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Improving draw performance for constantly changing image EdTorbett 25 23792 Last post 2014-02-12 14:26:14
by CommanderKeith
Android - fastest way to fill a [Byte|Float|Int]Buffer Orangy Tang 12 15356 Last post 2014-02-04 19:22:38
by Nate
Loading a large map in server osmarjunior 14 27327 Last post 2014-01-21 22:26:28
by Genius Coder
Basic Java code optimisation oysterman 29 31706 Last post 2014-01-21 13:34:49
by hwinwuzhere
performance testing. trollwarrior1 10 10279 Last post 2014-01-18 11:31:11
by UtilityFrog
Software "history" storing methods. trollwarrior1 5 35531 Last post 2013-12-14 07:44:13
by UtilityFrog
Which is faster? :P trollwarrior1 28 11410 Last post 2013-12-05 14:29:11
by delt0r
Large resolution performance boosting lcass 8 5450 Last post 2013-12-02 09:04:58
by delt0r
Occlusion Culling StumpyStrust 19 23965 Last post 2013-11-24 14:44:50
by lcass
Which method of drawing a line is faster? lcass 5 3264 Last post 2013-11-24 14:27:46
by Icecore
what is faster? Rakiayn 11 7172 Last post 2013-11-22 22:28:33
by Rakiayn
Adding/Removing group from a stage is causing stutter lag? Shane75776 1 12295 Last post 2013-11-21 01:01:54
by DemonWasp
Impossible race condition between threads? « 1 2 3 » theagentd 67 43803 Last post 2013-11-05 12:12:29
by nsigma
Fastest way to render 2D tiles Doubstract 17 10794 Last post 2013-11-04 18:09:06
by pitbuller
Making a new list with new objects every single frame Mads 3 2982 Last post 2013-11-03 12:52:21
by alexis.pautrot
Loading all images at once, or as-needed vbrain 4 2361 Last post 2013-11-01 20:03:13
by Elusivehawk
Concurency in 3d engine. lukasz1985 22 30934 Last post 2013-10-23 20:15:44
by Roquen
Super efficient bufferedimage renderer lcass 1 1794 Last post 2013-10-23 17:12:07
by tyeeeee1
Can somebody explain this loop? Dane 7 7165 Last post 2013-10-23 02:44:44
by philfrei
Allocation during rendering loop Grimmov 2 2940 Last post 2013-10-16 17:10:26
by philfrei
StateBasedGame taking 20% cpu? GhostID 2 4385 Last post 2013-10-14 14:42:00
by Riven
Does this cause lack of Performance? Andre Lopes 21 11145 Last post 2013-10-13 02:06:22
by philfrei
Drawing only one quad (what to use?) RobinB 7 4297 Last post 2013-09-02 22:42:36
by RobinB
+ Android = soo much 10fps(Solved) namrog84 2 7375 Last post 2013-08-21 13:52:11
by davedes
Java faster than C++ now? phu004 20 15015 Last post 2013-08-16 22:31:30
by gouessej
Optimizing a QuadTree for enormous maps « 1 2 » cartel 33 37105 Last post 2013-08-07 19:27:21
by Roquen
Why is static not used? wessles 11 10349 Last post 2013-07-25 18:38:41
by erikd
What makes Java2D slow and Lwjgl fast? Zabot 8 7872 Last post 2013-07-24 18:38:50
by gouessej
Are Ternary Operations optimized at compile time? Oskuro 11 7452 Last post 2013-07-15 18:21:09
by gimbal
rendering performance jobiho 4 13572 Last post 2013-06-28 14:03:42
by davedes
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Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45
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