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Python or other scripting language for simple AI? DayTripperID 5 629 Last post 2016-08-02 12:18:42
by DayTripperID
euler numbers erana 3 7936 Last post 2016-06-26 13:33:21
by Hydroque
Hnefatafl ags1 26 16613 Last post 2016-05-04 21:44:05
by ags1
Hidden Markov Models, how to train using Baum-Welch? theagentd 3 4039 Last post 2015-10-19 19:45:36
by Jono
Resources for generating a navmesh? CopyableCougar4 6 1501 Last post 2015-10-14 09:50:59
by Roquen
Decision Making in Strategy Game theOne 11 3135 Last post 2015-07-22 05:21:50
by ddyer
Architecture for behaviour trees with scheduled tasks JJengineering 9 3843 Last post 2015-05-28 05:21:47
by Roquen
Tutorial or example on a* pathfinding without Slick Ed_RockStarGuy 16 2875 Last post 2015-01-12 15:30:36
by pixeduck
Make an Entity in 3D face a specific angle? BurningCore 9 3772 Last post 2014-11-30 05:23:15
by BurningCore
[Sharing] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book ) Andre Lopes 0 1319 Last post 2014-10-22 00:57:00
by Andre Lopes
Faster A* Pathfinding CopyableCougar4 13 3032 Last post 2014-09-25 09:49:26
by richierich
A* Pathfinding seems to give up before target CopyableCougar4 24 3826 Last post 2014-09-19 08:58:18
by richierich
A* Multiple paths to goal roland 8 3180 Last post 2014-07-01 17:13:09
by roland
Can anyone give me an easy ANN exercise? Andre Lopes 11 5419 Last post 2014-06-26 14:59:08
by KevinWorkman
AI Challenge: '2048' « 1 2 » HeroesGraveDev 36 18048 Last post 2014-06-24 21:26:44
by Seiya02
How to implement N-Opt in Genetic Algorithm To Solve the Travelesman Problem? Andre Lopes 6 2720 Last post 2014-06-23 05:21:09
by Roquen
A* NodeMap Gibbo3771 0 1083 Last post 2014-04-15 10:09:12
by Gibbo3771
AI path finding on non tile based game? FewCode 27 11382 Last post 2014-03-25 10:05:34
by dezzroy
Pathfinding efficiency Gibbo3771 18 5700 Last post 2014-03-21 08:58:46
by Roquen
A* trouble Sabomoth 3 1454 Last post 2014-03-16 13:58:20
by UprightPath
Questions about ANN's Andre Lopes 0 769 Last post 2014-03-15 22:52:03
by Andre Lopes
Simple but efficient pathfinding AI assasinDN 8 10359 Last post 2014-02-24 17:00:26
by assasinDN
Initial steps on navigation meshes jh62 0 1124 Last post 2014-02-20 08:08:30
by jh62
Active Time Battle AI :: Am I doing it right? Sethir 2 2752 Last post 2014-01-10 19:14:27
by actual
Using genetic algorithms to 'train' my AI Netherlords 5 4436 Last post 2013-10-02 20:36:56
by EmanP
Neural network - Yay or Nay? For games as well ? Andre Lopes 6 3175 Last post 2013-09-11 18:35:08
by ags1
Is This Book Good To Learn AI ? Andre Lopes 8 4795 Last post 2013-09-07 22:19:42
by Andre Lopes
AI FOR MY Game ??? GNecro1 6 2780 Last post 2013-07-31 11:41:36
by GNecro1
Enemy moving towards player with low friction TotalSpelNerd 13 3778 Last post 2013-07-09 14:27:46
by h3ckboy
Pathfinding, and your A* Heuristic of choice? heisenbergman 7 4369 Last post 2013-06-13 09:15:58
by heisenbergman
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Rendering resources
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2016-08-08 05:55:21

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