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Possible spline substitute: Sigmoid function BurntPizza 5 3830 Last post 2015-04-07 14:13:57
by basil_
Multithreaded arithmetic benchmark BurntPizza 2 1130 Last post 2014-03-17 22:13:56
by BurntPizza
Captain Awesome's ResourceFactory Captain Awesome 6 2037 Last post 2010-11-17 19:19:57
by Nate
Sprite class Captain Awesome 7 6920 Last post 2012-02-24 15:31:16
by Takidoso
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2119 Last post 2003-04-25 07:30:23
by Captain-Goatse
Manual image rotation without Graphics2D Captain-Goatse 1 3376 Last post 2002-12-03 23:17:11
by javatypo
Learn NIO CaptainJester 12 2728 Last post 2010-03-17 06:49:37
by Riven
Starfield generator CaptainJester 5 3138 Last post 2006-10-03 22:38:05
by DarkMortar
Milkshape3D loader written w/ animation support cep21 5 3070 Last post 2007-02-19 19:42:20
by johnrico2000
PS3 NeoGeo USB Pad Controller Mappings Cero 0 2318 Last post 2013-10-21 18:02:01
by Cero
Xbox360 controller mapping Cero 12 7470 Last post 2013-05-31 11:17:57
by Cero
FPS timer chaosdeathfish 0 1623 Last post 2005-08-31 17:03:57
by chaosdeathfish
Classfile internals lister chaosdeathfish 1 1406 Last post 2005-09-17 03:11:00
by William Denniss
Grab a float from 0 to 1 based on millisecond time chrislo27 1 671 Last post 2015-03-19 01:07:19
by BurntPizza
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 0 173 Last post 2015-05-29 21:52:55
by chrislo27
Effective Execution Statistics ChristerSwahn 0 993 Last post 2012-06-13 08:27:08
by ChristerSwahn
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 3299 Last post 2013-06-28 15:36:28
by RobinB
TrieHard - A Trie implementation! ClickerMonkey 16 9224 Last post 2013-11-15 18:40:22
by ClickerMonkey
Instantiating Generic Arrays ClickerMonkey 12 3774 Last post 2013-02-09 20:31:39
by Best Username Ever
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 3202 Last post 2013-03-29 17:51:49
by Nate
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 8501 Last post 2013-09-17 18:12:32
by ClickerMonkey
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1072 Last post 2013-11-15 06:21:32
by ClickerMonkey
A collection of games I made in college to help teach game programming ClickerMonkey 1 2059 Last post 2013-04-19 10:43:53
by orochimadit
OpenGL font without textures ClickerMonkey 6 4979 Last post 2014-01-20 14:23:11
by xsvenson
Locking-List, a new Data Structure designed for video games. CodeBunny 20 8263 Last post 2011-10-05 23:00:35
by Eli Delventhal
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 3289 Last post 2013-08-01 16:07:47
by matheus23
Sprite Sheet class Coinerson 0 2010 Last post 2007-03-10 06:19:46
by Coinerson
StraightEdge - 2D path finding and lighting CommanderKeith 28 20299 Last post 2013-09-19 22:16:50
by lcass
Profiling and optimising - convenience class CommanderKeith 10 2730 Last post 2010-04-04 08:27:24
by ryanm
2D vector graphics style CommanderKeith 13 7388 Last post 2008-09-24 21:36:44
by thijs
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NegativeZero (72 views)
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How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14
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