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Learning Lwjgl/Jogl to C++ with OpenGL ThatProgrammer 7 4700 Last post 2013-11-14 19:23:41
by ThatProgrammer
Vulkan ETA late 2015, Android support, Apple NOT supported theagentd 10 6912 Last post 2015-08-17 00:19:13
by Abuse
Instance specific data theagentd 2 1915 Last post 2011-12-07 11:39:45
by theagentd
Discussion: The mother of all shading languages theagentd 14 7450 Last post 2016-06-22 12:20:08
by princec
Some depth buffer precision experiments theagentd 0 3530 Last post 2016-02-27 04:48:41
by theagentd
Macs are up to OGL 3.3 now theagentd 3 2152 Last post 2014-05-23 09:37:03
by Herjan
Fixing saturation with additive blending by faking HDR theagentd 0 1937 Last post 2014-05-13 15:50:21
by theagentd
How to get SLI (and Crossfire?) working with framebuffer objects theagentd 4 4970 Last post 2013-01-31 16:59:06
by theagentd
Proper GPU profiling with Lwjgl theagentd 11 12062 Last post 2014-11-10 00:51:49
by theagentd
Parallel/concurrent shader program loading theagentd 0 1089 Last post 2016-12-26 02:19:32
by theagentd
Screen-space self-shadowing theagentd 0 4497 Last post 2016-01-19 03:18:40
by theagentd
Temporal Subpixel Reconstruction Anti-Aliasing theagentd 15 34168 Last post 2014-11-04 22:00:46
by pitbuller
Do I have to use VAOs? theagentd 15 7302 Last post 2011-08-30 17:00:56
by Eli Delventhal
Massive internal JEmalloc/Nvidia driver memory leak? theagentd 17 6007 Last post 2016-01-09 03:13:46
by HeroesGraveDev
Vertex cache shenanigans 2 - WTF, Nvidia??? theagentd 3 6763 Last post 2016-10-27 21:26:09
by Riven
GL_MAX_Uniform_Block_Size meaning? theagentd 3 1834 Last post 2015-12-21 13:55:04
by theagentd
Vulkan delayed to "early 2016" Q___Q theagentd 4 2677 Last post 2016-01-08 22:21:13
by deepthought
Multiple OpenGL device contexts theagentd 15 6800 Last post 2012-01-25 03:43:40
by theagentd
Matrices (and some random OpenGL 3.x questions) theagentd 9 4658 Last post 2011-07-28 15:31:02
by theagentd
Slides: Reducing OpenGL driver overhead theagentd 3 6087 Last post 2014-01-27 10:02:55
by princec
Vulkan release imminent?! theagentd 5 7570 Last post 2015-11-17 01:28:18
by NegativeZero
Skeletal animation theagentd 6 6918 Last post 2012-01-11 14:12:15
by theagentd
Need help testing a graphics engine theagentd 5 2283 Last post 2013-03-28 18:50:34
by theagentd
Vertex cache shenanigans « 1 2 » theagentd 32 7137 Last post 2016-12-13 22:34:12
by Wolftein
Vulkan and Spir-V Presentation theagentd 2 2697 Last post 2015-04-04 21:59:21
by theagentd
Improving normal map precision using texture compression?! Yep! theagentd 2 2759 Last post 2016-08-25 21:43:19
by theagentd
Possible to manually "start X" instead of -XstartOnFirstThread? theagentd 5 1737 Last post 2016-08-23 12:05:02
by theagentd
Glfw now supports switching between windowed and fullscreen theagentd 7 10796 Last post 2016-03-23 10:20:26
by Kefwar
Compressing vertex normals theagentd 9 3291 Last post 2012-07-30 15:58:54
by theagentd
16-bit float conversion Java code? theagentd 2 2240 Last post 2015-10-01 18:52:16
by basil_
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List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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