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Glsl Shader Loader CopyableCougar4 5 3113 Last post 2014-07-08 03:30:06
by CopyableCougar4
transaccel images causes stutter Conflux 0 1663 Last post 2005-06-30 14:49:40
by Conflux
An easy way to count up at a constant (frame-independant) rate. Computerology 7 3685 Last post 2015-01-19 03:00:36
by Computerology
A convenient method that tells you if a rectangle is intersecting a line Computerology 7 2560 Last post 2015-05-22 14:12:18
by Roquen
2D vector graphics style CommanderKeith 13 11655 Last post 2008-09-24 21:36:44
by thijs
Profiling and optimising - convenience class CommanderKeith 10 4127 Last post 2010-04-04 08:27:24
by ryanm
StraightEdge - 2D path finding and lighting CommanderKeith 28 31741 Last post 2013-09-19 22:16:50
by lcass
Ant build script for making a keystore and signing all jar files CommanderKeith 0 7571 Last post 2011-07-24 17:13:12
by CommanderKeith
A* Pathfinding through 2d polygons CommanderKeith 25 16656 Last post 2009-07-08 02:38:49
by CommanderKeith
Line of sight through 2d polygons (shadows, field of view) « 1 2 3 » CommanderKeith 80 49582 Last post 2010-10-18 12:22:22
by bahuman
Fastest linesIntersect method CommanderKeith 9 24291 Last post 2011-07-21 13:13:06
by counterp
Sprite Sheet class Coinerson 0 2597 Last post 2007-03-10 06:19:46
by Coinerson
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 4943 Last post 2013-08-01 16:07:47
by matheus23
Locking-List, a new Data Structure designed for video games. CodeBunny 20 12418 Last post 2011-10-05 23:00:35
by Eli Delventhal
OpenGL font without textures ClickerMonkey 6 14084 Last post 2014-01-20 14:23:11
by xsvenson
A collection of games I made in college to help teach game programming ClickerMonkey 1 2709 Last post 2013-04-19 10:43:53
by orochimadit
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1680 Last post 2013-11-15 06:21:32
by ClickerMonkey
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 19390 Last post 2013-09-17 18:12:32
by ClickerMonkey
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 5800 Last post 2013-03-29 17:51:49
by Nate
Instantiating Generic Arrays ClickerMonkey 12 5768 Last post 2013-02-09 20:31:39
by Best Username Ever
TrieHard - A Trie implementation! ClickerMonkey 16 16320 Last post 2013-11-15 18:40:22
by ClickerMonkey
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 4802 Last post 2013-06-28 15:36:28
by RobinB
Effective Execution Statistics ChristerSwahn 0 1328 Last post 2012-06-13 08:27:08
by ChristerSwahn
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 2552 Last post 2015-10-11 13:28:15
by KaiHH
Grab a float from 0 to 1 based on millisecond time chrislo27 1 2411 Last post 2015-03-19 01:07:19
by BurntPizza
Classfile internals lister chaosdeathfish 1 1771 Last post 2005-09-17 03:11:00
by William Denniss
FPS timer chaosdeathfish 0 1971 Last post 2005-08-31 17:03:57
by chaosdeathfish
Xbox360 controller mapping Cero 12 13164 Last post 2013-05-31 11:17:57
by Cero
Milkshape3D loader written w/ animation support cep21 5 3684 Last post 2007-02-19 19:42:20
by johnrico2000
Learn NIO CaptainJester 12 4775 Last post 2010-03-17 06:49:37
by Riven
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2017-03-13 14:05:44

List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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SF/X Libraries
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SF/X Libraries
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