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Color object Spacebeans 16 6617 Last post 2014-06-14 10:52:39
by Roquen
Hybrid Input Abstraction Layer (Hial) William Denniss 16 4453 Last post 2004-12-15 22:08:18
by William Denniss
Local network peer discovery ryanm 16 7209 Last post 2009-11-01 11:33:37
by Mr. Gol
Pew Pew Pew! Sound synthesis ryanm 16 13984 Last post 2010-08-20 17:00:04
by ryanm
3DzzD MathX class Accurate and Fast cos/sin DzzD 16 8186 Last post 2007-11-08 18:02:18
by DzzD
Loaders for Jogl, Lwjgl, Xith3d and Java3d? Bombadil 16 13028 Last post 2006-05-29 13:14:19
by bahuman
Dungeon Generation kevglass 16 10445 Last post 2010-11-28 23:26:47
by kevglass
TrieHard - A Trie implementation! ClickerMonkey 16 15372 Last post 2013-11-15 18:40:22
by ClickerMonkey
Rendering tiles fast (isometric too) theagentd 16 24547 Last post 2012-10-09 22:56:08
by theagentd
Apollo Entity Framework appel 16 7745 Last post 2012-08-06 20:11:43
by appel
Boolean BitFlags DrHalfway 16 6629 Last post 2012-11-14 16:31:43
by Roquen
UIs in libgdx via scene2d.ui Nate 16 21951 Last post 2012-07-30 22:18:19
by Nate
Power of 2 Converter pploco1996 17 7954 Last post 2013-08-11 16:39:06
by pploco1996
Sleep based timer hack Jeff 17 10319 Last post 2002-12-05 15:36:43
by MGodehardt
Scar: Simple Java-based build system Nate 18 8960 Last post 2010-10-05 21:05:50
by Nate
[Help] Unlimited terrain deadteck 18 7968 Last post 2012-05-29 09:17:02
by princec
learning how to create chessboard in java Bilal 18 15016 Last post 2006-12-20 16:28:49
by Bilal
Atmospheric Scattering bjgil2 18 11383 Last post 2013-06-24 05:17:50
by Ben Jiminy
Fast Trig on the x86 Jeff 18 6815 Last post 2005-12-11 22:53:50
by chaosdeathfish
Box2DSprite: easily draw Sprites on Box2D Bodies and Fixtures dermetfan 18 18345 Last post 2013-09-14 01:12:22
by dermetfan
[Open Source]Terrain Generator - Development Halted orogamo 19 11935 Last post 2012-10-17 11:02:07
by orogamo
Common xml dialog format for RPGs ? abies 19 8860 Last post 2004-04-10 13:54:32
by abies
Many many different things. Here is the example. m77 19 6193 Last post 2008-05-22 17:43:19
by g666
The perfect solution to handling circle and rectangle collisions ClickerMonkey 19 18464 Last post 2013-09-17 18:12:32
by ClickerMonkey
Image and sound encryption TheAnalogKid 19 5132 Last post 2005-06-14 14:35:58
by Markus_Persson
KryoNet: TCP and UDP client/server NIO library Nate 19 16077 Last post 2012-10-06 18:45:00
by OttoMeier
Green Threads Nate 19 17762 Last post 2014-03-19 16:50:22
by Riven
Simplified Advanced Collision Detection (SAT)(v2.1) (updated 8/4/2011) namrog84 19 17667 Last post 2012-03-07 16:07:37
by Roquen
Locking-List, a new Data Structure designed for video games. CodeBunny 20 11765 Last post 2011-10-05 23:00:35
by Eli Delventhal
Files on your harddrive can be mapped and passed directly into textures/buffers theagentd 20 8629 Last post 2015-02-05 23:15:39
by basil_
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List of Learning Resources
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2017-03-13 14:05:44

List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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SF/X Libraries
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