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Interesting Pathfinding Question dayrinni 7 3686 Last post 2007-07-12 18:01:04
by keldon85
A* with different sized units counterp 13 3642 Last post 2012-07-08 13:41:48
by counterp
Tool for AI performance reporting jfelrod1960 2 3608 Last post 2008-10-30 17:04:59
by jfelrod1960
procedural content generation mmcp 5 3583 Last post 2008-07-13 01:25:10
by mmcp
LevelOfDetail AI darkprophet 13 3487 Last post 2004-10-29 05:11:24
by Malohkan
jKılavuz - a guide in the polygon soup raft 3 3443 Last post 2007-10-02 00:31:31
by raft
Maximum inner box of a convex hull darkprophet 7 3408 Last post 2005-12-20 15:09:05
by t_larkworthy
Passable terrain paths algorithm? appel 5 3379 Last post 2006-06-12 13:06:32
by darkprophet
Seeded Generated Random Maps Sanxion 6 3335 Last post 2005-12-19 15:25:02
by appel
Strange AWT related threding problem BBjam 2 3331 Last post 2008-09-12 23:53:28
by BBjam
AI for a card game Bonbon-Chan 0 3094 Last post 2009-02-05 09:32:00
by Bonbon-Chan
Collision Detection problem dotabyss 3 3090 Last post 2010-03-15 21:16:47
by Eli Delventhal
TOS, open-source soccer simulation in Java yuz 0 3080 Last post 2005-01-21 06:41:46
by yuz
AI Sprite Change Zaroth 1 3078 Last post 2010-04-06 14:30:14
by zoto
Simple AI logic with (J)CSP? broumbroum 4 3024 Last post 2007-03-28 01:56:52
by broumbroum
Spell effects: (Damage-Over-Time) Threading? Oryan 7 2972 Last post 2005-12-06 04:08:48
by Ask_Hjorth_Larsen
Vektors and Angles Bananni 2 2952 Last post 2010-09-10 23:38:07
by Bananni
Context pooling feasability AI Guy 4 2949 Last post 2007-10-30 17:00:24
by SimonH
the AI contest is here misterX 6 2933 Last post 2005-01-13 19:48:48
by misterX
AI path finding on non tile based game? FewCode 27 2805 Last post 2014-03-25 11:05:34
by dezzroy
Determing player/objects within a certain radius of "self" Jannick 5 2653 Last post 2006-02-18 19:33:37
by t_larkworthy
Rimscape Combat AI Here Malohkan 1 2622 Last post 2004-12-20 04:38:00
by Malohkan
Making a sprite jump? wreed12345 12 2610 Last post 2013-01-06 14:32:11
by PeterNicholson
Using genetic algorithms to 'train' my AI Netherlords 5 2603 Last post 2013-10-02 22:36:56
by EmanP
Determine Traffic in Real-Time? noblemaster 2 2569 Last post 2007-08-10 09:55:02
by keldon85
AI and Kohonen Networks JavaSnob77 4 2553 Last post 2005-01-26 10:21:21
by digitprop
Game Structure Review Darrin 2 2529 Last post 2009-03-06 18:20:07
by Darrin
Help with RPGĀ“s Eatserbeam 2 2497 Last post 2008-06-12 05:20:16
by Eatserbeam
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2495 Last post 2007-05-25 15:03:00
by JAW
Pathfinding efficiency Gibbo3771 18 2478 Last post 2014-03-21 09:58:46
by Roquen
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Add your game by posting it in the WIP section,
or publish it in Showcase.

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CogWheelz (18 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36

Riven (46 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (32 views)
2014-07-23 20:56:16
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
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