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A* with different sized units counterp 13 3711 Last post 2012-07-08 11:41:48
by counterp
Interesting Pathfinding Question dayrinni 7 3701 Last post 2007-07-12 16:01:04
by keldon85
Tool for AI performance reporting jfelrod1960 2 3621 Last post 2008-10-30 16:04:59
by jfelrod1960
procedural content generation mmcp 5 3605 Last post 2008-07-12 23:25:10
by mmcp
LevelOfDetail AI darkprophet 13 3515 Last post 2004-10-29 03:11:24
by Malohkan
jKılavuz - a guide in the polygon soup raft 3 3451 Last post 2007-10-01 22:31:31
by raft
Maximum inner box of a convex hull darkprophet 7 3430 Last post 2005-12-20 14:09:05
by t_larkworthy
Passable terrain paths algorithm? appel 5 3399 Last post 2006-06-12 11:06:32
by darkprophet
Seeded Generated Random Maps Sanxion 6 3352 Last post 2005-12-19 14:25:02
by appel
Strange AWT related threding problem BBjam 2 3343 Last post 2008-09-12 21:53:28
by BBjam
AI for a card game Bonbon-Chan 0 3132 Last post 2009-02-05 08:32:00
by Bonbon-Chan
TOS, open-source soccer simulation in Java yuz 0 3119 Last post 2005-01-21 05:41:46
by yuz
Collision Detection problem dotabyss 3 3112 Last post 2010-03-15 20:16:47
by Eli Delventhal
AI Sprite Change Zaroth 1 3105 Last post 2010-04-06 12:30:14
by zoto
Simple AI logic with (J)CSP? broumbroum 4 3037 Last post 2007-03-27 23:56:52
by broumbroum
Spell effects: (Damage-Over-Time) Threading? Oryan 7 3000 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
Vektors and Angles Bananni 2 2968 Last post 2010-09-10 21:38:07
by Bananni
Context pooling feasability AI Guy 4 2960 Last post 2007-10-30 16:00:24
by SimonH
the AI contest is here misterX 6 2952 Last post 2005-01-13 18:48:48
by misterX
AI path finding on non tile based game? FewCode 27 2941 Last post 2014-03-25 10:05:34
by dezzroy
Making a sprite jump? wreed12345 12 2692 Last post 2013-01-06 13:32:11
by PeterNicholson
Determing player/objects within a certain radius of "self" Jannick 5 2665 Last post 2006-02-18 18:33:37
by t_larkworthy
Using genetic algorithms to 'train' my AI Netherlords 5 2656 Last post 2013-10-02 20:36:56
by EmanP
Rimscape Combat AI Here Malohkan 1 2638 Last post 2004-12-20 03:38:00
by Malohkan
Pathfinding efficiency Gibbo3771 18 2588 Last post 2014-03-21 08:58:46
by Roquen
Determine Traffic in Real-Time? noblemaster 2 2583 Last post 2007-08-10 07:55:02
by keldon85
AI and Kohonen Networks JavaSnob77 4 2570 Last post 2005-01-26 09:21:21
by digitprop
Game Structure Review Darrin 2 2542 Last post 2009-03-06 17:20:07
by Darrin
Help with RPGĀ“s Eatserbeam 2 2513 Last post 2008-06-12 03:20:16
by Eatserbeam
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2504 Last post 2007-05-25 13:03:00
by JAW
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2014-08-22 19:31:30

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Tekkerue (22 views)
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2014-08-11 02:49:23

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2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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