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Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 3945 Last post 2013-08-01 16:07:47
by matheus23
Locking-List, a new Data Structure designed for video games. CodeBunny 20 9464 Last post 2011-10-05 23:00:35
by Eli Delventhal
OpenGL font without textures ClickerMonkey 6 6680 Last post 2014-01-20 14:23:11
by xsvenson
A collection of games I made in college to help teach game programming ClickerMonkey 1 2392 Last post 2013-04-19 10:43:53
by orochimadit
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1281 Last post 2013-11-15 06:21:32
by ClickerMonkey
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 13868 Last post 2013-09-17 18:12:32
by ClickerMonkey
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 4409 Last post 2013-03-29 17:51:49
by Nate
Instantiating Generic Arrays ClickerMonkey 12 4503 Last post 2013-02-09 20:31:39
by Best Username Ever
TrieHard - A Trie implementation! ClickerMonkey 16 10892 Last post 2013-11-15 18:40:22
by ClickerMonkey
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 3847 Last post 2013-06-28 15:36:28
by RobinB
Effective Execution Statistics ChristerSwahn 0 1123 Last post 2012-06-13 08:27:08
by ChristerSwahn
Grab a float from 0 to 1 based on millisecond time chrislo27 1 1292 Last post 2015-03-19 01:07:19
by BurntPizza
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 1578 Last post 2015-10-11 13:28:15
by KaiHH
Classfile internals lister chaosdeathfish 1 1538 Last post 2005-09-17 03:11:00
by William Denniss
FPS timer chaosdeathfish 0 1753 Last post 2005-08-31 17:03:57
by chaosdeathfish
Xbox360 controller mapping Cero 12 9915 Last post 2013-05-31 11:17:57
by Cero
Milkshape3D loader written w/ animation support cep21 5 3275 Last post 2007-02-19 19:42:20
by johnrico2000
Starfield generator CaptainJester 5 3574 Last post 2006-10-03 22:38:05
by DarkMortar
Learn NIO CaptainJester 12 3263 Last post 2010-03-17 06:49:37
by Riven
Manual image rotation without Graphics2D Captain-Goatse 1 3707 Last post 2002-12-03 23:17:11
by javatypo
Feedback on Lwjgl alternative matrix math library Captain-Goatse 0 2334 Last post 2003-04-25 07:30:23
by Captain-Goatse
Sprite class Captain Awesome 7 8087 Last post 2012-02-24 15:31:16
by Takidoso
Captain Awesome's ResourceFactory Captain Awesome 6 2236 Last post 2010-11-17 19:19:57
by Nate
Possible spline substitute: Sigmoid function BurntPizza 5 6316 Last post 2015-04-07 14:13:57
by basil_
Multithreaded arithmetic benchmark BurntPizza 2 1591 Last post 2014-03-17 22:13:56
by BurntPizza
Fogging problem with sea bulutoprak 2 1913 Last post 2006-05-30 11:55:00
by bulutoprak
Jigaxtended (the RenderingScene):a static method for some unplugged graphics FX broumbroum 0 1659 Last post 2008-03-08 04:11:41
by broumbroum
Jigaxtended API - Java2D and JInput gathered into one single library broumbroum 7 3228 Last post 2008-02-20 06:20:05
by gouessej
One Test Application for synchronized() wait()-notify() blocks broumbroum 0 1644 Last post 2007-09-26 23:52:31
by broumbroum
NanoTime for dual-core AMD systems. brackeen 5 5091 Last post 2008-12-11 20:24:38
by zammbi
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