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A* NodeMap Gibbo3771 0 955 Last post 2014-04-15 10:09:12
by Gibbo3771
artificial potential fields gideon 6 5096 Last post 2007-02-19 09:02:14
by gideon
AI FOR MY Game ??? GNecro1 6 2635 Last post 2013-07-31 11:41:36
by GNecro1
AI APIs? gouessej 23 10752 Last post 2011-01-11 11:58:55
by t_larkworthy
Calculating Strafe Angle Vector for Top Down Shooter? gridur 3 5418 Last post 2010-03-28 08:25:24
by gridur
Checkers AI h3ckboy 8 8297 Last post 2009-02-25 11:37:24
by h3ckboy
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 4203 Last post 2013-06-13 09:15:58
by heisenbergman
AI Challenge: '2048' « 1 2 » HeroesGraveDev 36 17216 Last post 2014-06-24 21:26:44
by Seiya02
How to stop weapon from creating a close circuit in j2me game. j2me_beginner 4 5025 Last post 2011-01-11 12:36:38
by t_larkworthy
Determing player/objects within a certain radius of "self" Jannick 5 3226 Last post 2006-02-18 18:33:37
by t_larkworthy
AI and Kohonen Networks JavaSnob77 4 3140 Last post 2005-01-26 09:21:21
by digitprop
Fuzzy logic operations JavaSnob77 1 2545 Last post 2005-01-22 06:55:16
by JavaSnob77
Back propagation algorithm JavaSnob77 6 5567 Last post 2005-12-21 06:51:28
by tkr
Tool for AI performance reporting jfelrod1960 2 3989 Last post 2008-10-30 16:04:59
by jfelrod1960
Initial steps on navigation meshes jh62 0 1054 Last post 2014-02-20 08:08:30
by jh62
Does anyone know how to modified AI in Tao Soccer Client??? jhonxjhon 0 2311 Last post 2009-06-06 11:03:30
by jhonxjhon
Architecture for behaviour trees with scheduled tasks JJengineering 9 3264 Last post 2015-05-28 05:21:47
by Roquen
Detect "going in circles" i 2D grid. jompe71 8 4606 Last post 2006-02-18 20:35:43
by ryanm
A-star 101 jonask84 10 5104 Last post 2005-05-31 12:33:14
by Imxqm
How's my basic AI? K.I.L.E.R 0 1951 Last post 2005-03-08 08:22:57
by K.I.L.E.R
pathfinding for multiple objects? kappa 8 5272 Last post 2006-05-05 22:06:22
by appel
AI detail level and scripting kevglass 7 4630 Last post 2007-02-15 19:34:26
by oNyx
Dungeon Crawl Movement AI/Steering/Flocking this time :) kevglass 3 4778 Last post 2005-09-11 19:26:49
by kevglass
updating octree's or similar data structures lhkbob 0 2647 Last post 2007-05-06 22:35:10
by lhkbob
Pathfinding in buildings lhkbob 4 4493 Last post 2007-10-01 18:12:58
by raft
RTS AI lhkbob 5 5587 Last post 2008-05-12 04:02:01
by lhkbob
AI for mancala game mahfuz 3 7858 Last post 2009-07-25 21:26:15
by Jono
Tiny AI contest malberts 9 4873 Last post 2008-05-09 12:39:18
by SluX
Difficulty effects on AI Malohkan 13 5745 Last post 2004-09-20 15:09:15
by darkprophet
Rimscape Combat AI Here Malohkan 1 3024 Last post 2004-12-20 03:38:00
by Malohkan
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