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Rendering to texture with framebuffer object Hanksha 1 914 Last post 2014-04-23 23:56:23
by Hanksha
Screen deformation with shaders? wessles 5 501 Last post 2014-04-22 01:19:47
by BurntPizza
Tile based terrain lighting Plutoniummatt 10 2018 Last post 2014-04-18 10:12:42
by Plutoniummatt
Per-pixel lighting (NO Shaders!) JonnyGingerKid 9 1579 Last post 2014-04-17 21:02:32
by Plutoniummatt
FloatBuffer and Batching ryeTech 19 1971 Last post 2014-04-10 15:30:08
by ryeTech
GL_MAX / LibGDX problem Raweaf 4 652 Last post 2014-04-09 09:11:00
by Raweaf
Normal texture drawn aufully - Slick_Util + Lwjgl Zarkopafilis 3 493 Last post 2014-04-06 12:20:42
by Zarkopafilis
Debugging OpenGL code SHC 14 1129 Last post 2014-03-30 05:26:57
by SHC
OpenGL enumerations StrideColossus 7 1321 Last post 2014-03-26 15:35:11
by StrideColossus
library path for Eclipse StrideColossus 4 2116 Last post 2014-03-23 17:32:07
by SilverTiger
Problems With Applet Deployment Iversonblc 0 237 Last post 2014-03-23 10:53:51
by Iversonblc
2d shader lighting Cenomla 4 1490 Last post 2014-03-23 00:44:16
by Cenomla
Repeated GL Pointer Call Inquiry Anteka 6 866 Last post 2014-03-19 23:41:40
by theagentd
VBO performance « 1 2 » Hermasetas 45 2610 Last post 2014-03-14 09:16:06
by princec
Texture with Non-Scaled Border Mapboy 6 653 Last post 2014-03-14 07:43:41
by Grunnt
The Spritebatcher: A Overview puppyShchenok 0 357 Last post 2014-03-14 00:48:07
by puppyShchenok
bug: Duplicate enums in GL43 theagentd 6 1075 Last post 2014-03-11 12:55:12
by theagentd
SpriteBatcher Strat: Handling Buffers puppyShchenok 0 840 Last post 2014-03-08 17:30:11
by puppyShchenok
Render on specific GPU in OpenGL Thomas. 7 1160 Last post 2014-03-07 15:50:48
by jmguillemette
Shadow mapping RobinB 4 2038 Last post 2014-03-07 15:10:02
by theagentd
VBO´s multitexturing patacz 3 1036 Last post 2014-03-01 14:38:14
by SHC
Reusing depth values from FBO Kerai 7 2130 Last post 2014-02-25 02:57:02
by Kerai
- screen sized background image LiquidNitrogen 11 1165 Last post 2014-02-23 20:16:44
by LiquidNitrogen
How to handle single vertex with multiple uv co-ordinates? bogieman987 12 1696 Last post 2014-02-19 18:59:04
by bogieman987
Straight line between two points (shader) seismic 9 1865 Last post 2014-02-14 07:41:27
by Roquen
Choosing how to go about CRT (retro arcade screen) effect? wessles 3 729 Last post 2014-02-13 04:09:12
by wessles
MD3 Models rham12 7 1895 Last post 2014-02-11 19:37:46
by gouessej
Jogl shadows and problem with port from NeHe mezlogo 11 1914 Last post 2014-02-11 11:16:09
by gouessej
Glsl speed vs java speed RobinB 4 858 Last post 2014-02-08 21:39:30
by RobinB
Problems with colors and samples mixing in Glsl shaders wessles 10 1030 Last post 2014-02-06 00:13:32
by theagentd
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

SHC (23 views)
2014-11-25 12:00:59

SHC (21 views)
2014-11-25 11:53:45

Norakomi (19 views)
2014-11-25 11:26:43

Gibbo3771 (22 views)
2014-11-24 19:59:16

trollwarrior1 (36 views)
2014-11-22 12:13:56

xFryIx (74 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (41 views)
2014-11-12 21:09:33

kovacsa (67 views)
2014-11-07 19:57:14
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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