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Passing vertex attributes to vertex shaders JonnyGingerKid 3 898 Last post 2014-05-04 08:43:08
by SHC
Modifying Textures during runtime (possibly using FBOs) wessles 2 571 Last post 2014-05-04 02:40:00
by wessles
Alpha blending causing transparency through window (Lwjgl) nenofite 3 1525 Last post 2014-05-03 02:28:18
by nenofite
Cannot use offsets when Pixel Unpack Buffer Object is disabled? JonnyGingerKid 6 1792 Last post 2014-04-30 04:57:18
by JonnyGingerKid
glDrawElements throws 1282 (GL_Invalid_Operation) SHC 1 1525 Last post 2014-04-27 11:15:04
by SHC
Rendering to texture with framebuffer object Hanksha 1 2087 Last post 2014-04-23 23:56:23
by Hanksha
Screen deformation with shaders? wessles 5 948 Last post 2014-04-22 01:19:47
by BurntPizza
Tile based terrain lighting Plutoniummatt 10 3176 Last post 2014-04-18 10:12:42
by Plutoniummatt
Per-pixel lighting (NO Shaders!) JonnyGingerKid 9 2888 Last post 2014-04-17 21:02:32
by Plutoniummatt
FloatBuffer and Batching ryeTech 19 3892 Last post 2014-04-10 15:30:08
by ryeTech
GL_MAX / LibGDX problem Raweaf 4 1405 Last post 2014-04-09 09:11:00
by Raweaf
Normal texture drawn aufully - Slick_Util + Lwjgl Zarkopafilis 3 900 Last post 2014-04-06 12:20:42
by Zarkopafilis
Debugging OpenGL code SHC 14 2572 Last post 2014-03-30 05:26:57
by SHC
OpenGL enumerations StrideColossus 7 2303 Last post 2014-03-26 15:35:11
by StrideColossus
library path for Eclipse StrideColossus 4 2925 Last post 2014-03-23 17:32:07
by SilverTiger
Problems With Applet Deployment Iversonblc 0 407 Last post 2014-03-23 10:53:51
by Iversonblc
2d shader lighting Cenomla 4 2200 Last post 2014-03-23 00:44:16
by Cenomla
Repeated GL Pointer Call Inquiry Anteka 6 1768 Last post 2014-03-19 23:41:40
by theagentd
VBO performance « 1 2 » Hermasetas 45 4876 Last post 2014-03-14 09:16:06
by princec
Texture with Non-Scaled Border Mapboy 6 1163 Last post 2014-03-14 07:43:41
by Grunnt
The Spritebatcher: A Overview puppyShchenok 0 657 Last post 2014-03-14 00:48:07
by puppyShchenok
bug: Duplicate enums in GL43 theagentd 6 1829 Last post 2014-03-11 12:55:12
by theagentd
SpriteBatcher Strat: Handling Buffers puppyShchenok 0 1089 Last post 2014-03-08 17:30:11
by puppyShchenok
Render on specific GPU in OpenGL Thomas. 7 2016 Last post 2014-03-07 15:50:48
by jmguillemette
Shadow mapping RobinB 4 3771 Last post 2014-03-07 15:10:02
by theagentd
VBO´s multitexturing patacz 3 1655 Last post 2014-03-01 14:38:14
by SHC
Reusing depth values from FBO Kerai 7 3057 Last post 2014-02-25 02:57:02
by Kerai
- screen sized background image LiquidNitrogen 11 2590 Last post 2014-02-23 20:16:44
by LiquidNitrogen
How to handle single vertex with multiple uv co-ordinates? bogieman987 12 3697 Last post 2014-02-19 18:59:04
by bogieman987
Straight line between two points (shader) seismic 9 3192 Last post 2014-02-14 07:41:27
by Roquen
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FPS Camera Tutorial
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Website offering 3D Models specifically for games for free
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List of Learning Resources
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