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Jogl: Lighting the Inside of a Cube « 1 2 » KevinWorkman 40 32031 Last post 2014-11-23 16:28:35
by gouessej
Real-time normal map generation Cyraxx 3 1541 Last post 2014-11-19 11:18:27
by basil_
Things about glMapBufferRange noodleBowl 2 3102 Last post 2014-11-17 03:57:33
by noodleBowl
Making The Camera Look At A Point Robo11 15 8797 Last post 2014-11-15 23:27:39
by DrZoidberg
Particle/Billboard rotation issues thedanisaur 4 2494 Last post 2014-11-12 21:08:22
by basil_
[Glsl] Terrain multitexturing shader is too slow roland 11 4953 Last post 2014-11-11 22:41:02
by thedanisaur
Proper GPU profiling with Lwjgl theagentd 11 10341 Last post 2014-11-10 00:51:49
by theagentd
VBO causes stuttering epicbo 12 4428 Last post 2014-11-05 14:47:42
by epicbo
Temporal Subpixel Reconstruction Anti-Aliasing theagentd 15 28892 Last post 2014-11-04 22:00:46
by pitbuller
Making 2D RPG game ZackLemanski 9 4451 Last post 2014-11-03 15:13:52
by Springrbua
Texturing : Max number of uniform sampler2d glsl thedanisaur 2 1168 Last post 2014-11-03 03:15:31
by thedanisaur
Get rotation angle of JBullet RigidBody to render it using Lwjgl. tyty5949 1 1487 Last post 2014-11-02 14:22:28
by Longor1996
OpenGL: Web Browser VS Desktop Applicaiotn noodleBowl 3 2584 Last post 2014-10-30 10:52:33
by gouessej
Shadow mapping offset daslee 3 1879 Last post 2014-10-27 22:17:49
by Nouht
glVertexPointer and glTexCoordPointer Parameters?(Fixed by Self) stuart6854 0 6919 Last post 2014-10-19 15:32:09
by stuart6854
Draw Order and Scene Graphs jmguillemette 4 3538 Last post 2014-10-15 19:17:33
by lcass
FBO stencil buffer not working on intel card roland 1 3393 Last post 2014-10-11 11:16:49
by roland
Glsl Link fails with no error on intel graphics roland 5 2190 Last post 2014-10-10 09:52:04
by roland
[3D models] Why calculate tangents? Ecumene 2 1457 Last post 2014-10-10 07:10:57
by Roquen
Opengl design...multiple viewports or just a single view port ziozio 6 3306 Last post 2014-10-08 05:24:21
by ziozio
Rendering textures via VBO « 1 2 » JayManHall 43 12997 Last post 2014-10-05 21:08:44
by Ecumene
[batching] How to transform drawing primitives Ecumene 4 3755 Last post 2014-09-26 20:17:01
by Ecumene
Shader "camera" Cyraxx 2 10895 Last post 2014-09-19 01:00:02
by Ecumene
Water reflection - Skydome dolphin3k 2 5571 Last post 2014-09-14 15:36:50
by dolphin3k
Shader blend modes - glCopyTexSubImage or FBO bind? nsigma 5 3776 Last post 2014-09-12 09:27:09
by nsigma
How to structure texture loading? Ecumene 1 1184 Last post 2014-09-10 12:45:07
by Longor1996
Why should we call Display.destroy()? Vyoma 4 1945 Last post 2014-09-09 08:46:48
by Vyoma
VBOs my worst nightmare JayManHall 5 1904 Last post 2014-09-08 23:43:34
by basil_
blit with swizzle ? basil_ 0 8222 Last post 2014-08-29 12:20:27
by basil_
Partial transparent texture on Voxel don't render correctly (Solved) Akinesis 4 2432 Last post 2014-08-24 20:22:02
by basil_
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