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Game Structure Review Darrin 2 2754 Last post 2009-03-06 17:20:07
by Darrin
string based conversation MickeyB 1 2403 Last post 2009-02-27 16:45:59
by zammbi
Checkers AI h3ckboy 8 7144 Last post 2009-02-25 11:37:24
by h3ckboy
AI for a card game Bonbon-Chan 0 3418 Last post 2009-02-05 08:32:00
by Bonbon-Chan
NPC Scripting Frederick 22 13514 Last post 2008-12-03 21:22:00
by Eli Delventhal
Tool for AI performance reporting jfelrod1960 2 3800 Last post 2008-10-30 16:04:59
by jfelrod1960
Strange AWT related threding problem BBjam 2 3560 Last post 2008-09-12 21:53:28
by BBjam
pathfinding, targetting, and collisions when the world wraps Wildern 17 8652 Last post 2008-08-15 15:02:10
by Wildern
An AI challenge « 1 2 » SimonH 39 13693 Last post 2008-07-23 15:25:27
by SimonH
procedural content generation mmcp 5 3896 Last post 2008-07-12 23:25:10
by mmcp
Help with RPGĀ“s Eatserbeam 2 2638 Last post 2008-06-12 03:20:16
by Eatserbeam
RTS AI lhkbob 5 5176 Last post 2008-05-12 04:02:01
by lhkbob
Tiny AI contest malberts 9 4451 Last post 2008-05-09 12:39:18
by SluX
Tile puzzles... appel 5 4816 Last post 2008-02-01 15:39:20
by jojoh
Scripting languages (again!) Orangy Tang 15 9966 Last post 2008-01-24 13:28:16
by markus.borbely
Any tips for obstacle avoidance etc.? appel 16 7728 Last post 2007-12-31 02:33:34
by t_larkworthy
Chess AI library? appel 2 4552 Last post 2007-11-20 21:49:03
by thijs
Context pooling feasability AI Guy 4 3119 Last post 2007-10-30 16:00:24
by SimonH
jKılavuz - a guide in the polygon soup raft 3 3623 Last post 2007-10-01 22:31:31
by raft
Pathfinding in buildings lhkbob 4 4282 Last post 2007-10-01 18:12:58
by raft
A* Pathfinding question dayrinni 9 5255 Last post 2007-09-14 08:22:26
by JAW
Poker hand evaluation appel 5 6955 Last post 2007-08-31 11:05:07
by appel
Determine Traffic in Real-Time? noblemaster 2 2728 Last post 2007-08-10 07:55:02
by keldon85
Pathfinding method: discussion mokopa 16 6937 Last post 2007-07-13 16:44:40
by t_larkworthy
Interesting Pathfinding Question dayrinni 7 3910 Last post 2007-07-12 16:01:04
by keldon85
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2631 Last post 2007-05-25 13:03:00
by JAW
updating octree's or similar data structures lhkbob 0 2504 Last post 2007-05-06 22:35:10
by lhkbob
Pathfinding algorithms? appel 5 4056 Last post 2007-04-25 15:09:42
by JAW
How fast should A* run? appel 8 4845 Last post 2007-04-25 15:01:40
by JAW
Simple AI logic with (J)CSP? broumbroum 4 3262 Last post 2007-03-27 23:56:52
by broumbroum
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