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Rimscape Combat AI Here Malohkan 1 3310 Last post 2004-12-20 03:38:00
by Malohkan
Difficulty effects on AI Malohkan 13 7149 Last post 2004-09-20 15:09:15
by darkprophet
Scripting technologies markus.borbely 4 6370 Last post 2009-04-05 09:49:49
by Roquen
string based conversation MickeyB 1 2828 Last post 2009-02-27 16:45:59
by zammbi
the AI contest is here misterX 6 4066 Last post 2005-01-13 18:48:48
by misterX
...AI programming contest starting on the 15t misterX 4 3310 Last post 2004-11-14 14:12:35
by z.e.r.o
What do you think of an AI contest? « 1 2 » misterX 39 16034 Last post 2006-01-27 12:48:15
by misterX
collidesWith() method mizzy 9 10754 Last post 2010-04-26 09:22:52
by gouessej
procedural content generation mmcp 5 4690 Last post 2008-07-12 23:25:10
by mmcp
Pathfinding method: discussion mokopa 16 10419 Last post 2007-07-13 16:44:40
by t_larkworthy
Using genetic algorithms to 'train' my AI Netherlords 5 5508 Last post 2013-10-02 20:36:56
by EmanP
AI in a turn based strategy game Netherlords 13 13370 Last post 2013-04-12 16:51:31
by Netherlords
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 3074 Last post 2007-05-25 13:03:00
by JAW
Determine Traffic in Real-Time? noblemaster 2 3264 Last post 2007-08-10 07:55:02
by keldon85
AI Scripting for Players? noblemaster 23 14828 Last post 2010-02-07 00:12:53
by noblemaster
AI Combat novasharp 3 2879 Last post 2013-04-30 12:06:21
by novasharp
AI Blackboards - anyone any experience with them? Orangy Tang 1 2596 Last post 2011-08-27 09:11:26
by delt0r
Is there a search algorithm for this? Orangy Tang 18 10266 Last post 2011-08-08 21:28:04
by Jono
Scripting languages (again!) Orangy Tang 15 12002 Last post 2008-01-24 13:28:16
by markus.borbely
Spell effects: (Damage-Over-Time) Threading? Oryan 7 4426 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
Help making enemies more aware of walls. Pungsnigel 11 5903 Last post 2012-05-18 17:24:33
by Eli Delventhal
jKılavuz - a guide in the polygon soup raft 3 4181 Last post 2007-10-01 22:31:31
by raft
Simple ai to generate lakes on a map rbervini 1 2478 Last post 2005-02-21 07:47:00
by digitprop
Car Driver AI rdcarvallo 6 5787 Last post 2006-11-30 04:12:17
by rdcarvallo
(in)Finite State Machines (or: my first steps in the AI domain) Riven 14 14183 Last post 2011-01-31 12:47:08
by cylab
A* Multiple paths to goal roland 8 4661 Last post 2014-07-01 17:13:09
by roland
A* trouble Sabomoth 3 1898 Last post 2014-03-16 13:58:20
by UprightPath
Seeded Generated Random Maps Sanxion 6 4361 Last post 2005-12-19 14:25:02
by appel
Active Time Battle AI :: Am I doing it right? Sethir 2 4104 Last post 2014-01-10 19:14:27
by actual
Lux AI developer kit sillysoft 1 2808 Last post 2006-04-09 12:43:19
by princec
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