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Help making enemies more aware of walls. Pungsnigel 11 4091 Last post 2012-05-18 17:24:33
by Eli Delventhal
Can anyone give me an easy ANN exercise? Andre Lopes 11 2326 Last post 2014-06-26 14:59:08
by KevinWorkman
A-star 101 jonask84 10 4396 Last post 2005-05-31 12:33:14
by Imxqm
Character EXP Formula error777 10 7450 Last post 2009-09-07 08:01:50
by error777
Tiny AI contest malberts 9 4262 Last post 2008-05-09 12:39:18
by SluX
Calculating the future position of an object with 6dof endolf 9 5761 Last post 2007-03-26 16:06:15
by t_larkworthy
collidesWith() method mizzy 9 8972 Last post 2010-04-26 09:22:52
by gouessej
A* Pathfinding question dayrinni 9 5078 Last post 2007-09-14 08:22:26
by JAW
Make an Entity in 3D face a specific angle? BurningCore 9 1320 Last post 2014-11-30 05:23:15
by BurningCore
A* Multiple paths to goal roland 8 876 Last post 2014-07-01 17:13:09
by roland
Simple but efficient pathfinding AI assasinDN 8 2652 Last post 2014-02-24 17:00:26
by assasinDN
Is This Book Good To Learn AI ? Andre Lopes 8 2569 Last post 2013-09-07 22:19:42
by Andre Lopes
Visibility graph pathfinding theagentd 8 4398 Last post 2012-05-11 18:59:41
by krasse
Checkers AI h3ckboy 8 6673 Last post 2009-02-25 11:37:24
by h3ckboy
How fast should A* run? appel 8 4695 Last post 2007-04-25 15:01:40
by JAW
pathfinding for multiple objects? kappa 8 4208 Last post 2006-05-05 22:06:22
by appel
Detect "going in circles" i 2D grid. jompe71 8 4042 Last post 2006-02-18 20:35:43
by ryanm
Steering behaviors.  We need a Java version! darrinps 8 6875 Last post 2005-05-18 11:57:44
by Conflux
Simple AI zaphod` 8 3856 Last post 2006-05-16 13:39:40
by bert
Maximum inner box of a convex hull darkprophet 7 3582 Last post 2005-12-20 14:09:05
by t_larkworthy
Spell effects: (Damage-Over-Time) Threading? Oryan 7 3127 Last post 2005-12-06 03:08:48
by Ask_Hjorth_Larsen
Pocket Tanks ground bert 7 5525 Last post 2006-08-01 17:46:59
by Kova
Interesting Pathfinding Question dayrinni 7 3805 Last post 2007-07-12 16:01:04
by keldon85
AI detail level and scripting kevglass 7 3847 Last post 2007-02-15 19:34:26
by oNyx
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 2429 Last post 2013-06-13 09:15:58
by heisenbergman
Random Array Outline Patterns steveyO 7 6964 Last post 2009-12-08 22:39:22
by steveyO
Seeded Generated Random Maps Sanxion 6 3469 Last post 2005-12-19 14:25:02
by appel
AI FOR MY Game ??? GNecro1 6 1388 Last post 2013-07-31 11:41:36
by GNecro1
Back propagation algorithm JavaSnob77 6 4991 Last post 2005-12-21 06:51:28
by tkr
A* with wall based tiles sproket 6 1576 Last post 2013-01-29 00:47:27
by Roquen
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rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

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2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

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2014-11-29 21:32:03

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2014-11-26 15:22:04

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2014-11-26 15:20:36

toopeicgaming1999 (31 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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