Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (495)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D File Format  (Read 940 times)
0 Members and 1 Guest are viewing this topic.
Offline InfoRital

Junior Member





« Posted 2005-07-25 21:22:32 »

Hi,
I was wondering what format must I use in my 3D programs ?

I was working on a 3DS Loader, but i've seen that blender dosen't support this format yet.

I've seen the OBJ format. Blender seems to support it. But what's about 3DS Max ?
Men who work with me use 3DS Max Studio and Blender.

I want to make only a 3D file loader.
3DS file format is baniry and OBJ is text based.

What about performances and features ? Does OBJ file format support all features and information of the bothes 3D Modeler programs ?

Which do you think is better ?

Thank.

Java In Games : Java Games Community for French Developers
Offline InfoRital

Junior Member





« Reply #1 - Posted 2005-07-25 21:42:27 »

Or is it better to do two 3D loader format ?
One for 3DS Max Studio and its 3DS format.
And on for Blender and its Blend format.

Which do you thing is better ?
One format loader, which don't may be fully compatible with the both ?
Or two format loader for their native formats ?

Java In Games : Java Games Community for French Developers
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2005-07-25 22:21:35 »

Id go the way J3D did and defie a common intrface then make the loader pluggable.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline InfoRital

Junior Member





« Reply #3 - Posted 2005-07-25 22:31:54 »

Yeah, that's exactly what i was thinking. Make a loader interface and then make sub-class for each different formats.
I hope that blender and 3d studio formats are working almost the same way, even if one is binary and the other is text based (i don't konw how works the blender format), and they're contaigning the same type of data (vertices list, surface description, mapped textured...).

Am I going wrong ?

Java In Games : Java Games Community for French Developers
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (28 views)
2014-09-12 09:08:26

Norakomi (57 views)
2014-09-10 13:57:51

TehJavaDev (74 views)
2014-09-10 06:39:09

Tekkerue (38 views)
2014-09-09 02:24:56

mitcheeb (57 views)
2014-09-08 06:06:29

BurntPizza (45 views)
2014-09-07 01:13:42

Longarmx (28 views)
2014-09-07 01:12:14

Longarmx (34 views)
2014-09-07 01:11:22

Longarmx (35 views)
2014-09-07 01:10:19

mitcheeb (40 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!