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text class - centered shadowed text with multiple colors and fonts per line jgardner 0 525 Last post 2015-08-31 15:36:36
by jgardner
Phase Modulation for Synthesizers philfrei 15 6867 Last post 2015-08-04 12:31:54
by nsigma
Extremely Fast atan2 « 1 2 » mooman219 37 7310 Last post 2015-08-02 22:54:33
by Riven
Vorbis Support - Combining JOrbis, VorbisSPI and Tritonus-Share Trilarion 0 1003 Last post 2015-07-18 19:17:28
by Trilarion
implementing an inaccessible class and calling illegal methods. basil_ 10 3755 Last post 2015-07-07 09:19:39
by KaiHH
Multi Player Sandbox RPG [video & source] minigame 2 38048 Last post 2015-05-30 03:51:50
by Linksbrawler
a simple and efficient Java QuadTree implementation alwex 0 1130 Last post 2015-05-29 09:42:01
by alwex
A convenient method that tells you if a rectangle is intersecting a line Computerology 7 1965 Last post 2015-05-22 14:12:18
by Roquen
Possible spline substitute: Sigmoid function BurntPizza 5 7110 Last post 2015-04-07 14:13:57
by basil_
Curve fitting ags1 9 3825 Last post 2015-04-02 10:52:42
by ags1
Super Simple Name Generator! MrPork 8 6788 Last post 2015-03-22 04:11:14
by BurntPizza
Grab a float from 0 to 1 based on millisecond time chrislo27 1 1482 Last post 2015-03-19 01:07:19
by BurntPizza
StraightEdge, some questions on use... Jamz 2 2062 Last post 2015-03-17 20:31:48
by Jamz
Frame Time Manager Ecumene 4 2373 Last post 2015-03-11 00:39:31
by BurntPizza
3D Stereogram Islidius 1 2631 Last post 2015-03-02 22:38:58
by basil_
antialiased texels for nearest-filter type textures. basil_ 3 2216 Last post 2015-02-28 23:12:01
by basil_
Lightning Effect Code Phased 4 38654 Last post 2015-02-11 15:33:03
by Cero
Files on your harddrive can be mapped and passed directly into textures/buffers theagentd 20 6141 Last post 2015-02-05 23:15:39
by basil_
scene2d-ui FileChooser dialog olli-pekka 0 3409 Last post 2015-01-29 07:07:18
by olli-pekka
Simple Game Updater CopyableCougar4 0 1619 Last post 2015-01-27 00:39:09
by CopyableCougar4
Console based slot machine Archive 0 1389 Last post 2015-01-25 01:27:15
by Archive
Source Engine MDL code deepthought 0 683 Last post 2015-01-19 17:27:35
by deepthought
An easy way to count up at a constant (frame-independant) rate. Computerology 7 2524 Last post 2015-01-19 03:00:36
by Computerology
Sortable Map CopyableCougar4 2 1238 Last post 2015-01-18 02:05:52
by BurntPizza
yet another .obj loader. basil_ 4 1578 Last post 2015-01-17 23:05:20
by basil_
[glsl] Fast particle generator lcass 0 4280 Last post 2015-01-04 16:26:30
by lcass
[Glsl] Simple, fast bicubic filtering shader function theagentd 2 5197 Last post 2015-01-03 00:35:58
by KudoDEV
2D Easy to use particle engine GreenLantern101 1 4351 Last post 2014-12-27 18:40:05
by BurntPizza
Music events for libgdx olli-pekka 3 4476 Last post 2014-12-23 20:59:23
by olli-pekka
Found Really Good Example Off How To Create Vector2! VIrtueeL 9 2942 Last post 2014-12-22 02:26:01
by nerb
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Rendering resources
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2016-08-08 05:55:21

Rendering resources
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2016-08-08 05:52:42

Rendering resources
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2016-08-08 05:50:38

Rendering resources
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2016-08-08 05:49:53

Rendering resources
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Making a Dynamic Plugin System
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Java Data structures
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