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Starting with Artifical Intelligence Tyb97 5 3357 Last post 2012-08-06 13:47:52
by ReBirth
Context pooling feasability AI Guy 4 3331 Last post 2007-10-30 16:00:24
by SimonH
Make an Entity in 3D face a specific angle? BurningCore 9 3296 Last post 2014-11-30 05:23:15
by BurningCore
Architecture for behaviour trees with scheduled tasks JJengineering 9 3264 Last post 2015-05-28 05:21:47
by Roquen
Determing player/objects within a certain radius of "self" Jannick 5 3226 Last post 2006-02-18 18:33:37
by t_larkworthy
Hidden Markov Models, how to train using Baum-Welch? theagentd 3 3167 Last post 2015-10-19 19:45:36
by Jono
AI and Kohonen Networks JavaSnob77 4 3140 Last post 2005-01-26 09:21:21
by digitprop
Game Structure Review Darrin 2 3077 Last post 2009-03-06 17:20:07
by Darrin
A* Multiple paths to goal roland 8 3024 Last post 2014-07-01 17:13:09
by roland
Rimscape Combat AI Here Malohkan 1 3024 Last post 2004-12-20 03:38:00
by Malohkan
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 3017 Last post 2013-09-11 18:35:08
by ags1
Getting started with A* :x StonePickaxes 5 2987 Last post 2012-05-23 18:00:09
by Mike
Java Graphics After Images? CyanPrime 1 2949 Last post 2009-03-19 06:46:08
by Eli Delventhal
Determine Traffic in Real-Time? noblemaster 2 2940 Last post 2007-08-10 07:55:02
by keldon85
...AI programming contest starting on the 15t misterX 4 2898 Last post 2004-11-14 14:12:35
by z.e.r.o
First post ChrisM 0 2865 Last post 2004-09-10 18:28:39
by ChrisM
Faster A* Pathfinding CopyableCougar4 13 2863 Last post 2014-09-25 09:49:26
by richierich
Decision Making in Strategy Game theOne 11 2833 Last post 2015-07-22 05:21:50
by ddyer
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2819 Last post 2007-05-25 13:03:00
by JAW
Combined State Machines darkprophet 4 2804 Last post 2004-09-25 16:04:38
by darkprophet
Help with RPGĀ“s Eatserbeam 2 2798 Last post 2008-06-12 03:20:16
by Eatserbeam
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 2663 Last post 2015-01-12 15:30:36
by pixeduck
Guide for DAN stainer711 4 2662 Last post 2005-08-15 15:08:31
by Matlu
updating octree's or similar data structures lhkbob 0 2647 Last post 2007-05-06 22:35:10
by lhkbob
AI FOR MY Game ??? GNecro1 6 2635 Last post 2013-07-31 11:41:36
by GNecro1
Lux AI developer kit sillysoft 1 2581 Last post 2006-04-09 12:43:19
by princec
string based conversation MickeyB 1 2569 Last post 2009-02-27 16:45:59
by zammbi
Fuzzy logic operations JavaSnob77 1 2545 Last post 2005-01-22 06:55:16
by JavaSnob77
Active Time Battle AI :: Am I doing it right? Sethir 2 2505 Last post 2014-01-10 19:14:27
by actual
A* with wall based tiles sproket 6 2460 Last post 2013-01-29 00:47:27
by Roquen
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