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Motion Blur Woes Slyth2727 5 2460 Last post 2014-06-16 01:10:15
by theagentd
Practical Post Processing Slyth2727 4 2239 Last post 2014-06-11 04:03:12
by Slyth2727
Instancing, Passing Changing Data to be Instanced bogieman987 15 3322 Last post 2014-06-09 22:18:36
by bogieman987
Bitmap Font Brynn 3 1259 Last post 2014-06-09 18:32:47
by Nouht
and breaking awt/swing dependencies loom_weaver 3 1113 Last post 2014-06-08 21:29:49
by loom_weaver
(through Slick2D): Fullscreen on Mac OSX with weird results maurice_t 0 692 Last post 2014-06-05 22:33:54
by maurice_t
An Exception_Access_Violation on glDrawElements that really has me. quew8 0 538 Last post 2014-05-31 18:01:57
by quew8
GLSurfaceView NPE CptSpike 0 993 Last post 2014-05-27 21:21:31
by CptSpike
VBOs in Lwjgl DrewLols 5 1521 Last post 2014-05-27 20:47:23
by Slyth2727
Problem in Array of Quads death_angel 11 2594 Last post 2014-05-27 20:18:40
by death_angel
AWT Frame and Canvas parented to Lwjgl Display is resizing on creation goblinJoel 3 1188 Last post 2014-05-26 19:30:21
by goblinJoel
Macs are up to OGL 3.3 now theagentd 3 1196 Last post 2014-05-23 09:37:03
by Herjan
Problems with Modern OpenGL lighting Nouht 14 6267 Last post 2014-05-15 13:44:30
by Nouht
Design or pattern for handling background consumer/producer tasks StrideColossus 7 2618 Last post 2014-05-14 20:19:49
by Nate
Fixing saturation with additive blending by faking HDR theagentd 0 1197 Last post 2014-05-13 15:50:21
by theagentd
Issues with FBO for Post Processing bogieman987 2 1985 Last post 2014-05-11 19:19:46
by bogieman987
How can I improve my rendering? (VAO/VBO) BloodShura 11 2998 Last post 2014-05-05 10:24:37
by princec
Spritesheets by dividing texture coordinates? JonnyGingerKid 6 1263 Last post 2014-05-04 21:33:58
by JonnyGingerKid
Passing vertex attributes to vertex shaders JonnyGingerKid 3 955 Last post 2014-05-04 08:43:08
by SHC
Modifying Textures during runtime (possibly using FBOs) wessles 2 616 Last post 2014-05-04 02:40:00
by wessles
Alpha blending causing transparency through window (Lwjgl) nenofite 3 1674 Last post 2014-05-03 02:28:18
by nenofite
Cannot use offsets when Pixel Unpack Buffer Object is disabled? JonnyGingerKid 6 2049 Last post 2014-04-30 04:57:18
by JonnyGingerKid
glDrawElements throws 1282 (GL_Invalid_Operation) SHC 1 1712 Last post 2014-04-27 11:15:04
by SHC
Rendering to texture with framebuffer object Hanksha 1 2379 Last post 2014-04-23 23:56:23
by Hanksha
Screen deformation with shaders? wessles 5 1004 Last post 2014-04-22 01:19:47
by BurntPizza
Tile based terrain lighting Plutoniummatt 10 3573 Last post 2014-04-18 10:12:42
by Plutoniummatt
Per-pixel lighting (NO Shaders!) JonnyGingerKid 9 3210 Last post 2014-04-17 21:02:32
by Plutoniummatt
FloatBuffer and Batching ryeTech 19 4202 Last post 2014-04-10 15:30:08
by ryeTech
GL_MAX / LibGDX problem Raweaf 4 1596 Last post 2014-04-09 09:11:00
by Raweaf
Normal texture drawn aufully - Slick_Util + Lwjgl Zarkopafilis 3 940 Last post 2014-04-06 12:20:42
by Zarkopafilis
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