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Pathfinding in buildings lhkbob 4 5178 Last post 2007-10-01 18:12:58
by raft
Active Time Battle AI :: Am I doing it right? Sethir 2 5184 Last post 2014-01-10 19:14:27
by actual
Faster A* Pathfinding CopyableCougar4 13 5215 Last post 2014-09-25 09:49:26
by richierich
Interesting Pathfinding Question dayrinni 7 5231 Last post 2007-07-12 16:01:04
by keldon85
TileMap with animations Cero 2 5270 Last post 2009-07-16 20:04:27
by Cero
AI for 2D game like Flicky or Sonic Andre Lopes 5 5418 Last post 2013-03-24 02:53:51
by Andre Lopes
Simple AI zaphod` 8 5475 Last post 2006-05-16 13:39:40
by bert
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 5507 Last post 2015-01-12 15:30:36
by pixeduck
How to stop weapon from creating a close circuit in j2me game. j2me_beginner 4 5634 Last post 2011-01-11 12:36:38
by t_larkworthy
Dungeon Crawl Movement AI/Steering/Flocking this time :) kevglass 3 5654 Last post 2005-09-11 19:26:49
by kevglass
Chess AI library? appel 2 5694 Last post 2007-11-20 21:49:03
by thijs
LevelOfDetail AI darkprophet 13 5754 Last post 2004-10-29 03:11:24
by Malohkan
Detect "going in circles" i 2D grid. jompe71 8 5808 Last post 2006-02-18 20:35:43
by ryanm
Tiny AI contest malberts 9 5934 Last post 2008-05-09 12:39:18
by SluX
Maximum inner box of a convex hull darkprophet 7 5982 Last post 2005-12-20 14:09:05
by t_larkworthy
AI API digitprop 5 6011 Last post 2005-09-12 17:41:29
by t_larkworthy
Car Driver AI rdcarvallo 6 6125 Last post 2006-11-30 04:12:17
by rdcarvallo
How fast should A* run? appel 8 6209 Last post 2007-04-25 15:01:40
by JAW
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 6268 Last post 2013-06-13 09:15:58
by heisenbergman
AI detail level and scripting kevglass 7 6325 Last post 2007-02-15 19:34:26
by oNyx
A* Multiple paths to goal roland 8 6453 Last post 2014-07-01 17:13:09
by roland
Back propagation algorithm JavaSnob77 6 6533 Last post 2005-12-21 06:51:28
by tkr
Enemy moving towards player with low friction TotalSpelNerd 13 6542 Last post 2013-07-09 14:27:46
by h3ckboy
artificial potential fields gideon 6 6574 Last post 2007-02-19 09:02:14
by gideon
Using genetic algorithms to 'train' my AI Netherlords 5 6600 Last post 2013-10-02 20:36:56
by EmanP
A-star 101 jonask84 10 6688 Last post 2005-05-31 12:33:14
by Imxqm
Help making enemies more aware of walls. Pungsnigel 11 6782 Last post 2012-05-18 17:24:33
by Eli Delventhal
Calculating Strafe Angle Vector for Top Down Shooter? gridur 3 6791 Last post 2010-03-28 08:25:24
by gridur
RTS AI lhkbob 5 6800 Last post 2008-05-12 04:02:01
by lhkbob
Scripting technologies markus.borbely 4 6844 Last post 2009-04-05 09:49:49
by Roquen
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Java Gaming Resources
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2017-12-05 19:38:37

Java Gaming Resources
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Java Gaming Resources
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Java Gaming Resources
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SF/X Libraries
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SF/X Libraries
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