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Pathfinding algorithms? appel 5 5048 Last post 2007-04-25 15:09:42
by JAW
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 5081 Last post 2015-01-12 15:30:36
by pixeduck
how to create game board on java desktop for reversi games? dzar 1 5084 Last post 2010-02-21 22:37:00
by kaffiene
Interesting Pathfinding Question dayrinni 7 5088 Last post 2007-07-12 16:01:04
by keldon85
Pathfinding in buildings lhkbob 4 5095 Last post 2007-10-01 18:12:58
by raft
TileMap with animations Cero 2 5194 Last post 2009-07-16 20:04:27
by Cero
AI for 2D game like Flicky or Sonic Andre Lopes 5 5241 Last post 2013-03-24 02:53:51
by Andre Lopes
Simple AI zaphod` 8 5343 Last post 2006-05-16 13:39:40
by bert
Dungeon Crawl Movement AI/Steering/Flocking this time :) kevglass 3 5499 Last post 2005-09-11 19:26:49
by kevglass
How to stop weapon from creating a close circuit in j2me game. j2me_beginner 4 5556 Last post 2011-01-11 12:36:38
by t_larkworthy
LevelOfDetail AI darkprophet 13 5602 Last post 2004-10-29 03:11:24
by Malohkan
Chess AI library? appel 2 5602 Last post 2007-11-20 21:49:03
by thijs
Detect "going in circles" i 2D grid. jompe71 8 5627 Last post 2006-02-18 20:35:43
by ryanm
Maximum inner box of a convex hull darkprophet 7 5723 Last post 2005-12-20 14:09:05
by t_larkworthy
Tiny AI contest malberts 9 5795 Last post 2008-05-09 12:39:18
by SluX
AI API digitprop 5 5845 Last post 2005-09-12 17:41:29
by t_larkworthy
A* Multiple paths to goal roland 8 5912 Last post 2014-07-01 17:13:09
by roland
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 5975 Last post 2013-06-13 09:15:58
by heisenbergman
Car Driver AI rdcarvallo 6 6026 Last post 2006-11-30 04:12:17
by rdcarvallo
Enemy moving towards player with low friction TotalSpelNerd 13 6050 Last post 2013-07-09 14:27:46
by h3ckboy
AI detail level and scripting kevglass 7 6080 Last post 2007-02-15 19:34:26
by oNyx
How fast should A* run? appel 8 6084 Last post 2007-04-25 15:01:40
by JAW
Using genetic algorithms to 'train' my AI Netherlords 5 6269 Last post 2013-10-02 20:36:56
by EmanP
artificial potential fields gideon 6 6355 Last post 2007-02-19 09:02:14
by gideon
Help making enemies more aware of walls. Pungsnigel 11 6415 Last post 2012-05-18 17:24:33
by Eli Delventhal
Back propagation algorithm JavaSnob77 6 6420 Last post 2005-12-21 06:51:28
by tkr
A-star 101 jonask84 10 6442 Last post 2005-05-31 12:33:14
by Imxqm
Decision Making in Strategy Game theOne 11 6563 Last post 2015-07-22 05:21:50
by ddyer
A* Pathfinding seems to give up before target CopyableCougar4 24 6573 Last post 2014-09-19 08:58:18
by richierich
Calculating Strafe Angle Vector for Top Down Shooter? gridur 3 6618 Last post 2010-03-28 08:25:24
by gridur
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