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No New Posts JOGL Development
Discuss jogl API and game development
26984 Posts
4575 Topics
Last post by Riven
in Please use the official ...
on 2012-11-20 14:35:26
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2.9.2 Spasi 7 5180 Last post 2014-12-29 19:40:34
by kappa
OpenGL Development - Resources Riven 6 10586 Last post 2013-05-07 23:47:27
by pixelapp
Strategy for drawing text ziozio 0 33 Last post 2016-12-04 07:47:14
by ziozio
Vertex cache shenanigans 2 - WTF, Nvidia??? theagentd 3 2397 Last post 2016-10-27 21:26:09
by Riven
Rectangle Collision Jakibah 5 811 Last post 2016-10-19 23:09:38
by bmanmcfly
Texture artifacting/bleeding Open GL ES 1.X ndnwarrior15 10 1971 Last post 2016-10-16 17:28:03
by ndnwarrior15
OpenGL ES 2 (Android) batch drawing ndnwarrior15 0 197 Last post 2016-10-15 16:49:22
by ndnwarrior15
Issues with batching meshes ShadedVertex 10 842 Last post 2016-10-14 22:07:53
by theagentd
Tilemap NullPointerException Jakibah 10 797 Last post 2016-10-14 12:24:44
by Jakibah
2.93 begginer asaf 4 541 Last post 2016-10-06 07:13:44
by ShadedVertex
Gaussian Blur Blobs? ShadedVertex 18 1557 Last post 2016-10-05 06:09:39
by Hydroque
2d Camera problem Jakibah 20 4000 Last post 2016-10-05 01:54:36
by Hydroque
problem making MVP and passing to shader josephdoss 8 755 Last post 2016-09-30 13:01:06
by josephdoss
Problem: Black screen on some computers pixinator 2 421 Last post 2016-09-26 20:31:54
by pixinator
glGetBufferSubData only spits out zeroes Mads 2 278 Last post 2016-09-26 14:36:40
by Mads
Weird Ssao halo ShadedVertex 4 598 Last post 2016-09-20 22:33:47
by ShadedVertex
Vertex cache shenanigans « 1 2 » theagentd 31 2321 Last post 2016-09-17 02:27:00
by theagentd
Ssao not working as expected (Solved) ShadedVertex 4 1488 Last post 2016-09-05 05:00:02
by orange451
Improving normal map precision using texture compression?! Yep! theagentd 2 1263 Last post 2016-08-25 21:43:19
by theagentd
Possible to manually "start X" instead of -XstartOnFirstThread? theagentd 5 644 Last post 2016-08-23 12:05:02
by theagentd
Problem: Delete texture doesn't affect RAM pixinator 3 725 Last post 2016-08-19 16:00:19
by pixinator
Problem: Draw Framebuffer on Framebuffer pixinator 7 940 Last post 2016-08-17 19:53:02
by pixinator
Global Illumination via Voxel Cone Tracing in Lwjgl « 1 2 » openvisiongames 45 25871 Last post 2016-08-10 16:57:35
by orange451
Skeletal animation problem(s) ShadedVertex 5 2173 Last post 2016-07-16 13:32:50
by KudoDEV
VAO Index Buffer + GL_Triangles: Avoiding flipped textured? + Bleeding Textures? shadowstryker 20 19744 Last post 2016-07-07 22:29:45
by Hydroque
Major (3d) render rewrite - need pointers Mac70 3 3353 Last post 2016-07-04 21:47:31
by basil_
glBufferSubData Hydroque 7 2544 Last post 2016-06-23 19:11:36
by Hydroque
Discussion: The mother of all shading languages theagentd 14 4660 Last post 2016-06-22 12:20:08
by princec
Mouse Picking Hydroque 4 3617 Last post 2016-06-16 10:35:36
by ShadedVertex
Texture Loading Hydroque 13 4317 Last post 2016-06-16 03:39:21
by NegativeZero
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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