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Simple but efficient pathfinding AI assasinDN 8 9251 Last post 2014-02-24 17:00:26
by assasinDN
pathfinding for multiple objects? kappa 8 5180 Last post 2006-05-05 22:06:22
by appel
Detect "going in circles" i 2D grid. jompe71 8 4577 Last post 2006-02-18 20:35:43
by ryanm
Steering behaviors.  We need a Java version! darrinps 8 8006 Last post 2005-05-18 11:57:44
by Conflux
Is This Book Good To Learn AI ? Andre Lopes 8 4455 Last post 2013-09-07 22:19:42
by Andre Lopes
Checkers AI h3ckboy 8 8204 Last post 2009-02-25 11:37:24
by h3ckboy
Visibility graph pathfinding theagentd 8 5312 Last post 2012-05-11 18:59:41
by krasse
Tiny AI contest malberts 9 4827 Last post 2008-05-09 12:39:18
by SluX
collidesWith() method mizzy 9 9857 Last post 2010-04-26 09:22:52
by gouessej
Make an Entity in 3D face a specific angle? BurningCore 9 3227 Last post 2014-11-30 05:23:15
by BurningCore
A* Pathfinding question dayrinni 9 5730 Last post 2007-09-14 08:22:26
by JAW
Architecture for behaviour trees with scheduled tasks JJengineering 9 3087 Last post 2015-05-28 05:21:47
by Roquen
Calculating the future position of an object with 6dof endolf 9 6534 Last post 2007-03-26 16:06:15
by t_larkworthy
A-star 101 jonask84 10 5040 Last post 2005-05-31 12:33:14
by Imxqm
Character EXP Formula error777 10 9243 Last post 2009-09-07 08:01:50
by error777
Help making enemies more aware of walls. Pungsnigel 11 5004 Last post 2012-05-18 17:24:33
by Eli Delventhal
Decision Making in Strategy Game theOne 11 2654 Last post 2015-07-22 05:21:50
by ddyer
Can anyone give me an easy ANN exercise? Andre Lopes 11 4607 Last post 2014-06-26 14:59:08
by KevinWorkman
Making a sprite jump? wreed12345 12 5077 Last post 2013-01-06 13:32:11
by PeterNicholson
Faster A* Pathfinding CopyableCougar4 13 2773 Last post 2014-09-25 09:49:26
by richierich
LevelOfDetail AI darkprophet 13 4258 Last post 2004-10-29 03:11:24
by Malohkan
AI project arne 13 5269 Last post 2005-04-25 22:19:19
by Malohkan
Difficulty effects on AI Malohkan 13 5647 Last post 2004-09-20 15:09:15
by darkprophet
AI in a turn based strategy game Netherlords 13 10821 Last post 2013-04-12 16:51:31
by Netherlords
Enemy moving towards player with low friction TotalSpelNerd 13 3444 Last post 2013-07-09 14:27:46
by h3ckboy
A* with different sized units counterp 13 5107 Last post 2012-07-08 11:41:48
by counterp
(in)Finite State Machines (or: my first steps in the AI domain) Riven 14 12095 Last post 2011-01-31 12:47:08
by cylab
Scripting languages (again!) Orangy Tang 15 10578 Last post 2008-01-24 13:28:16
by markus.borbely
ApoSoccer - the programming challenge 2009 Apo 16 11285 Last post 2009-07-03 14:06:23
by Apo
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 2594 Last post 2015-01-12 15:30:36
by pixeduck
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