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  birds eye view  (Read 1069 times)
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Offline bauerr

Junior Member




Java!!!!!!!!!!! !!!


« Posted 2005-07-12 16:19:56 »

Hi,

saw some Applets/games with birds eye view. It was more or less a simple view from above at skyscrapers. Can this be done with Java2D (or better: without Java 3D).

I would like to get some hints, keywords. At the moment I have no idea how to realize this.

thx.
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #1 - Posted 2005-07-12 16:41:07 »

painter algorithm is used to generate 3d views i believe. Thats what T4XI used in the 4K competition...kev, im sure u know more about this than me..

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2005-07-13 08:03:01 »

Pretty much painters algorithm, i.e. draw from the back first (for anyone who doesn't know). T4XI had a slightly more complicated problem in that you have to draw from the back and outside first (since the outer buildings need to be "underneath" the more central buildings).

However, all this overdraw is best avoiding if you've got space to write an intelligent algorithm. Tell us more about what you want to do Smiley

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline bauerr

Junior Member




Java!!!!!!!!!!! !!!


« Reply #3 - Posted 2005-07-13 10:14:18 »

I'm just toying with the idea  as I liked the concept. I only wanted to know how it works and if there is a standard class for this.

Ralf
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