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Pathfinding, and your A* Heuristic of choice? heisenbergman 7 5859 Last post 2013-06-13 09:15:58
by heisenbergman
Steering behaviors.  We need a Java version! darrinps 8 9403 Last post 2005-05-18 11:57:44
by Conflux
A* Multiple paths to goal roland 8 5672 Last post 2014-07-01 17:13:09
by roland
Is This Book Good To Learn AI ? Andre Lopes 8 6616 Last post 2013-09-07 22:19:42
by Andre Lopes
Visibility graph pathfinding theagentd 8 6749 Last post 2012-05-11 18:59:41
by krasse
Detect "going in circles" i 2D grid. jompe71 8 5572 Last post 2006-02-18 20:35:43
by ryanm
Checkers AI h3ckboy 8 9898 Last post 2009-02-25 11:37:24
by h3ckboy
pathfinding for multiple objects? kappa 8 6960 Last post 2006-05-05 22:06:22
by appel
Simple AI zaphod` 8 5300 Last post 2006-05-16 13:39:40
by bert
Simple but efficient pathfinding AI assasinDN 8 16795 Last post 2014-02-24 17:00:26
by assasinDN
How fast should A* run? appel 8 6039 Last post 2007-04-25 15:01:40
by JAW
Tiny AI contest malberts 9 5756 Last post 2008-05-09 12:39:18
by SluX
Make an Entity in 3D face a specific angle? BurningCore 9 7280 Last post 2014-11-30 05:23:15
by BurningCore
A* Pathfinding question dayrinni 9 6702 Last post 2007-09-14 08:22:26
by JAW
Architecture for behaviour trees with scheduled tasks JJengineering 9 7648 Last post 2015-05-28 05:21:47
by Roquen
Calculating the future position of an object with 6dof endolf 9 7840 Last post 2007-03-26 16:06:15
by t_larkworthy
collidesWith() method mizzy 9 11268 Last post 2010-04-26 09:22:52
by gouessej
A-star 101 jonask84 10 6343 Last post 2005-05-31 12:33:14
by Imxqm
Character EXP Formula error777 10 12733 Last post 2009-09-07 08:01:50
by error777
Decision Making in Strategy Game theOne 11 6373 Last post 2015-07-22 05:21:50
by ddyer
Can anyone give me an easy ANN exercise? Andre Lopes 11 10570 Last post 2014-06-26 14:59:08
by KevinWorkman
Help making enemies more aware of walls. Pungsnigel 11 6327 Last post 2012-05-18 17:24:33
by Eli Delventhal
Making a sprite jump? wreed12345 12 7545 Last post 2013-01-06 13:32:11
by PeterNicholson
Faster A* Pathfinding CopyableCougar4 13 4751 Last post 2014-09-25 09:49:26
by richierich
AI project arne 13 7201 Last post 2005-04-25 22:19:19
by Malohkan
A* with different sized units counterp 13 6769 Last post 2012-07-08 11:41:48
by counterp
AI in a turn based strategy game Netherlords 13 14593 Last post 2013-04-12 16:51:31
by Netherlords
LevelOfDetail AI darkprophet 13 5552 Last post 2004-10-29 03:11:24
by Malohkan
Enemy moving towards player with low friction TotalSpelNerd 13 5901 Last post 2013-07-09 14:27:46
by h3ckboy
Difficulty effects on AI Malohkan 13 7693 Last post 2004-09-20 15:09:15
by darkprophet
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