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Adding/Removing group from a stage is causing stutter lag? Shane75776 1 10508 Last post 2013-11-21 01:01:54
by DemonWasp
Impossible race condition between threads? « 1 2 3 » theagentd 67 29353 Last post 2013-11-05 12:12:29
by nsigma
Fastest way to render 2D tiles Doubstract 17 7825 Last post 2013-11-04 18:09:06
by pitbuller
Making a new list with new objects every single frame Mads 3 2418 Last post 2013-11-03 12:52:21
by alexis.pautrot
Loading all images at once, or as-needed vbrain 4 1760 Last post 2013-11-01 20:03:13
by Elusivehawk
Concurency in 3d engine. lukasz1985 22 23790 Last post 2013-10-23 20:15:44
by Roquen
Super efficient bufferedimage renderer lcass 1 1411 Last post 2013-10-23 17:12:07
by tyeeeee1
Can somebody explain this loop? Dane 7 5692 Last post 2013-10-23 02:44:44
by philfrei
Allocation during rendering loop Grimmov 2 2352 Last post 2013-10-16 17:10:26
by philfrei
StateBasedGame taking 20% cpu? GhostID 2 3530 Last post 2013-10-14 14:42:00
by Riven
Does this cause lack of Performance? Andre Lopes 21 7349 Last post 2013-10-13 02:06:22
by philfrei
Drawing only one quad (what to use?) RobinB 7 3274 Last post 2013-09-02 22:42:36
by RobinB
+ Android = soo much 10fps(Solved) namrog84 2 6068 Last post 2013-08-21 13:52:11
by davedes
Java faster than C++ now? phu004 20 11019 Last post 2013-08-16 22:31:30
by gouessej
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 24852 Last post 2013-08-07 19:27:21
by Roquen
Why is static not used? wessles 12 8000 Last post 2013-07-25 18:38:41
by erikd
What makes Java2D slow and Lwjgl fast? Zabot 8 6249 Last post 2013-07-24 18:38:50
by gouessej
Are Ternary Operations optimized at compile time? Oskuro 11 5428 Last post 2013-07-15 18:21:09
by gimbal
rendering performance jobiho 4 11883 Last post 2013-06-28 14:03:42
by davedes
Random JVM crashes (no JNI) --- wrong subforum... remove Jesse_Attard 0 3481 Last post 2013-06-18 20:04:09
by Jesse_Attard
repaint vs custom draw method performance in ms jh62 4 3348 Last post 2013-06-15 04:41:40
by jh62
Are Sin/Cos lookup tables still relevant today with regards to performance? heisenbergman 27 17896 Last post 2013-06-12 13:18:17
by Roquen
Java System System.currentTimeMillis(); error DQQAYME 7 5824 Last post 2013-06-06 13:08:47
by gimbal
How right doing this is? Quarry 0 1783 Last post 2013-05-30 19:33:37
by Quarry
Does it make sense to store pixel in 3 separate channels during rendering? phu004 7 2389 Last post 2013-05-30 19:23:16
by philfrei
Issues with drawing 2D generated terrain efficiently Silver 12 5097 Last post 2013-05-30 10:12:16
by Silver
Anyone else here get a major kick out of refactoring and optimizing regularly? heisenbergman 22 7225 Last post 2013-05-21 22:54:15
by xsvenson
How to do object pooling right? « 1 2 » Varkas 30 12268 Last post 2013-05-21 14:21:45
by Riven
Speeding up Minecraft? « 1 2 » sci4me 39 17114 Last post 2013-05-21 02:14:25
by Z-Man
FPS problems in Lwjgl trollwarrior1 16 5821 Last post 2013-05-20 15:48:54
by trollwarrior1
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List of Learning Resources
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2017-03-13 14:05:44

List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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