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theagentd and 10 Guests are viewing this board.
glTexCoord for images with many tiles? Glass 2 1974 Last post 2012-03-26 19:18:55
by Glass
Re-using VBOs | Several objects Giovanni 2 1339 Last post 2012-03-28 22:28:02
by theagentd
Tracking down a native crash in glDrawArrays Orangy Tang 8 3651 Last post 2012-03-30 09:26:07
by Riven
What does this code in a textureloader do? Glass 2 2860 Last post 2012-03-30 09:44:06
by gimbal
Terrain Question JustinC 11 4110 Last post 2012-04-02 09:44:22
by Danny02
Textures JustinC 5 1917 Last post 2012-04-04 03:46:24
by loom_weaver
releasing shaders after glEnd doesn't apply the shader? Tommassino 3 2023 Last post 2012-04-04 14:37:53
by davedes
Texture co-ords JESTERRRRRR 14 5528 Last post 2012-04-04 17:22:41
by theagentd
Out of Texture Fragment Shader R.D. 11 4043 Last post 2012-04-08 19:59:34
by R.D.
Drawing On Textures sgthale 5 2985 Last post 2012-04-10 05:09:15
by sgthale
VBO, update vertices... dolphin3k 0 962 Last post 2012-04-12 05:19:55
by dolphin3k
Is it necessary to use the default projection mode? Mads 5 2873 Last post 2012-04-12 07:07:46
by pitbuller
Overlay problem! TideS 2 1343 Last post 2012-04-16 17:10:52
by TideS
Holding down keys wookoouk 9 5731 Last post 2012-04-17 10:35:33
by wookoouk
glOrtho and window size JESTERRRRRR 5 4482 Last post 2012-04-17 23:55:18
by JESTERRRRRR
Glsl: Force attribute to be used Orangy Tang 9 3521 Last post 2012-04-19 16:53:58
by Spasi
Rendering multiply VBOs Giovanni 3 1588 Last post 2012-04-20 15:30:50
by theagentd
Good tutorials deadteck 1 1259 Last post 2012-04-21 15:11:15
by kappa
glGenVertexArrays(); DavidW 6 4718 Last post 2012-04-22 22:42:53
by DavidW
Can't get Glsl per-pixel lighting to work. epicbo 9 4013 Last post 2012-04-23 04:08:27
by theagentd
TWL or Slick2D Development lethalwire 9 4382 Last post 2012-04-23 05:38:35
by lethalwire
Object Coordinates lethalwire 1 1471 Last post 2012-04-24 06:39:23
by lethalwire
Green overlay when drawing textures on Quads Zerali 8 2152 Last post 2012-04-25 00:46:18
by Zerali
Java Lwjgl Cant use allocateDirect(int) undefined for type ByteBuffer sgthale 5 2126 Last post 2012-04-26 21:32:40
by sgthale
Is this the correct way to do textures? DavidW 2 1163 Last post 2012-04-27 01:07:18
by DavidW
Lighting in Lwjgl and opengl 2 obsidian_golem 17 6662 Last post 2012-04-28 21:41:40
by obsidian_golem
Object Oriented OpenGL DavidW 13 2584 Last post 2012-04-29 03:25:27
by ReBirth
How to go from Texture Id to Texture object? sgthale 3 1627 Last post 2012-04-29 05:34:31
by sproingie
projective texturing deepthought 12 2957 Last post 2012-05-04 13:33:12
by pitbuller
FBO for drawing / modify an image divxdede 12 4304 Last post 2012-05-05 07:51:27
by divxdede
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