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Jigaxtended (the RenderingScene):a static method for some unplugged graphics FX broumbroum 0 1592 Last post 2008-03-08 04:11:41
by broumbroum
Fogging problem with sea bulutoprak 2 1861 Last post 2006-05-30 11:55:00
by bulutoprak
Multithreaded arithmetic benchmark BurntPizza 2 1391 Last post 2014-03-17 22:13:56
by BurntPizza
Possible spline substitute: Sigmoid function BurntPizza 5 5449 Last post 2015-04-07 14:13:57
by basil_
Captain Awesome's ResourceFactory Captain Awesome 6 2185 Last post 2010-11-17 19:19:57
by Nate
Sprite class Captain Awesome 7 7704 Last post 2012-02-24 15:31:16
by Takidoso
Manual image rotation without Graphics2D Captain-Goatse 1 3561 Last post 2002-12-03 23:17:11
by javatypo
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2262 Last post 2003-04-25 07:30:23
by Captain-Goatse
Learn NIO CaptainJester 12 3046 Last post 2010-03-17 06:49:37
by Riven
Starfield generator CaptainJester 5 3378 Last post 2006-10-03 22:38:05
by DarkMortar
Milkshape3D loader written w/ animation support cep21 5 3202 Last post 2007-02-19 19:42:20
by johnrico2000
Xbox360 controller mapping Cero 12 9043 Last post 2013-05-31 11:17:57
by Cero
FPS timer chaosdeathfish 0 1707 Last post 2005-08-31 17:03:57
by chaosdeathfish
Classfile internals lister chaosdeathfish 1 1500 Last post 2005-09-17 03:11:00
by William Denniss
Grab a float from 0 to 1 based on millisecond time chrislo27 1 1079 Last post 2015-03-19 01:07:19
by BurntPizza
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 1170 Last post 2015-10-11 13:28:15
by KaiHH
Effective Execution Statistics ChristerSwahn 0 1076 Last post 2012-06-13 08:27:08
by ChristerSwahn
TrieHard - A Trie implementation! ClickerMonkey 16 10228 Last post 2013-11-15 18:40:22
by ClickerMonkey
Instantiating Generic Arrays ClickerMonkey 12 4290 Last post 2013-02-09 20:31:39
by Best Username Ever
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 3983 Last post 2013-03-29 17:51:49
by Nate
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 11595 Last post 2013-09-17 18:12:32
by ClickerMonkey
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1204 Last post 2013-11-15 06:21:32
by ClickerMonkey
A collection of games I made in college to help teach game programming ClickerMonkey 1 2256 Last post 2013-04-19 10:43:53
by orochimadit
OpenGL font without textures ClickerMonkey 6 5842 Last post 2014-01-20 14:23:11
by xsvenson
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 3623 Last post 2013-06-28 15:36:28
by RobinB
Locking-List, a new Data Structure designed for video games. CodeBunny 20 9053 Last post 2011-10-05 23:00:35
by Eli Delventhal
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 3773 Last post 2013-08-01 16:07:47
by matheus23
Sprite Sheet class Coinerson 0 2137 Last post 2007-03-10 06:19:46
by Coinerson
StraightEdge - 2D path finding and lighting CommanderKeith 28 22743 Last post 2013-09-19 22:16:50
by lcass
Ant build script for making a keystore and signing all jar files CommanderKeith 0 6201 Last post 2011-07-24 17:13:12
by CommanderKeith
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KaiHH (69 views)
2016-01-31 23:15:29

sci4me (96 views)
2016-01-23 21:47:05

sci4me (82 views)
2016-01-23 21:46:58

KaiHH (116 views)
2016-01-19 13:26:42

theagentd (197 views)
2016-01-05 17:10:00

ClaasJG (217 views)
2016-01-03 16:58:36

chrisdalke (205 views)
2015-12-28 06:31:21

Guerra2442 (232 views)
2015-12-25 03:42:55

Guerra2442 (229 views)
2015-12-25 03:27:21

theagentd (281 views)
2015-12-21 14:43:24
List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48
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