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Dungeon Generation kevglass 16 9486 Last post 2010-11-28 23:26:47
by kevglass
Rendering tiles fast (isometric too) theagentd 16 22846 Last post 2012-10-09 22:56:08
by theagentd
Loaders for Jogl, Lwjgl, Xith3d and Java3d? Bombadil 16 12244 Last post 2006-05-29 13:14:19
by bahuman
Apollo Entity Framework appel 16 6995 Last post 2012-08-06 20:11:43
by appel
Boolean BitFlags DrHalfway 16 5926 Last post 2012-11-14 16:31:43
by Roquen
TrieHard - A Trie implementation! ClickerMonkey 16 13403 Last post 2013-11-15 18:40:22
by ClickerMonkey
UIs in libgdx via scene2d.ui Nate 16 21102 Last post 2012-07-30 22:18:19
by Nate
3DzzD MathX class Accurate and Fast cos/sin DzzD 16 7631 Last post 2007-11-08 18:02:18
by DzzD
Sleep based timer hack Jeff 17 9655 Last post 2002-12-05 15:36:43
by MGodehardt
Power of 2 Converter pploco1996 17 6790 Last post 2013-08-11 16:39:06
by pploco1996
Box2DSprite: easily draw Sprites on Box2D Bodies and Fixtures dermetfan 18 16710 Last post 2013-09-14 01:12:22
by dermetfan
[Help] Unlimited terrain deadteck 18 7183 Last post 2012-05-29 09:17:02
by princec
Atmospheric Scattering bjgil2 18 10483 Last post 2013-06-24 05:17:50
by Ben Jiminy
Scar: Simple Java-based build system Nate 18 8351 Last post 2010-10-05 21:05:50
by Nate
Fast Trig on the x86 Jeff 18 6283 Last post 2005-12-11 22:53:50
by chaosdeathfish
learning how to create chessboard in java Bilal 18 13477 Last post 2006-12-20 16:28:49
by Bilal
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 16473 Last post 2013-09-17 18:12:32
by ClickerMonkey
Common xml dialog format for RPGs ? abies 19 7917 Last post 2004-04-10 13:54:32
by abies
Simplified Advanced Collision Detection (SAT)(v2.1) (updated 8/4/2011) namrog84 19 16295 Last post 2012-03-07 16:07:37
by Roquen
Many many different things. Here is the example. m77 19 5923 Last post 2008-05-22 17:43:19
by g666
Image and sound encryption TheAnalogKid 19 4797 Last post 2005-06-14 14:35:58
by Markus_Persson
Green Threads Nate 19 14252 Last post 2014-03-19 16:50:22
by Riven
[Open Source]Terrain Generator - Development Halted orogamo 19 10518 Last post 2012-10-17 11:02:07
by orogamo
KryoNet: TCP and UDP client/server NIO library Nate 19 14912 Last post 2012-10-06 18:45:00
by OttoMeier
"BufferWriter" blahblahblahh 20 8438 Last post 2004-08-25 06:29:57
by Mark Thornton
Awesome collision detection algorithem CyanPrime 20 6140 Last post 2010-11-25 08:45:14
by OverKill
Locking-List, a new Data Structure designed for video games. CodeBunny 20 10550 Last post 2011-10-05 23:00:35
by Eli Delventhal
2D normal maps Nate 20 12771 Last post 2013-11-03 14:05:58
by pitbuller
VecMath (fast?) replacement shawnkendall 20 7678 Last post 2004-01-06 17:14:49
by NexusOne
Files on your harddrive can be mapped and passed directly into textures/buffers theagentd 20 7238 Last post 2015-02-05 23:15:39
by basil_
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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