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NanoTime for dual-core AMD systems. brackeen 5 5928 Last post 2008-12-11 20:24:38
by zammbi
2D web game engine (used to create Milpa) released as open source brackeen 5 4015 Last post 2007-06-19 07:52:58
by CommanderKeith
Jigaxtended (the RenderingScene):a static method for some unplugged graphics FX broumbroum 0 1816 Last post 2008-03-08 04:11:41
by broumbroum
One Test Application for synchronized() wait()-notify() blocks broumbroum 0 1839 Last post 2007-09-26 23:52:31
by broumbroum
Jigaxtended API - Java2D and JInput gathered into one single library broumbroum 7 3668 Last post 2008-02-20 06:20:05
by gouessej
Fogging problem with sea bulutoprak 2 2089 Last post 2006-05-30 11:55:00
by bulutoprak
Multithreaded arithmetic benchmark BurntPizza 2 1947 Last post 2014-03-17 22:13:56
by BurntPizza
Possible spline substitute: Sigmoid function BurntPizza 5 11325 Last post 2015-04-07 14:13:57
by basil_
Captain Awesome's ResourceFactory Captain Awesome 6 2532 Last post 2010-11-17 19:19:57
by Nate
Sprite class Captain Awesome 7 9043 Last post 2012-02-24 15:31:16
by Takidoso
Manual image rotation without Graphics2D Captain-Goatse 1 3998 Last post 2002-12-03 23:17:11
by javatypo
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2486 Last post 2003-04-25 07:30:23
by Captain-Goatse
Learn NIO CaptainJester 12 4390 Last post 2010-03-17 06:49:37
by Riven
Starfield generator CaptainJester 5 4068 Last post 2006-10-03 22:38:05
by DarkMortar
Milkshape3D loader written w/ animation support cep21 5 3569 Last post 2007-02-19 19:42:20
by johnrico2000
Xbox360 controller mapping Cero 12 12158 Last post 2013-05-31 11:17:57
by Cero
FPS timer chaosdeathfish 0 1900 Last post 2005-08-31 17:03:57
by chaosdeathfish
Classfile internals lister chaosdeathfish 1 1719 Last post 2005-09-17 03:11:00
by William Denniss
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 2238 Last post 2015-10-11 13:28:15
by KaiHH
Grab a float from 0 to 1 based on millisecond time chrislo27 1 2107 Last post 2015-03-19 01:07:19
by BurntPizza
Effective Execution Statistics ChristerSwahn 0 1256 Last post 2012-06-13 08:27:08
by ChristerSwahn
TrieHard - A Trie implementation! ClickerMonkey 16 15059 Last post 2013-11-15 18:40:22
by ClickerMonkey
Instantiating Generic Arrays ClickerMonkey 12 5323 Last post 2013-02-09 20:31:39
by Best Username Ever
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 5451 Last post 2013-03-29 17:51:49
by Nate
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 18124 Last post 2013-09-17 18:12:32
by ClickerMonkey
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1579 Last post 2013-11-15 06:21:32
by ClickerMonkey
A collection of games I made in college to help teach game programming ClickerMonkey 1 2617 Last post 2013-04-19 10:43:53
by orochimadit
OpenGL font without textures ClickerMonkey 6 12319 Last post 2014-01-20 14:23:11
by xsvenson
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 4491 Last post 2013-06-28 15:36:28
by RobinB
Locking-List, a new Data Structure designed for video games. CodeBunny 20 11562 Last post 2011-10-05 23:00:35
by Eli Delventhal
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CopyableCougar4 (188 views)
2017-03-24 15:39:42

theagentd (170 views)
2017-03-24 15:32:08

Rule (227 views)
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Rule (212 views)
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Rule (217 views)
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theagentd (235 views)
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2017-03-15 22:32:18

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ral0r2 (164 views)
2017-03-03 11:52:41
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
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