I have been playing some arcade games lately in the mame emulator and I have noticed a detail in some of the arcade shootemup games,
example "Cyvern". Its a game where you controle a dragon cyborg and the action in this game is just awesome. From the start theres tons of explotions
and the firepower is extreme. When i play these games i almost feel the power and destruction
( cyvern is from 1998 so its not that old, and its a japanese game)
anyway.. i have noticed in almost all of these arcade games when theres tons of bullets coming towards the player ship,not every bullet get you killed. I wonder if this is this coded so that not every bullet will hit the player or is it a glitch?
Since the screen is practically filled up with enemy bullets coming in the direction of the player ship at any moment in these games it would make it hard if every bullet would hit even if it looks like its going to hit. I guess the game looks more cool with tons of bulllets but it would be impossible to play if every bullet hit the players ship.
I am planning on making such an arcade game, for mobile phones, and I want to make it like these old type shootemups with tons of explotions etc.. But how would I go about making the bullet system? Would you just skip collision detection on some bullets randomly?