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AI detail level and scripting kevglass 7 5407 Last post 2007-02-15 19:34:26
by oNyx
Tiny AI contest malberts 9 5331 Last post 2008-05-09 12:39:18
by SluX
AI API digitprop 5 5298 Last post 2005-09-12 17:41:29
by t_larkworthy
Chess AI library? appel 2 5286 Last post 2007-11-20 21:49:03
by thijs
How to stop weapon from creating a close circuit in j2me game. j2me_beginner 4 5266 Last post 2011-01-11 12:36:38
by t_larkworthy
Using genetic algorithms to 'train' my AI Netherlords 5 5196 Last post 2013-10-02 20:36:56
by EmanP
Dungeon Crawl Movement AI/Steering/Flocking this time :) kevglass 3 5163 Last post 2005-09-11 19:26:49
by kevglass
Detect "going in circles" i 2D grid. jompe71 8 5087 Last post 2006-02-18 20:35:43
by ryanm
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 5040 Last post 2013-06-13 09:15:58
by heisenbergman
Maximum inner box of a convex hull darkprophet 7 5018 Last post 2005-12-20 14:09:05
by t_larkworthy
TileMap with animations Cero 2 4974 Last post 2009-07-16 20:04:27
by Cero
LevelOfDetail AI darkprophet 13 4960 Last post 2004-10-29 03:11:24
by Malohkan
Simple AI zaphod` 8 4878 Last post 2006-05-16 13:39:40
by bert
Decision Making in Strategy Game theOne 11 4851 Last post 2015-07-22 05:21:50
by ddyer
how to create game board on java desktop for reversi games? dzar 1 4846 Last post 2010-02-21 22:37:00
by kaffiene
Pathfinding in buildings lhkbob 4 4813 Last post 2007-10-01 18:12:58
by raft
A* Pathfinding seems to give up before target CopyableCougar4 24 4808 Last post 2014-09-19 08:58:18
by richierich
Pathfinding algorithms? appel 5 4744 Last post 2007-04-25 15:09:42
by JAW
Enemy moving towards player with low friction TotalSpelNerd 13 4637 Last post 2013-07-09 14:27:46
by h3ckboy
AI for 2D game like Flicky or Sonic Andre Lopes 5 4633 Last post 2013-03-24 02:53:51
by Andre Lopes
Interesting Pathfinding Question dayrinni 7 4630 Last post 2007-07-12 16:01:04
by keldon85
procedural content generation mmcp 5 4596 Last post 2008-07-12 23:25:10
by mmcp
Strange AWT related threding problem BBjam 2 4454 Last post 2008-09-12 21:53:28
by BBjam
Passable terrain paths algorithm? appel 5 4362 Last post 2006-06-12 11:06:32
by darkprophet
Spell effects: (Damage-Over-Time) Threading? Oryan 7 4283 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
TOS, open-source soccer simulation in Java yuz 0 4283 Last post 2005-01-21 05:41:46
by yuz
Seeded Generated Random Maps Sanxion 6 4278 Last post 2005-12-19 14:25:02
by appel
A* Multiple paths to goal roland 8 4272 Last post 2014-07-01 17:13:09
by roland
Collision Detection problem dotabyss 3 4212 Last post 2010-03-15 20:16:47
by Eli Delventhal
Tool for AI performance reporting jfelrod1960 2 4209 Last post 2008-10-30 16:04:59
by jfelrod1960
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