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GL_MAX_Uniform_Block_Size meaning? theagentd 3 1192 Last post 2015-12-21 13:55:04
by theagentd
Compressing vertex normals theagentd 9 2854 Last post 2012-07-30 15:58:54
by theagentd
Matrices (and some random OpenGL 3.x questions) theagentd 9 4210 Last post 2011-07-28 15:31:02
by theagentd
Vulkan delayed to "early 2016" Q___Q theagentd 4 1911 Last post 2016-01-08 22:21:13
by deepthought
Skeletal animation theagentd 6 6135 Last post 2012-01-11 14:12:15
by theagentd
bug: Duplicate enums in GL43 theagentd 6 2706 Last post 2014-03-11 12:55:12
by theagentd
Vulkan release imminent?! theagentd 5 5728 Last post 2015-11-17 01:28:18
by NegativeZero
How to get SLI (and Crossfire?) working with framebuffer objects theagentd 4 4272 Last post 2013-01-31 16:59:06
by theagentd
Vertex cache shenanigans « 1 2 » theagentd 32 4342 Last post 2016-12-13 22:34:12
by Wolftein
Vulkan and Spir-V Presentation theagentd 2 2149 Last post 2015-04-04 21:59:21
by theagentd
Macs are up to OGL 3.3 now theagentd 3 1713 Last post 2014-05-23 09:37:03
by Herjan
Fixing saturation with additive blending by faking HDR theagentd 0 1536 Last post 2014-05-13 15:50:21
by theagentd
Improving normal map precision using texture compression?! Yep! theagentd 2 1773 Last post 2016-08-25 21:43:19
by theagentd
Possible to manually "start X" instead of -XstartOnFirstThread? theagentd 5 951 Last post 2016-08-23 12:05:02
by theagentd
Proper GPU profiling with Lwjgl theagentd 11 9127 Last post 2014-11-10 00:51:49
by theagentd
3D model file format theagentd 7 3236 Last post 2011-10-10 18:28:34
by deepthought
Instance specific data theagentd 2 1768 Last post 2011-12-07 11:39:45
by theagentd
Glfw now supports switching between windowed and fullscreen theagentd 7 9610 Last post 2016-03-23 10:20:26
by Kefwar
Temporal Subpixel Reconstruction Anti-Aliasing theagentd 15 24965 Last post 2014-11-04 22:00:46
by pitbuller
16-bit float conversion Java code? theagentd 2 1593 Last post 2015-10-01 18:52:16
by basil_
Discussion: The mother of all shading languages theagentd 14 6014 Last post 2016-06-22 12:20:08
by princec
Vulkan ETA late 2015, Android support, Apple NOT supported theagentd 10 5252 Last post 2015-08-17 00:19:13
by Abuse
Some depth buffer precision experiments theagentd 0 3212 Last post 2016-02-27 04:48:41
by theagentd
Slides: Reducing OpenGL driver overhead theagentd 3 4443 Last post 2014-01-27 10:02:55
by princec
Do I have to use VAOs? theagentd 15 6370 Last post 2011-08-30 17:00:56
by Eli Delventhal
Parallel/concurrent shader program loading theagentd 0 506 Last post 2016-12-26 02:19:32
by theagentd
Joystick support: when? TheAnalogKid 7 1799 Last post 2005-08-07 02:12:04
by kappa
Migrating from Java2D to Lwjgl « 1 2 » TheAnalogKid 45 10435 Last post 2005-02-23 19:36:23
by Malohkan
2D OpenGL performance TheAnalogKid 14 4505 Last post 2005-03-14 21:16:30
by princec
OpenGL rotations and scaling TheAnalogKid 6 1950 Last post 2005-02-25 12:08:12
by Malohkan
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SF/X Libraries
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