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Visibility graph pathfinding theagentd 8 5426 Last post 2012-05-11 18:59:41
by krasse
A* Multiple paths to goal roland 8 3092 Last post 2014-07-01 17:13:09
by roland
pathfinding for multiple objects? kappa 8 5383 Last post 2006-05-05 22:06:22
by appel
Detect "going in circles" i 2D grid. jompe71 8 4643 Last post 2006-02-18 20:35:43
by ryanm
How fast should A* run? appel 8 5250 Last post 2007-04-25 15:01:40
by JAW
Is This Book Good To Learn AI ? Andre Lopes 8 4658 Last post 2013-09-07 22:19:42
by Andre Lopes
Checkers AI h3ckboy 8 8373 Last post 2009-02-25 11:37:24
by h3ckboy
Simple but efficient pathfinding AI assasinDN 8 9934 Last post 2014-02-24 17:00:26
by assasinDN
Simple AI zaphod` 8 4460 Last post 2006-05-16 13:39:40
by bert
collidesWith() method mizzy 9 9950 Last post 2010-04-26 09:22:52
by gouessej
Architecture for behaviour trees with scheduled tasks JJengineering 9 3417 Last post 2015-05-28 05:21:47
by Roquen
Make an Entity in 3D face a specific angle? BurningCore 9 3357 Last post 2014-11-30 05:23:15
by BurningCore
Tiny AI contest malberts 9 4920 Last post 2008-05-09 12:39:18
by SluX
A* Pathfinding question dayrinni 9 5824 Last post 2007-09-14 08:22:26
by JAW
Calculating the future position of an object with 6dof endolf 9 6640 Last post 2007-03-26 16:06:15
by t_larkworthy
Character EXP Formula error777 10 9635 Last post 2009-09-07 08:01:50
by error777
A-star 101 jonask84 10 5162 Last post 2005-05-31 12:33:14
by Imxqm
Help making enemies more aware of walls. Pungsnigel 11 5104 Last post 2012-05-18 17:24:33
by Eli Delventhal
Decision Making in Strategy Game theOne 11 2982 Last post 2015-07-22 05:21:50
by ddyer
Can anyone give me an easy ANN exercise? Andre Lopes 11 4903 Last post 2014-06-26 14:59:08
by KevinWorkman
Making a sprite jump? wreed12345 12 5287 Last post 2013-01-06 13:32:11
by PeterNicholson
Faster A* Pathfinding CopyableCougar4 13 2918 Last post 2014-09-25 09:49:26
by richierich
AI project arne 13 5454 Last post 2005-04-25 22:19:19
by Malohkan
AI in a turn based strategy game Netherlords 13 11235 Last post 2013-04-12 16:51:31
by Netherlords
LevelOfDetail AI darkprophet 13 4349 Last post 2004-10-29 03:11:24
by Malohkan
Difficulty effects on AI Malohkan 13 5878 Last post 2004-09-20 15:09:15
by darkprophet
Enemy moving towards player with low friction TotalSpelNerd 13 3659 Last post 2013-07-09 14:27:46
by h3ckboy
A* with different sized units counterp 13 5229 Last post 2012-07-08 11:41:48
by counterp
(in)Finite State Machines (or: my first steps in the AI domain) Riven 14 12368 Last post 2011-01-31 12:47:08
by cylab
Scripting languages (again!) Orangy Tang 15 10708 Last post 2008-01-24 13:28:16
by markus.borbely
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