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An AI challenge « 1 2 » SimonH 39 13419 Last post 2008-07-23 15:25:27
by SimonH
What do you think of an AI contest? « 1 2 » misterX 39 10984 Last post 2006-01-27 12:48:15
by misterX
AI Challenge: '2048' « 1 2 » HeroesGraveDev 36 11381 Last post 2014-06-24 21:26:44
by Seiya02
AI path finding on non tile based game? FewCode 27 4900 Last post 2014-03-25 10:05:34
by dezzroy
[AI] Java Rules engines - especially Rete-based blahblahblahh 25 9605 Last post 2005-03-28 02:29:47
by greg_barton
A* Pathfinding seems to give up before target CopyableCougar4 24 1506 Last post 2014-09-19 08:58:18
by richierich
AI Scripting for Players? noblemaster 23 11430 Last post 2010-02-07 00:12:53
by noblemaster
AI APIs? gouessej 23 8748 Last post 2011-01-11 11:58:55
by t_larkworthy
The History of AI bert 23 8547 Last post 2006-10-30 00:53:05
by ENC
NPC Scripting Frederick 22 13298 Last post 2008-12-03 21:22:00
by Eli Delventhal
RTS AI appel 21 9661 Last post 2010-07-12 21:32:59
by delt0r
Projection Matrix cborders 19 5223 Last post 2005-12-05 15:21:25
by cborders
Multiple pathfinders and memory usage appel 18 11065 Last post 2010-04-01 09:38:01
by ryanm
Good book on AI? sunsett 18 7816 Last post 2006-10-31 09:12:25
by ravenger
Is there a search algorithm for this? Orangy Tang 18 7004 Last post 2011-08-08 21:28:04
by Jono
Pathfinding efficiency Gibbo3771 18 3218 Last post 2014-03-21 08:58:46
by Roquen
pathfinding, targetting, and collisions when the world wraps Wildern 17 8497 Last post 2008-08-15 15:02:10
by Wildern
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 1058 Last post 2015-01-12 15:30:36
by pixeduck
Any tips for obstacle avoidance etc.? appel 16 7649 Last post 2007-12-31 02:33:34
by t_larkworthy
Pathfinding method: discussion mokopa 16 6798 Last post 2007-07-13 16:44:40
by t_larkworthy
ApoSoccer - the programming challenge 2009 Apo 16 10499 Last post 2009-07-03 14:06:23
by Apo
Scripting languages (again!) Orangy Tang 15 9889 Last post 2008-01-24 13:28:16
by markus.borbely
(in)Finite State Machines (or: my first steps in the AI domain) Riven 14 10666 Last post 2011-01-31 12:47:08
by cylab
AI project arne 13 4565 Last post 2005-04-25 22:19:19
by Malohkan
Difficulty effects on AI Malohkan 13 4966 Last post 2004-09-20 15:09:15
by darkprophet
LevelOfDetail AI darkprophet 13 3820 Last post 2004-10-29 03:11:24
by Malohkan
Enemy moving towards player with low friction TotalSpelNerd 13 2243 Last post 2013-07-09 14:27:46
by h3ckboy
Faster A* Pathfinding CopyableCougar4 13 1513 Last post 2014-09-25 09:49:26
by richierich
AI in a turn based strategy game Netherlords 13 8379 Last post 2013-04-12 16:51:31
by Netherlords
A* with different sized units counterp 13 4307 Last post 2012-07-08 11:41:48
by counterp
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