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Jogl and VIA CLE266 (UniChrome) compatibility problem (glActiveTextureARB entry Yuri Vl. Gushchin 3 841 Last post 2006-02-28 23:57:55
by Ken Russell
Jogl and JSR-231 questions Yuri Vl. Gushchin 2 728 Last post 2005-09-17 10:59:10
by Yuri Vl. Gushchin
GL_KTX_buffer_region info Yuri Vl. Gushchin 0 828 Last post 2004-01-06 06:20:41
by Yuri Vl. Gushchin
Re: Does Animator default to page-flipping? Yuri Vl. Gushchin 0 884 Last post 2003-12-29 05:52:34
by Yuri Vl. Gushchin
Proper documentation yusuf00 4 1269 Last post 2005-04-29 04:09:21
by turquoise3232
? VBO Performance - glDrawArrays (Mac vs PC) ? Z-Knight 5 2246 Last post 2011-04-29 22:10:12
by Z-Knight
? How do you Build Jogl from sources ? Z-Knight 5 1537 Last post 2009-09-26 20:52:25
by bienator
How many is too many ? Z-Knight 5 1897 Last post 2008-06-10 18:54:14
by Z-Knight
? Texturing many triangles - 3DS loader question ? Z-Knight 6 2723 Last post 2011-09-15 19:30:53
by Z-Knight
Light Distance - Object Distance - Artifacts Z-Knight 13 2506 Last post 2008-03-06 22:42:33
by Chris61182
Orthographic View Screenshot ? Z-Knight 23 4728 Last post 2008-10-07 00:05:49
by Z-Knight
VBO - No OpenGL buffer object - Remote Display Z-Knight 9 3756 Last post 2009-01-14 22:11:04
by gouessej
How to get the Jogl Version? Z-Knight 2 921 Last post 2008-06-19 22:31:52
by Z-Knight
Blending - order does matter ? Z-Knight 4 1210 Last post 2008-06-25 14:33:15
by Z-Knight
? Headless Jogl ? Z-Knight 2 1764 Last post 2010-02-05 09:22:46
by Riven
? Saw Tooth Lighting ? Z-Knight 7 2875 Last post 2008-03-19 22:45:50
by Chris61182
? Crash using VBO w/ GlDrawArrays and pBuffers ? Z-Knight 9 2471 Last post 2009-06-04 22:58:27
by Z-Knight
Culling - how do I know which to use (Front, Back, Front_AND_Back)? Z-Knight 9 2543 Last post 2008-06-02 17:43:31
by lhkbob
VBO - Example with Vertices, Normals, Textures, Colors Z-Knight 16 13939 Last post 2008-06-20 15:49:02
by Z-Knight
? Gljpanel and the init() method ? Z-Knight 4 2271 Last post 2008-01-17 20:43:56
by Ken Russell
? Vertex Arrays - Index Out of Bounds issue ? Z-Knight 5 1980 Last post 2011-05-13 09:39:00
by gouessej
JGears Demo and others fail in Solaris 10 (OpenGL 1.5) Z-Knight 1 722 Last post 2008-03-14 06:50:32
by Ken Russell
? What is best way to keep context after reinit/reshape ? Z-Knight 8 2083 Last post 2011-10-06 17:35:05
by Z-Knight
Animator - pause it when not in use ? ie when not interacting with the display. Z-Knight 7 1688 Last post 2008-04-07 20:07:36
by Z-Knight
? DisplayLists with weird rendering problem ? Z-Knight 15 3035 Last post 2011-10-05 16:27:59
by theagentd
? Update renderer display when not visible ? Z-Knight 11 2332 Last post 2009-04-23 16:08:59
by Z-Knight
Forcing reshape() to update near and far clipping planes ? Z-Knight 0 681 Last post 2008-06-10 18:52:21
by Z-Knight
Jogl integration zaglat 4 1254 Last post 2008-05-24 22:21:21
by egcjava
Been told its an old topic but cant find an answer zahl2001 2 953 Last post 2004-02-24 21:49:35
by zahl2001
Revised glDrawRangeElements() question. zahl2001 11 1874 Last post 2004-02-10 16:41:11
by tom
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Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (66 views)
2014-10-14 00:35:47

TehJavaDev (59 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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