd

Senior Newbie





« Posted 2005-07-26 23:01:08 »

Hello again, I used to compile my resources when I was programming in c++.
I mean, convert resources files (images, etc...) to .cpp files (.java this time).

Is there something to do it in the standard api?
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #1 - Posted 2005-07-27 00:59:06 »

The usual thing to do is simply bundle the resources in a Jar with your apps class files.  Compiling the data in to a class file (as a static array or something) is too limiting, particularly since a single class must be less than 64kB.

Offline lucazd

Senior Newbie





« Reply #2 - Posted 2005-07-27 01:09:06 »

I never heard about 64Kb limit, thanks!

BTW, Im trying to find a way to encrypt my resources.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #3 - Posted 2005-07-27 01:12:53 »

BTW, Im trying to find a way to encrypt my resources.

Give up.  There is no practical way.

Offline lucazd

Senior Newbie





« Reply #4 - Posted 2005-07-27 06:14:29 »

yes, I know there's no practical way.

I just like to prevent the "casual thief"  Smiley.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #5 - Posted 2005-07-27 11:46:40 »

yes, I know there's no practical way.

I just like to prevent the "casual thief"  Smiley.

You can't. Hence SWP's comment.

Search for "obfuscation" and "decompilation" in the whole forum, going back circa 500 days, to find various threads on the details of this

malloc will be first against the wall when the revolution comes...
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #6 - Posted 2005-07-27 12:11:03 »

http://192.18.37.44/forums/index.php?topic=8442.0

Some ideas there...Enjoy the read...

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1856 views)
2018-06-10 19:43:48

EgonOlsen (1883 views)
2018-06-10 19:43:44

EgonOlsen (1252 views)
2018-06-10 19:43:20

DesertCoockie (1684 views)
2018-05-13 18:23:11

nelsongames (1350 views)
2018-04-24 18:15:36

nelsongames (1968 views)
2018-04-24 18:14:32

ivj94 (2739 views)
2018-03-24 14:47:39

ivj94 (1942 views)
2018-03-24 14:46:31

ivj94 (3032 views)
2018-03-24 14:43:53

Solater (1083 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!