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  Crashes with game engines  (Read 1058 times)
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Offline NewbTon

Junior Duke




Odejava games rock!


« Posted 2005-07-25 22:21:36 »

Hi,

Now I both tried Jmonkey and Ogre4j. But OdeJava cant handle them..I get Native crashes(stack overflow) every time.
I tried to start the programs with xss100mb but no..it cant not even take ONE step() but stepFast() works fine (but gives other problems).
So problem is, step() doesnt work. I tried using Java3d (with excact same ODE code) and that works fine..

Pls help..if we  cant get Ogre and JMonkey to work then what good is OdeJava? I mean, comon im not gonna do anything serious in java3d.




Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2005-08-02 05:19:17 »

What do you mean Odejava can't handle ogre4j and jME?  Odejava is totally independant of those API's.

Do the examples work for you?

Will.

Offline NewbTon

Junior Duke




Odejava games rock!


« Reply #2 - Posted 2005-08-03 16:46:14 »

Well they dont work for me. Everything crashes (stack overflow) when I use them together, even when I
use -Xss100m
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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2005-08-05 05:14:12 »

Have you tried on a clean system?  sometimes if you have old natives lying around they can cause problems.

To fix a bug, we have to be able to reproduce it, so you will need to give as much info as possible about your operating environment.

Will.

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