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/lwjgl jerkiness rendering meshes / texture regions teletubo 2 1547 Last post 2015-03-02 23:08:36
by teletubo
Simulate "glowing" in character teletubo 14 6179 Last post 2011-02-14 09:34:26
by bobjob
Mesh.setVertices(short indices,offset, count) behavior on android teletubo 4 3644 Last post 2015-02-16 20:39:45
by basil_
change texture on the fly teletubo 2 1831 Last post 2011-06-25 20:36:07
by theagentd
hide cube edges teletubo 10 3627 Last post 2011-01-13 21:10:36
by krasse
vbo/vertex array performance : one high poly or lots of low poly models? teletubo 3 2906 Last post 2011-06-10 17:34:03
by teletubo
Ssao Problem TestCode 0 1728 Last post 2017-04-08 12:43:43
by TestCode
Models don't render properly TGStudiosDE 6 2283 Last post 2017-04-02 19:11:28
by TGStudiosDE
problems creating textures thalador 10 3075 Last post 2004-08-31 19:39:58
by thalador
Learning Lwjgl/Jogl to C++ with OpenGL ThatProgrammer 7 5210 Last post 2013-11-14 19:23:41
by ThatProgrammer
bug: Duplicate enums in GL43 theagentd 6 4407 Last post 2014-03-11 12:55:12
by theagentd
Do I have to use VAOs? theagentd 15 8409 Last post 2011-08-30 17:00:56
by Eli Delventhal
Vulkan release imminent?! theagentd 5 9125 Last post 2015-11-17 01:28:18
by NegativeZero
Macs are up to OGL 3.3 now theagentd 3 2405 Last post 2014-05-23 09:37:03
by Herjan
Fixing saturation with additive blending by faking HDR theagentd 0 2298 Last post 2014-05-13 15:50:21
by theagentd
Vulkan and Spir-V Presentation theagentd 2 3096 Last post 2015-04-04 21:59:21
by theagentd
Vertex cache shenanigans « 1 2 » theagentd 32 10515 Last post 2016-12-13 22:34:12
by Wolftein
Proper GPU profiling with Lwjgl theagentd 11 14116 Last post 2014-11-10 00:51:49
by theagentd
Multiple OpenGL device contexts theagentd 15 8405 Last post 2012-01-25 03:43:40
by theagentd
Temporal Subpixel Reconstruction Anti-Aliasing theagentd 15 47228 Last post 2014-11-04 22:00:46
by pitbuller
Improving normal map precision using texture compression?! Yep! theagentd 2 4219 Last post 2016-08-25 21:43:19
by theagentd
Matrices (and some random OpenGL 3.x questions) theagentd 9 5257 Last post 2011-07-28 15:31:02
by theagentd
Possible to manually "start X" instead of -XstartOnFirstThread? theagentd 5 2687 Last post 2016-08-23 12:05:02
by theagentd
Glfw now supports switching between windowed and fullscreen theagentd 7 11964 Last post 2016-03-23 10:20:26
by Kefwar
Compressing vertex normals theagentd 9 3823 Last post 2012-07-30 15:58:54
by theagentd
16-bit float conversion Java code? theagentd 2 3082 Last post 2015-10-01 18:52:16
by basil_
Skeletal animation theagentd 6 7801 Last post 2012-01-11 14:12:15
by theagentd
Vulkan multi-GPU support is out! + other features theagentd 0 1445 Last post 2017-04-01 21:15:27
by theagentd
Discussion: The mother of all shading languages theagentd 14 9029 Last post 2016-06-22 12:20:08
by princec
Vulkan ETA late 2015, Android support, Apple NOT supported theagentd 10 8058 Last post 2015-08-17 00:19:13
by Abuse
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
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