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Quaternion Rotations in 3D Java OpenGL « 1 2 » croft 31 19878 Last post 2008-10-08 04:07:22
by SimonH
Model Loaders and Utilities for Jogl and Lwjgl crash0veride007 1 2441 Last post 2006-06-10 13:55:39
by Markus_Persson
HashSet counterp 2 2598 Last post 2011-10-04 18:33:47
by counterp
Simple Game Updater CopyableCougar4 0 2619 Last post 2015-01-27 00:39:09
by CopyableCougar4
Sortable Map CopyableCougar4 2 1753 Last post 2015-01-18 02:05:52
by BurntPizza
XML Reader Classes CopyableCougar4 9 38889 Last post 2014-07-28 20:54:11
by CaptainJester
Glsl Shader Loader CopyableCougar4 5 3332 Last post 2014-07-08 03:30:06
by CopyableCougar4
transaccel images causes stutter Conflux 0 1698 Last post 2005-06-30 14:49:40
by Conflux
An easy way to count up at a constant (frame-independant) rate. Computerology 7 3944 Last post 2015-01-19 03:00:36
by Computerology
A convenient method that tells you if a rectangle is intersecting a line Computerology 7 2707 Last post 2015-05-22 14:12:18
by Roquen
2D vector graphics style CommanderKeith 13 12093 Last post 2008-09-24 21:36:44
by thijs
Profiling and optimising - convenience class CommanderKeith 10 4270 Last post 2010-04-04 08:27:24
by ryanm
StraightEdge - 2D path finding and lighting CommanderKeith 28 32898 Last post 2013-09-19 22:16:50
by lcass
Ant build script for making a keystore and signing all jar files CommanderKeith 0 7732 Last post 2011-07-24 17:13:12
by CommanderKeith
A* Pathfinding through 2d polygons CommanderKeith 25 17195 Last post 2009-07-08 02:38:49
by CommanderKeith
Line of sight through 2d polygons (shadows, field of view) « 1 2 3 » CommanderKeith 80 51340 Last post 2010-10-18 12:22:22
by bahuman
Fastest linesIntersect method CommanderKeith 9 24892 Last post 2011-07-21 13:13:06
by counterp
Sprite Sheet class Coinerson 0 2663 Last post 2007-03-10 06:19:46
by Coinerson
Modular 2d, 3d, 4d and 6d noise library codeTaylor 5 5217 Last post 2013-08-01 16:07:47
by matheus23
Locking-List, a new Data Structure designed for video games. CodeBunny 20 12852 Last post 2011-10-05 23:00:35
by Eli Delventhal
OpenGL font without textures ClickerMonkey 6 15199 Last post 2014-01-20 14:23:11
by xsvenson
A collection of games I made in college to help teach game programming ClickerMonkey 1 2759 Last post 2013-04-19 10:43:53
by orochimadit
Ents - an Entity-Component and Model-View-Controller framework for Games ClickerMonkey 0 1732 Last post 2013-11-15 06:21:32
by ClickerMonkey
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 20040 Last post 2013-09-17 18:12:32
by ClickerMonkey
CyclicMap - A Map implementation perfect for games and faster than HashMap ClickerMonkey 11 6078 Last post 2013-03-29 17:51:49
by Nate
Instantiating Generic Arrays ClickerMonkey 12 5983 Last post 2013-02-09 20:31:39
by Best Username Ever
TrieHard - A Trie implementation! ClickerMonkey 16 17102 Last post 2013-11-15 18:40:22
by ClickerMonkey
Determining if a circle is in your field of view in 2D "without" trig functions. ClickerMonkey 3 4979 Last post 2013-06-28 15:36:28
by RobinB
Effective Execution Statistics ChristerSwahn 0 1355 Last post 2012-06-13 08:27:08
by ChristerSwahn
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 2760 Last post 2015-10-11 13:28:15
by KaiHH
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List of Learning Resources
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