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Lux AI developer kit sillysoft 1 2422 Last post 2006-04-09 12:43:19
by princec
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 2430 Last post 2013-09-11 18:35:08
by ags1
string based conversation MickeyB 1 2451 Last post 2009-02-27 16:45:59
by zammbi
Guide for DAN stainer711 4 2460 Last post 2005-08-15 15:08:31
by Matlu
updating octree's or similar data structures lhkbob 0 2539 Last post 2007-05-06 22:35:10
by lhkbob
Combined State Machines darkprophet 4 2574 Last post 2004-09-25 16:04:38
by darkprophet
Enemy moving towards player with low friction TotalSpelNerd 13 2629 Last post 2013-07-09 14:27:46
by h3ckboy
First post ChrisM 0 2643 Last post 2004-09-10 18:28:39
by ChrisM
nOOb going doing an AI to an computerized war boardgame, yeah sure.. NewOnJava 1 2675 Last post 2007-05-25 13:03:00
by JAW
...AI programming contest starting on the 15t misterX 4 2682 Last post 2004-11-14 14:12:35
by z.e.r.o
Help with RPGĀ“s Eatserbeam 2 2683 Last post 2008-06-12 03:20:16
by Eatserbeam
Getting started with A* :x StonePickaxes 5 2755 Last post 2012-05-23 18:00:09
by Mike
Determine Traffic in Real-Time? noblemaster 2 2783 Last post 2007-08-10 07:55:02
by keldon85
Java Graphics After Images? CyanPrime 1 2819 Last post 2009-03-19 06:46:08
by Eli Delventhal
Game Structure Review Darrin 2 2828 Last post 2009-03-06 17:20:07
by Darrin
Rimscape Combat AI Here Malohkan 1 2870 Last post 2004-12-20 03:38:00
by Malohkan
AI and Kohonen Networks JavaSnob77 4 2922 Last post 2005-01-26 09:21:21
by digitprop
Determing player/objects within a certain radius of "self" Jannick 5 3019 Last post 2006-02-18 18:33:37
by t_larkworthy
Starting with Artifical Intelligence Tyb97 5 3095 Last post 2012-08-06 13:47:52
by ReBirth
Context pooling feasability AI Guy 4 3181 Last post 2007-10-30 16:00:24
by SimonH
Can anyone give me an easy ANN exercise? Andre Lopes 11 3184 Last post 2014-06-26 14:59:08
by KevinWorkman
Vektors and Angles Bananni 2 3228 Last post 2010-09-10 21:38:07
by Bananni
the AI contest is here misterX 6 3295 Last post 2005-01-13 18:48:48
by misterX
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 3323 Last post 2013-06-13 09:15:58
by heisenbergman
Simple AI logic with (J)CSP? broumbroum 4 3334 Last post 2007-03-27 23:56:52
by broumbroum
Spell effects: (Damage-Over-Time) Threading? Oryan 7 3395 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
AI for 2D game like Flicky or Sonic Andre Lopes 5 3420 Last post 2013-03-24 02:53:51
by Andre Lopes
AI Sprite Change Zaroth 1 3447 Last post 2010-04-06 12:30:14
by zoto
Collision Detection problem dotabyss 3 3480 Last post 2010-03-15 20:16:47
by Eli Delventhal
AI for a card game Bonbon-Chan 0 3500 Last post 2009-02-05 08:32:00
by Bonbon-Chan
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