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Java assert? trollwarrior1 3 1209 Last post 2015-10-12 20:25:22
by Kami
(another) Simple QuadTree implementation that doesn't use any rectangle classes chrislo27 4 2351 Last post 2015-10-11 13:28:15
by KaiHH
Recording audio from microphone and saving to file DarkCart 2 1163 Last post 2015-10-08 22:44:31
by DarkCart
TreeML parser ags1 6 3599 Last post 2015-09-30 11:18:42
by P0jahn
OpenSimplexNoise - Looping noise Ecumene 0 1569 Last post 2015-09-30 01:51:19
by Ecumene
Java8: Hex game library rfrerich 0 1990 Last post 2015-09-11 19:20:56
by rfrerich
embedding javaFX inside opengl deepthought 12 7106 Last post 2015-09-07 02:59:01
by deepthought
text class - centered shadowed text with multiple colors and fonts per line jgardner 0 700 Last post 2015-08-31 15:36:36
by jgardner
Phase Modulation for Synthesizers philfrei 15 11563 Last post 2015-08-04 12:31:54
by nsigma
Extremely Fast atan2 « 1 2 » mooman219 37 10067 Last post 2015-08-02 22:54:33
by Riven
Vorbis Support - Combining JOrbis, VorbisSPI and Tritonus-Share Trilarion 0 1817 Last post 2015-07-18 19:17:28
by Trilarion
implementing an inaccessible class and calling illegal methods. basil_ 10 7106 Last post 2015-07-07 09:19:39
by KaiHH
Multi Player Sandbox RPG [video & source] minigame 2 82463 Last post 2015-05-30 03:51:50
by Linksbrawler
a simple and efficient Java QuadTree implementation alwex 0 1521 Last post 2015-05-29 09:42:01
by alwex
A convenient method that tells you if a rectangle is intersecting a line Computerology 7 2386 Last post 2015-05-22 14:12:18
by Roquen
Possible spline substitute: Sigmoid function BurntPizza 5 11780 Last post 2015-04-07 14:13:57
by basil_
Curve fitting ags1 9 5165 Last post 2015-04-02 10:52:42
by ags1
Super Simple Name Generator! MrPork 8 12678 Last post 2015-03-22 04:11:14
by BurntPizza
Grab a float from 0 to 1 based on millisecond time chrislo27 1 2184 Last post 2015-03-19 01:07:19
by BurntPizza
StraightEdge, some questions on use... Jamz 2 3014 Last post 2015-03-17 20:31:48
by Jamz
Frame Time Manager Ecumene 4 3591 Last post 2015-03-11 00:39:31
by BurntPizza
3D Stereogram Islidius 1 4285 Last post 2015-03-02 22:38:58
by basil_
antialiased texels for nearest-filter type textures. basil_ 3 2965 Last post 2015-02-28 23:12:01
by basil_
Lightning Effect Code Phased 4 72682 Last post 2015-02-11 15:33:03
by Cero
Files on your harddrive can be mapped and passed directly into textures/buffers theagentd 20 8666 Last post 2015-02-05 23:15:39
by basil_
scene2d-ui FileChooser dialog olli-pekka 0 5224 Last post 2015-01-29 07:07:18
by olli-pekka
Simple Game Updater CopyableCougar4 0 2410 Last post 2015-01-27 00:39:09
by CopyableCougar4
Console based slot machine Archive 0 1756 Last post 2015-01-25 01:27:15
by Archive
Source Engine MDL code deepthought 0 856 Last post 2015-01-19 17:27:35
by deepthought
An easy way to count up at a constant (frame-independant) rate. Computerology 7 3356 Last post 2015-01-19 03:00:36
by Computerology
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List of Learning Resources
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List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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2017-03-02 08:44:05

SF/X Libraries
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2017-03-02 06:38:56

SF/X Libraries
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SF/X Libraries
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