Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (606)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Change Resolution Screen  (Read 1416 times)
0 Members and 1 Guest are viewing this topic.
Offline devAngdevAng

Senior Newbie

« Posted 2005-07-26 18:20:24 »

How to change the resolution of the screen of the cellular one so that the black bars to sides do not appear if he is smaller of its native resolution?

J have tried with... method of class
  GameCanvas.sizeChanged(int w,int h)

but the black bars remain... Sad

thanks to All.
Offline shmoove

Junior Devvie


« Reply #1 - Posted 2005-07-27 08:05:51 »

The two options to get a full screens Canvas are:
1) Use a GameCanvas and the setFullScreenMode() method. (MIDP 2.0 only)
2) Use a proprietary class like Nokia's FullCanvas if there is one available for the platform.

On some phones you can never get complete fullscreen though, like Motorola's that always display the battery and signal indicators on the top of the screen.

Offline Abuse

JGO Knight

Medals: 17

falling into the abyss of reality

« Reply #2 - Posted 2005-07-27 09:03:23 »

and for clarification, Canvas.sizeChanged(int w,int h) is a call-back method used to notify a Canvas when it changes size (as a result of calling setFullscreenMode() for instance.)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline devAngdevAng

Senior Newbie

« Reply #3 - Posted 2005-07-27 18:25:38 »

perhaps my problem beyond obtaining the entire screen is explained me badly but is to change the resolution...

 but calling the method of

I obtain always the old values and not the new.
What is the solution ?

Thanks to All....
P.s (excuse-me for my bad english)
Offline shmoove

Junior Devvie


« Reply #4 - Posted 2005-07-28 07:58:37 »


Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (11 views)
2015-03-27 23:08:20

wxwsk8er (52 views)
2015-03-20 15:39:46

Fairy Tailz (46 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (30 views)
2015-03-13 17:50:51

Olo (37 views)
2015-03-13 17:50:16

Olo (43 views)
2015-03-13 17:47:07

ClaasJG (56 views)
2015-03-10 11:36:42

ClaasJG (41 views)
2015-03-10 11:33:01

Pippogeek (47 views)
2015-03-05 14:36:23
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!