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Instance specific data theagentd 2 1755 Last post 2011-12-07 11:39:45
by theagentd
Parallel/concurrent shader program loading theagentd 0 449 Last post 2016-12-26 02:19:32
by theagentd
Screen-space self-shadowing theagentd 0 4083 Last post 2016-01-19 03:18:40
by theagentd
Need help testing a graphics engine theagentd 5 1725 Last post 2013-03-28 18:50:34
by theagentd
Compressing vertex normals theagentd 9 2810 Last post 2012-07-30 15:58:54
by theagentd
Massive internal JEmalloc/Nvidia driver memory leak? theagentd 17 4345 Last post 2016-01-09 03:13:46
by HeroesGraveDev
Vertex cache shenanigans 2 - WTF, Nvidia??? theagentd 3 3522 Last post 2016-10-27 21:26:09
by Riven
GL_MAX_Uniform_Block_Size meaning? theagentd 3 1132 Last post 2015-12-21 13:55:04
by theagentd
Vulkan delayed to "early 2016" Q___Q theagentd 4 1841 Last post 2016-01-08 22:21:13
by deepthought
Do I have to use VAOs? theagentd 15 6268 Last post 2011-08-30 17:00:56
by Eli Delventhal
bug: Duplicate enums in GL43 theagentd 6 2616 Last post 2014-03-11 12:55:12
by theagentd
How to get SLI (and Crossfire?) working with framebuffer objects theagentd 4 4173 Last post 2013-01-31 16:59:06
by theagentd
Vulkan release imminent?! theagentd 5 5477 Last post 2015-11-17 01:28:18
by NegativeZero
Vertex cache shenanigans « 1 2 » theagentd 32 3977 Last post 2016-12-13 22:34:12
by Wolftein
Vulkan and Spir-V Presentation theagentd 2 2097 Last post 2015-04-04 21:59:21
by theagentd
Macs are up to OGL 3.3 now theagentd 3 1644 Last post 2014-05-23 09:37:03
by Herjan
Multiple OpenGL device contexts theagentd 15 5399 Last post 2012-01-25 03:43:40
by theagentd
Matrices (and some random OpenGL 3.x questions) theagentd 9 4169 Last post 2011-07-28 15:31:02
by theagentd
Fixing saturation with additive blending by faking HDR theagentd 0 1487 Last post 2014-05-13 15:50:21
by theagentd
Improving normal map precision using texture compression?! Yep! theagentd 2 1642 Last post 2016-08-25 21:43:19
by theagentd
Possible to manually "start X" instead of -XstartOnFirstThread? theagentd 5 865 Last post 2016-08-23 12:05:02
by theagentd
Proper GPU profiling with Lwjgl theagentd 11 8854 Last post 2014-11-10 00:51:49
by theagentd
Glfw now supports switching between windowed and fullscreen theagentd 7 9460 Last post 2016-03-23 10:20:26
by Kefwar
Temporal Subpixel Reconstruction Anti-Aliasing theagentd 15 23841 Last post 2014-11-04 22:00:46
by pitbuller
Skeletal animation theagentd 6 6022 Last post 2012-01-11 14:12:15
by theagentd
16-bit float conversion Java code? theagentd 2 1498 Last post 2015-10-01 18:52:16
by basil_
How does Lwjgl compare to native C in performance? TheAnalogKid 15 6417 Last post 2004-12-17 17:02:13
by Chman
Joystick support: when? TheAnalogKid 7 1714 Last post 2005-08-07 02:12:04
by kappa
Fsound_Sample_Load TheAnalogKid 8 4112 Last post 2004-12-08 11:15:18
by TheAnalogKid
Migrating from Java2D to Lwjgl « 1 2 » TheAnalogKid 45 10292 Last post 2005-02-23 19:36:23
by Malohkan
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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