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Combined State Machines darkprophet 4 3112 Last post 2004-09-25 16:04:38
by darkprophet
Java Graphics After Images? CyanPrime 1 3153 Last post 2009-03-19 06:46:08
by Eli Delventhal
Determine Traffic in Real-Time? noblemaster 2 3191 Last post 2007-08-10 07:55:02
by keldon85
...AI programming contest starting on the 15t misterX 4 3204 Last post 2004-11-14 14:12:35
by z.e.r.o
Rimscape Combat AI Here Malohkan 1 3224 Last post 2004-12-20 03:38:00
by Malohkan
AI FOR MY Game ??? GNecro1 6 3283 Last post 2013-07-31 11:41:36
by GNecro1
Getting started with A* :x StonePickaxes 5 3338 Last post 2012-05-23 18:00:09
by Mike
Game Structure Review Darrin 2 3422 Last post 2009-03-06 17:20:07
by Darrin
AI and Kohonen Networks JavaSnob77 4 3446 Last post 2005-01-26 09:21:21
by digitprop
Determing player/objects within a certain radius of "self" Jannick 5 3555 Last post 2006-02-18 18:33:37
by t_larkworthy
Vektors and Angles Bananni 2 3606 Last post 2010-09-10 21:38:07
by Bananni
Context pooling feasability AI Guy 4 3631 Last post 2007-10-30 16:00:24
by SimonH
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem? Andre Lopes 6 3644 Last post 2014-06-23 05:21:09
by Roquen
Starting with Artifical Intelligence Tyb97 5 3665 Last post 2012-08-06 13:47:52
by ReBirth
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 3683 Last post 2013-09-11 18:35:08
by ags1
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 3741 Last post 2015-01-12 15:30:36
by pixeduck
Active Time Battle AI :: Am I doing it right? Sethir 2 3759 Last post 2014-01-10 19:14:27
by actual
Faster A* Pathfinding CopyableCougar4 13 3775 Last post 2014-09-25 09:49:26
by richierich
the AI contest is here misterX 6 3947 Last post 2005-01-13 18:48:48
by misterX
AI Sprite Change Zaroth 1 3951 Last post 2010-04-06 12:30:14
by zoto
Simple AI logic with (J)CSP? broumbroum 4 3978 Last post 2007-03-27 23:56:52
by broumbroum
AI for a card game Bonbon-Chan 0 4040 Last post 2009-02-05 08:32:00
by Bonbon-Chan
jKılavuz - a guide in the polygon soup raft 3 4095 Last post 2007-10-01 22:31:31
by raft
Tool for AI performance reporting jfelrod1960 2 4203 Last post 2008-10-30 16:04:59
by jfelrod1960
Collision Detection problem dotabyss 3 4205 Last post 2010-03-15 20:16:47
by Eli Delventhal
Seeded Generated Random Maps Sanxion 6 4262 Last post 2005-12-19 14:25:02
by appel
A* Multiple paths to goal roland 8 4265 Last post 2014-07-01 17:13:09
by roland
Spell effects: (Damage-Over-Time) Threading? Oryan 7 4276 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
TOS, open-source soccer simulation in Java yuz 0 4280 Last post 2005-01-21 05:41:46
by yuz
Passable terrain paths algorithm? appel 5 4353 Last post 2006-06-12 11:06:32
by darkprophet
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