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Dungeon Crawl Movement AI/Steering/Flocking this time :) kevglass 3 5018 Last post 2005-09-11 19:26:49
by kevglass
pathfinding for multiple objects? kappa 8 5958 Last post 2006-05-05 22:06:22
by appel
How's my basic AI? K.I.L.E.R 0 2059 Last post 2005-03-08 08:22:57
by K.I.L.E.R
A-star 101 jonask84 10 5567 Last post 2005-05-31 12:33:14
by Imxqm
Detect "going in circles" i 2D grid. jompe71 8 4928 Last post 2006-02-18 20:35:43
by ryanm
Architecture for behaviour trees with scheduled tasks JJengineering 9 5158 Last post 2015-05-28 05:21:47
by Roquen
Does anyone know how to modified AI in Tao Soccer Client??? jhonxjhon 0 2413 Last post 2009-06-06 11:03:30
by jhonxjhon
Initial steps on navigation meshes jh62 0 1368 Last post 2014-02-20 08:08:30
by jh62
Tool for AI performance reporting jfelrod1960 2 4144 Last post 2008-10-30 16:04:59
by jfelrod1960
AI and Kohonen Networks JavaSnob77 4 3375 Last post 2005-01-26 09:21:21
by digitprop
Fuzzy logic operations JavaSnob77 1 2694 Last post 2005-01-22 06:55:16
by JavaSnob77
Back propagation algorithm JavaSnob77 6 5884 Last post 2005-12-21 06:51:28
by tkr
Determing player/objects within a certain radius of "self" Jannick 5 3471 Last post 2006-02-18 18:33:37
by t_larkworthy
How to stop weapon from creating a close circuit in j2me game. j2me_beginner 4 5191 Last post 2011-01-11 12:36:38
by t_larkworthy
AI Challenge: '2048' « 1 2 » HeroesGraveDev 36 20530 Last post 2014-06-24 21:26:44
by Seiya02
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 4823 Last post 2013-06-13 09:15:58
by heisenbergman
Checkers AI h3ckboy 8 8936 Last post 2009-02-25 11:37:24
by h3ckboy
Calculating Strafe Angle Vector for Top Down Shooter? gridur 3 5900 Last post 2010-03-28 08:25:24
by gridur
AI APIs? gouessej 23 12285 Last post 2011-01-11 11:58:55
by t_larkworthy
AI FOR MY Game ??? GNecro1 6 3131 Last post 2013-07-31 11:41:36
by GNecro1
artificial potential fields gideon 6 5567 Last post 2007-02-19 09:02:14
by gideon
Pathfinding efficiency Gibbo3771 18 6834 Last post 2014-03-21 08:58:46
by Roquen
A* NodeMap Gibbo3771 0 1463 Last post 2014-04-15 10:09:12
by Gibbo3771
NPC Scripting Frederick 22 16109 Last post 2008-12-03 21:22:00
by Eli Delventhal
AI path finding on non tile based game? FewCode 27 13772 Last post 2014-03-25 10:05:34
by dezzroy
Character EXP Formula error777 10 10817 Last post 2009-09-07 08:01:50
by error777
euler numbers erana 3 8647 Last post 2016-06-26 13:33:21
by Hydroque
Calculating the future position of an object with 6dof endolf 9 7014 Last post 2007-03-26 16:06:15
by t_larkworthy
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 3480 Last post 2015-01-12 15:30:36
by pixeduck
Help with RPGĀ“s Eatserbeam 2 2923 Last post 2008-06-12 03:20:16
by Eatserbeam
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