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Loaders for Jogl, Lwjgl, Xith3d and Java3d? Bombadil 16 11706 Last post 2006-05-29 13:14:19
by bahuman
Rendering tiles fast (isometric too) theagentd 16 21663 Last post 2012-10-09 22:56:08
by theagentd
Boolean BitFlags DrHalfway 16 5605 Last post 2012-11-14 16:31:43
by Roquen
TrieHard - A Trie implementation! ClickerMonkey 16 11760 Last post 2013-11-15 18:40:22
by ClickerMonkey
Pew Pew Pew! Sound synthesis ryanm 16 12002 Last post 2010-08-20 17:00:04
by ryanm
Sleep based timer hack Jeff 17 9130 Last post 2002-12-05 15:36:43
by MGodehardt
Power of 2 Converter pploco1996 17 5875 Last post 2013-08-11 16:39:06
by pploco1996
Scar: Simple Java-based build system Nate 18 7948 Last post 2010-10-05 21:05:50
by Nate
Fast Trig on the x86 Jeff 18 6032 Last post 2005-12-11 22:53:50
by chaosdeathfish
Box2DSprite: easily draw Sprites on Box2D Bodies and Fixtures dermetfan 18 15392 Last post 2013-09-14 01:12:22
by dermetfan
Atmospheric Scattering bjgil2 18 9875 Last post 2013-06-24 05:17:50
by Ben Jiminy
learning how to create chessboard in java Bilal 18 12303 Last post 2006-12-20 16:28:49
by Bilal
[Help] Unlimited terrain deadteck 18 6768 Last post 2012-05-29 09:17:02
by princec
[Open Source]Terrain Generator - Development Halted orogamo 19 9593 Last post 2012-10-17 11:02:07
by orogamo
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 14768 Last post 2013-09-17 18:12:32
by ClickerMonkey
Green Threads Nate 19 11629 Last post 2014-03-19 16:50:22
by Riven
KryoNet: TCP and UDP client/server NIO library Nate 19 13985 Last post 2012-10-06 18:45:00
by OttoMeier
Many many different things. Here is the example. m77 19 5775 Last post 2008-05-22 17:43:19
by g666
Common xml dialog format for RPGs ? abies 19 7413 Last post 2004-04-10 13:54:32
by abies
Image and sound encryption TheAnalogKid 19 4588 Last post 2005-06-14 14:35:58
by Markus_Persson
Simplified Advanced Collision Detection (SAT)(v2.1) (updated 8/4/2011) namrog84 19 15397 Last post 2012-03-07 16:07:37
by Roquen
"BufferWriter" blahblahblahh 20 8076 Last post 2004-08-25 06:29:57
by Mark Thornton
VecMath (fast?) replacement shawnkendall 20 7126 Last post 2004-01-06 17:14:49
by NexusOne
Locking-List, a new Data Structure designed for video games. CodeBunny 20 9784 Last post 2011-10-05 23:00:35
by Eli Delventhal
Awesome collision detection algorithem CyanPrime 20 5545 Last post 2010-11-25 08:45:14
by OverKill
Bare-Bones Intro to Textures & Programmable Pipeline davedes 20 6639 Last post 2012-11-10 21:33:57
by matheus23
2D normal maps Nate 20 11227 Last post 2013-11-03 14:05:58
by pitbuller
Files on your harddrive can be mapped and passed directly into textures/buffers theagentd 20 6115 Last post 2015-02-05 23:15:39
by basil_
Java 3D Games Programming Chapters online Andrew Davison 21 13149 Last post 2009-08-20 00:09:10
by SwampChicken
Pure Java PNG loader, with efficient & clear code... DzzD 21 8481 Last post 2010-03-01 06:24:43
by DzzD
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2016-08-08 05:55:21

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