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A* NodeMap Gibbo3771 0 205 Last post 2014-04-15 12:09:12
by Gibbo3771
AI Challenge: '2048' « 1 2 » HeroesGraveDev 32 4732 Last post 2014-03-27 18:36:44
by matheus23
AI path finding on non tile based game? FewCode 27 2062 Last post 2014-03-25 11:05:34
by dezzroy
Pathfinding efficiency Gibbo3771 18 2129 Last post 2014-03-21 09:58:46
by Roquen
A* trouble Sabomoth 3 308 Last post 2014-03-16 14:58:20
by UprightPath
Questions about ANN's Andre Lopes 0 127 Last post 2014-03-15 23:52:03
by Andre Lopes
Can anyone give me an easy ANN exercise? Andre Lopes 10 1747 Last post 2014-03-09 20:48:25
by Andre Lopes
Simple but efficient pathfinding AI assasinDN 8 1062 Last post 2014-02-24 18:00:26
by assasinDN
Initial steps on navigation meshes jh62 0 267 Last post 2014-02-20 09:08:30
by jh62
Active Time Battle AI :: Am I doing it right? Sethir 2 779 Last post 2014-01-10 20:14:27
by actual
Using genetic algorithms to 'train' my AI Netherlords 5 2197 Last post 2013-10-02 22:36:56
by EmanP
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 1136 Last post 2013-09-11 20:35:08
by ags1
Is This Book Good To Learn AI ? Andre Lopes 8 1677 Last post 2013-09-08 00:19:42
by Andre Lopes
AI FOR MY GAME ??? GNecro1 6 824 Last post 2013-07-31 13:41:36
by GNecro1
Enemy moving towards player with low friction TotalSpelNerd 13 1040 Last post 2013-07-09 16:27:46
by h3ckboy
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 1600 Last post 2013-06-13 11:15:58
by heisenbergman
AI Combat novasharp 3 1079 Last post 2013-04-30 14:06:21
by novasharp
AI in a turn based strategy game Netherlords 13 5928 Last post 2013-04-12 18:51:31
by Netherlords
AI for 2D game like Flicky or Sonic Andre Lopes 5 2015 Last post 2013-03-24 03:53:51
by Andre Lopes
A* with wall based tiles sproket 6 1173 Last post 2013-01-29 01:47:27
by Roquen
Making a sprite jump? wreed12345 12 2225 Last post 2013-01-06 14:32:11
by PeterNicholson
Starting with Artifical Intelligence Tyb97 5 2283 Last post 2012-08-06 15:47:52
by ReBirth
I need to fix my enemy's Xray vision.[solved] cubemaster21 2 1399 Last post 2012-08-06 04:45:42
by cubemaster21
A* with different sized units counterp 13 3370 Last post 2012-07-08 13:41:48
by counterp
Getting started with A* :x StonePickaxes 5 2029 Last post 2012-05-23 20:00:09
by Mike
Help making enemies more aware of walls. Pungsnigel 11 3536 Last post 2012-05-18 19:24:33
by Eli Delventhal
Visibility graph pathfinding theagentd 8 3787 Last post 2012-05-11 20:59:41
by krasse
AI Blackboards - anyone any experience with them? Orangy Tang 1 1817 Last post 2011-08-27 11:11:26
by delt0r
Is there a search algorithm for this? Orangy Tang 18 5628 Last post 2011-08-08 23:28:04
by Jono
(in)Finite State Machines (or: my first steps in the AI domain) Riven 14 9453 Last post 2011-01-31 13:47:08
by cylab
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (31 views)
2014-04-15 18:08:23

BurntPizza (28 views)
2014-04-15 03:46:01

UprightPath (43 views)
2014-04-14 17:39:50

UprightPath (25 views)
2014-04-14 17:35:47

Porlus (42 views)
2014-04-14 15:48:38

tom_mai78101 (64 views)
2014-04-10 04:04:31

BurntPizza (124 views)
2014-04-08 23:06:04

tom_mai78101 (223 views)
2014-04-05 13:34:39

trollwarrior1 (190 views)
2014-04-04 12:06:45

CJLetsGame (198 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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