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Help with RPGĀ“s Eatserbeam 2 2797 Last post 2008-06-12 03:20:16
by Eatserbeam
Combined State Machines darkprophet 4 2804 Last post 2004-09-25 16:04:38
by darkprophet
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2819 Last post 2007-05-25 13:03:00
by JAW
Decision Making in Strategy Game theOne 11 2833 Last post 2015-07-22 05:21:50
by ddyer
Faster A* Pathfinding CopyableCougar4 13 2863 Last post 2014-09-25 09:49:26
by richierich
First post ChrisM 0 2864 Last post 2004-09-10 18:28:39
by ChrisM
...AI programming contest starting on the 15t misterX 4 2898 Last post 2004-11-14 14:12:35
by z.e.r.o
Determine Traffic in Real-Time? noblemaster 2 2940 Last post 2007-08-10 07:55:02
by keldon85
Java Graphics After Images? CyanPrime 1 2949 Last post 2009-03-19 06:46:08
by Eli Delventhal
Getting started with A* :x StonePickaxes 5 2986 Last post 2012-05-23 18:00:09
by Mike
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 3016 Last post 2013-09-11 18:35:08
by ags1
Rimscape Combat AI Here Malohkan 1 3024 Last post 2004-12-20 03:38:00
by Malohkan
A* Multiple paths to goal roland 8 3024 Last post 2014-07-01 17:13:09
by roland
Game Structure Review Darrin 2 3077 Last post 2009-03-06 17:20:07
by Darrin
AI and Kohonen Networks JavaSnob77 4 3140 Last post 2005-01-26 09:21:21
by digitprop
Hidden Markov Models, how to train using Baum-Welch? theagentd 3 3167 Last post 2015-10-19 19:45:36
by Jono
Determing player/objects within a certain radius of "self" Jannick 5 3225 Last post 2006-02-18 18:33:37
by t_larkworthy
Architecture for behaviour trees with scheduled tasks JJengineering 9 3263 Last post 2015-05-28 05:21:47
by Roquen
Make an Entity in 3D face a specific angle? BurningCore 9 3296 Last post 2014-11-30 05:23:15
by BurningCore
Context pooling feasability AI Guy 4 3331 Last post 2007-10-30 16:00:24
by SimonH
Starting with Artifical Intelligence Tyb97 5 3357 Last post 2012-08-06 13:47:52
by ReBirth
Vektors and Angles Bananni 2 3393 Last post 2010-09-10 21:38:07
by Bananni
Enemy moving towards player with low friction TotalSpelNerd 13 3551 Last post 2013-07-09 14:27:46
by h3ckboy
Simple AI logic with (J)CSP? broumbroum 4 3563 Last post 2007-03-27 23:56:52
by broumbroum
the AI contest is here misterX 6 3566 Last post 2005-01-13 18:48:48
by misterX
A* Pathfinding seems to give up before target CopyableCougar4 24 3587 Last post 2014-09-19 08:58:18
by richierich
Spell effects: (Damage-Over-Time) Threading? Oryan 7 3665 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
AI Sprite Change Zaroth 1 3679 Last post 2010-04-06 12:30:14
by zoto
Collision Detection problem dotabyss 3 3729 Last post 2010-03-15 20:16:47
by Eli Delventhal
AI for a card game Bonbon-Chan 0 3745 Last post 2009-02-05 08:32:00
by Bonbon-Chan
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