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  problem System.currentTimeMills() ?  (Read 1420 times)
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Offline devAngdevAng

Senior Newbie





« Posted 2005-07-25 18:07:46 »

Hello everybody (excuse-me for my english), trying to render my independent J2me game from the speed of the processor of the cellular one I have met one strange problem.
 I calculate the position of the personage in this way:

float xf,x0,t;
short V;

t=(System.currentTimeMillis()-time_frame_prev_mill)*0.001f
xf=x0+ V*t;  // t time in second, between two frame.




Hour if the personage moves to Sx all OK...
While if one moves to Dx the personage moves slowly.
Here a simplified table of the times finds to you:

Right           t
                  0.0
                  0.016
                  0.0
                  0.031
                  0.0

// As it can be observed often going to Dx the time passed between 2 frame is 0 here (the personage slows down).

Left
                  0.0
                  0.031
                  0.016
                  0.015
                  0.031

The problems to perhaps use the method System.currentTimeMillis() or mistake something?


Thanks!!!!!




Offline devAngdevAng

Senior Newbie





« Reply #1 - Posted 2005-07-26 18:13:50 »

the problem is resolved.........   Grin
There was of the old code that generated a bug.

Bye...bye..
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