Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  problem System.currentTimeMills() ?  (Read 1096 times)
0 Members and 1 Guest are viewing this topic.
Offline devAngdevAng

Senior Newbie





« Posted 2005-07-25 20:07:46 »

Hello everybody (excuse-me for my english), trying to render my independent J2me game from the speed of the processor of the cellular one I have met one strange problem.
 I calculate the position of the personage in this way:

float xf,x0,t;
short V;

t=(System.currentTimeMillis()-time_frame_prev_mill)*0.001f
xf=x0+ V*t;  // t time in second, between two frame.




Hour if the personage moves to Sx all OK...
While if one moves to Dx the personage moves slowly.
Here a simplified table of the times finds to you:

Right           t
                  0.0
                  0.016
                  0.0
                  0.031
                  0.0

// As it can be observed often going to Dx the time passed between 2 frame is 0 here (the personage slows down).

Left
                  0.0
                  0.031
                  0.016
                  0.015
                  0.031

The problems to perhaps use the method System.currentTimeMillis() or mistake something?


Thanks!!!!!




Offline devAngdevAng

Senior Newbie





« Reply #1 - Posted 2005-07-26 20:13:50 »

the problem is resolved.........   Grin
There was of the old code that generated a bug.

Bye...bye..
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (133 views)
2013-05-17 21:29:12

alaslipknot (142 views)
2013-05-16 21:24:48

gouessej (171 views)
2013-05-16 00:53:38

gouessej (166 views)
2013-05-16 00:17:58

theagentd (175 views)
2013-05-15 15:01:13

theagentd (160 views)
2013-05-15 15:00:54

StreetDoggy (204 views)
2013-05-14 15:56:26

kutucuk (228 views)
2013-05-12 17:10:36

kutucuk (228 views)
2013-05-12 15:36:09

UnluckyDevil (231 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.09 seconds with 21 queries.