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One Test Application for synchronized() wait()-notify() blocks broumbroum 0 1499 Last post 2007-09-26 23:52:31
by broumbroum
Fogging problem with sea bulutoprak 2 1776 Last post 2006-05-30 11:55:00
by bulutoprak
Multithreaded arithmetic benchmark BurntPizza 2 1210 Last post 2014-03-17 22:13:56
by BurntPizza
Possible spline substitute: Sigmoid function BurntPizza 5 4224 Last post 2015-04-07 14:13:57
by basil_
Captain Awesome's ResourceFactory Captain Awesome 6 2104 Last post 2010-11-17 19:19:57
by Nate
Sprite class Captain Awesome 7 7141 Last post 2012-02-24 15:31:16
by Takidoso
Manual image rotation without Graphics2D Captain-Goatse 1 3432 Last post 2002-12-03 23:17:11
by javatypo
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2163 Last post 2003-04-25 07:30:23
by Captain-Goatse
Starfield generator CaptainJester 5 3217 Last post 2006-10-03 22:38:05
by DarkMortar
Learn NIO CaptainJester 12 2843 Last post 2010-03-17 06:49:37
by Riven
Milkshape3D loader written w/ animation support cep21 5 3118 Last post 2007-02-19 19:42:20
by johnrico2000
Xbox360 controller mapping Cero 12 8080 Last post 2013-05-31 11:17:57
by Cero
FPS timer chaosdeathfish 0 1657 Last post 2005-08-31 17:03:57
by chaosdeathfish
Classfile internals lister chaosdeathfish 1 1447 Last post 2005-09-17 03:11:00
by William Denniss
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 0 278 Last post 2015-05-29 21:52:55
by chrislo27
Grab a float from 0 to 1 based on millisecond time chrislo27 1 761 Last post 2015-03-19 01:07:19
by BurntPizza
Effective Execution Statistics ChristerSwahn 0 1024 Last post 2012-06-13 08:27:08
by ChristerSwahn
A collection of games I made in college to help teach game programming ClickerMonkey 1 2131 Last post 2013-04-19 10:43:53
by orochimadit
OpenGL font without textures ClickerMonkey 6 5207 Last post 2014-01-20 14:23:11
by xsvenson
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 3402 Last post 2013-06-28 15:36:28
by RobinB
TrieHard - A Trie implementation! ClickerMonkey 16 9563 Last post 2013-11-15 18:40:22
by ClickerMonkey
Instantiating Generic Arrays ClickerMonkey 12 3978 Last post 2013-02-09 20:31:39
by Best Username Ever
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 3462 Last post 2013-03-29 17:51:49
by Nate
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 9357 Last post 2013-09-17 18:12:32
by ClickerMonkey
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1114 Last post 2013-11-15 06:21:32
by ClickerMonkey
Locking-List, a new Data Structure designed for video games. CodeBunny 20 8576 Last post 2011-10-05 23:00:35
by Eli Delventhal
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 3485 Last post 2013-08-01 16:07:47
by matheus23
Sprite Sheet class Coinerson 0 2052 Last post 2007-03-10 06:19:46
by Coinerson
Fastest linesIntersect method CommanderKeith 9 16245 Last post 2011-07-21 13:13:06
by counterp
Line of sight through 2d polygons (shadows, field of view) « 1 2 3 » CommanderKeith 80 32663 Last post 2010-10-18 12:22:22
by bahuman
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Coldstream24 (15 views)
2015-09-03 00:41:28

Andrew_3ds (24 views)
2015-09-01 19:08:10

afikri (16 views)
2015-08-31 09:30:22

afikri (24 views)
2015-08-31 09:30:07

afikri (12 views)
2015-08-31 09:27:24

afikri (16 views)
2015-08-31 09:26:40

Roquen (23 views)
2015-08-29 11:30:54

GamerC4 (34 views)
2015-08-22 20:38:50

GamerC4 (31 views)
2015-08-22 20:37:18

GamerC4 (37 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30
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