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An easy way to count up at a constant (frame-independant) rate. Computerology 7 3343 Last post 2015-01-19 03:00:36
by Computerology
A* Pathfinding through 2d polygons CommanderKeith 25 16060 Last post 2009-07-08 02:38:49
by CommanderKeith
Line of sight through 2d polygons (shadows, field of view) « 1 2 3 » CommanderKeith 80 47437 Last post 2010-10-18 12:22:22
by bahuman
Fastest linesIntersect method CommanderKeith 9 23566 Last post 2011-07-21 13:13:06
by counterp
2D vector graphics style CommanderKeith 13 11113 Last post 2008-09-24 21:36:44
by thijs
Profiling and optimising - convenience class CommanderKeith 10 3920 Last post 2010-04-04 08:27:24
by ryanm
Ant build script for making a keystore and signing all jar files CommanderKeith 0 7390 Last post 2011-07-24 17:13:12
by CommanderKeith
StraightEdge - 2D path finding and lighting CommanderKeith 28 30369 Last post 2013-09-19 22:16:50
by lcass
Sprite Sheet class Coinerson 0 2514 Last post 2007-03-10 06:19:46
by Coinerson
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 4641 Last post 2013-08-01 16:07:47
by matheus23
Locking-List, a new Data Structure designed for video games. CodeBunny 20 11803 Last post 2011-10-05 23:00:35
by Eli Delventhal
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 5527 Last post 2013-03-29 17:51:49
by Nate
Instantiating Generic Arrays ClickerMonkey 12 5440 Last post 2013-02-09 20:31:39
by Best Username Ever
TrieHard - A Trie implementation! ClickerMonkey 16 15400 Last post 2013-11-15 18:40:22
by ClickerMonkey
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 4563 Last post 2013-06-28 15:36:28
by RobinB
OpenGL font without textures ClickerMonkey 6 12830 Last post 2014-01-20 14:23:11
by xsvenson
A collection of games I made in college to help teach game programming ClickerMonkey 1 2637 Last post 2013-04-19 10:43:53
by orochimadit
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1605 Last post 2013-11-15 06:21:32
by ClickerMonkey
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 18513 Last post 2013-09-17 18:12:32
by ClickerMonkey
Effective Execution Statistics ChristerSwahn 0 1282 Last post 2012-06-13 08:27:08
by ChristerSwahn
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 2341 Last post 2015-10-11 13:28:15
by KaiHH
Grab a float from 0 to 1 based on millisecond time chrislo27 1 2180 Last post 2015-03-19 01:07:19
by BurntPizza
Classfile internals lister chaosdeathfish 1 1735 Last post 2005-09-17 03:11:00
by William Denniss
FPS timer chaosdeathfish 0 1921 Last post 2005-08-31 17:03:57
by chaosdeathfish
Xbox360 controller mapping Cero 12 12408 Last post 2013-05-31 11:17:57
by Cero
Milkshape3D loader written w/ animation support cep21 5 3604 Last post 2007-02-19 19:42:20
by johnrico2000
Starfield generator CaptainJester 5 4123 Last post 2006-10-03 22:38:05
by DarkMortar
Learn NIO CaptainJester 12 4484 Last post 2010-03-17 06:49:37
by Riven
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2509 Last post 2003-04-25 07:30:23
by Captain-Goatse
Manual image rotation without Graphics2D Captain-Goatse 1 4039 Last post 2002-12-03 23:17:11
by javatypo
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