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Subject Started by Replies Views Last post
imber and 5 Guests are viewing this board.
Motion Blur Woes Slyth2727 5 1515 Last post 2014-06-16 01:10:15
by theagentd
Practical Post Processing Slyth2727 4 1425 Last post 2014-06-11 04:03:12
by Slyth2727
Instancing, Passing Changing Data to be Instanced bogieman987 15 2177 Last post 2014-06-09 22:18:36
by bogieman987
Bitmap Font SwordsMiner 3 750 Last post 2014-06-09 18:32:47
by Nouht
and breaking awt/swing dependencies loom_weaver 3 599 Last post 2014-06-08 21:29:49
by loom_weaver
(through Slick2D): Fullscreen on Mac OSX with weird results maurice_t 0 413 Last post 2014-06-05 22:33:54
by maurice_t
An Exception_Access_Violation on glDrawElements that really has me. quew8 0 266 Last post 2014-05-31 18:01:57
by quew8
GLSurfaceView NPE CptSpike 0 569 Last post 2014-05-27 21:21:31
by CptSpike
VBOs in Lwjgl DrewLols 5 710 Last post 2014-05-27 20:47:23
by Slyth2727
Problem in Array of Quads death_angel 11 1583 Last post 2014-05-27 20:18:40
by death_angel
AWT Frame and Canvas parented to Lwjgl Display is resizing on creation goblinJoel 3 565 Last post 2014-05-26 19:30:21
by goblinJoel
Macs are up to OGL 3.3 now theagentd 3 705 Last post 2014-05-23 09:37:03
by Herjan
Problems with Modern OpenGL lighting Nouht 14 4043 Last post 2014-05-15 13:44:30
by Nouht
Design or pattern for handling background consumer/producer tasks StrideColossus 7 1449 Last post 2014-05-14 20:19:49
by Nate
Fixing saturation with additive blending by faking HDR theagentd 0 530 Last post 2014-05-13 15:50:21
by theagentd
Issues with FBO for Post Processing bogieman987 2 1036 Last post 2014-05-11 19:19:46
by bogieman987
How can I improve my rendering? (VAO/VBO) BloodShura 11 1853 Last post 2014-05-05 10:24:37
by princec
Spritesheets by dividing texture coordinates? JonnyGingerKid 6 761 Last post 2014-05-04 21:33:58
by JonnyGingerKid
Passing vertex attributes to vertex shaders JonnyGingerKid 3 550 Last post 2014-05-04 08:43:08
by SHC
Modifying Textures during runtime (possibly using FBOs) wessles 2 358 Last post 2014-05-04 02:40:00
by wessles
Alpha blending causing transparency through window (Lwjgl) nenofite 3 839 Last post 2014-05-03 02:28:18
by nenofite
Cannot use offsets when Pixel Unpack Buffer Object is disabled? JonnyGingerKid 6 1155 Last post 2014-04-30 04:57:18
by JonnyGingerKid
glDrawElements throws 1282 (GL_Invalid_Operation) SHC 1 864 Last post 2014-04-27 11:15:04
by SHC
Rendering to texture with framebuffer object Hanksha 1 1180 Last post 2014-04-23 23:56:23
by Hanksha
Screen deformation with shaders? wessles 5 616 Last post 2014-04-22 01:19:47
by BurntPizza
Tile based terrain lighting Plutoniummatt 10 2264 Last post 2014-04-18 10:12:42
by Plutoniummatt
Per-pixel lighting (NO Shaders!) JonnyGingerKid 9 1852 Last post 2014-04-17 21:02:32
by Plutoniummatt
FloatBuffer and Batching ryeTech 19 2480 Last post 2014-04-10 15:30:08
by ryeTech
GL_MAX / LibGDX problem Raweaf 4 865 Last post 2014-04-09 09:11:00
by Raweaf
Normal texture drawn aufully - Slick_Util + Lwjgl Zarkopafilis 3 599 Last post 2014-04-06 12:20:42
by Zarkopafilis
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2015-03-31 10:55:12
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27
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