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Netbeans Glsl editing mode? kaffiene 2 1128 Last post 2015-12-15 16:00:33
by nsigma
How to achieve those pretty effects teletubo 2 833 Last post 2015-09-30 19:38:52
by princec
16-bit float conversion Java code? theagentd 2 948 Last post 2015-10-01 18:52:16
by basil_
texture problems deepthought 2 869 Last post 2015-05-22 19:58:32
by deepthought
Multi-layer (3+) blending in 2-d (separate VBOs) JaredBGreat 2 1192 Last post 2015-04-20 19:18:28
by JaredBGreat
Vulkan and Spir-V Presentation theagentd 2 1681 Last post 2015-04-04 21:59:21
by theagentd
Shadow mapping thedanisaur 2 3241 Last post 2015-03-26 06:21:19
by thedanisaur
(Lwjgl) Not finding natives on Linux Fairy Tailz 2 1876 Last post 2015-03-11 06:04:30
by Fairy Tailz
How to use VAOs and VBOs with Entities Islidius 2 961 Last post 2015-03-09 15:38:22
by boxsmith
/lwjgl jerkiness rendering meshes / texture regions teletubo 2 1004 Last post 2015-03-02 23:08:36
by teletubo
Get XY coordinates from Matrix44f vuforia android amanni82 2 1148 Last post 2015-01-21 12:26:41
by amanni82
Glsl is defying all mathematical logic with simple lighting Slyth2727 2 2176 Last post 2014-12-11 21:49:34
by Slyth2727
Things about glMapBufferRange noodleBowl 2 1898 Last post 2014-11-17 03:57:33
by noodleBowl
Texturing : Max number of uniform sampler2d glsl thedanisaur 2 838 Last post 2014-11-03 03:15:31
by thedanisaur
[3D models] Why calculate tangents? Ecumene 2 1051 Last post 2014-10-10 07:10:57
by Roquen
Water reflection - Skydome dolphin3k 2 3750 Last post 2014-09-14 15:36:50
by dolphin3k
Shader "camera" Cyraxx 2 4900 Last post 2014-09-19 01:00:02
by Ecumene
(Lwjgl) Objects don't load CogWheelz 2 1497 Last post 2014-08-14 02:59:48
by CogWheelz
[Blending] Multi-shader pass over objects Ecumene 2 915 Last post 2014-07-28 21:15:39
by Ecumene
Vertex Shader not calculating matrices correctly Ecumene 2 733 Last post 2014-07-26 19:16:46
by Ecumene
Deleting and Detaching Shaders thedanisaur 2 961 Last post 2014-07-14 16:41:42
by thedanisaur
unified memory buffer shared with opencl, kaputt. basil_ 2 1889 Last post 2014-07-03 22:49:05
by basil_
Modifying Textures during runtime (possibly using FBOs) wessles 2 619 Last post 2014-05-04 02:40:00
by wessles
Issues with FBO for Post Processing bogieman987 2 2009 Last post 2014-05-11 19:19:46
by bogieman987
A note on OpenGL ES 2.0 shaders and floating point nerb 2 885 Last post 2014-01-26 07:47:45
by nerb
Managing Multiple Shader Programs DavidW 2 824 Last post 2014-01-19 04:43:53
by DavidW
[Solved, mostly] Texture binding not updating current texture goblinJoel 2 2178 Last post 2013-12-30 16:21:21
by goblinJoel
Implementing gestures in OpenGL Krijger005 2 928 Last post 2013-12-16 21:45:43
by Krijger005
: Padding on a game board is not consistent Achri 2 1859 Last post 2013-11-28 23:35:53
by Achri
Detect context loss (libGDX on Android) KevinWorkman 2 1931 Last post 2013-11-24 16:51:29
by KevinWorkman
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Rendering resources
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2016-08-08 05:55:21

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