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New C1 in Mustang b59 « 1 2 » Azeem Jiva 41 13989 Last post 2006-02-10 09:38:57
by HamsterofDeath
A poor man's struct (err, MappedObject) « 1 2 » Riven 41 11373 Last post 2006-03-29 10:36:00
by HamsterofDeath
Escape Analysis? « 1 2 » ewjordan 41 13699 Last post 2009-02-16 00:56:32
by Mr_Light
Engine Test For Optimization Please! « 1 2 » elias4444 43 8093 Last post 2010-01-29 01:11:07
by elias4444
implementation of "instanceof" « 1 2 » emzic 43 14796 Last post 2008-09-29 02:25:23
by Eli Delventhal
Fully utilising Multi cores/Multi cpus? « 1 2 » moogie 45 10752 Last post 2007-12-17 11:38:08
by moogie
Sprites! « 1 2 » princec 45 13336 Last post 2010-08-09 20:22:06
by Riven
A need for const? « 1 2 » Orangy Tang 46 7490 Last post 2003-08-15 17:37:45
by cfmdobbie
Render/Update Threads « 1 2 » sophka 47 7101 Last post 2005-01-13 19:57:56
by Raghar
Enhanced loop in Tiger « 1 2 » altair 48 7912 Last post 2004-03-25 13:34:09
by morbo
Swing faster than AWT?? Zhuh? « 1 2 » Captain-Goatse 48 8414 Last post 2003-01-20 17:31:51
by Abuse
Yet another speed comparison,weird server results « 1 2 » erikd 48 6811 Last post 2004-07-18 20:16:05
by swpalmer
GC Bomb - CMS GC starves high priority system threads « 1 2 » swpalmer 48 19629 Last post 2008-03-26 10:36:14
by princec
Java 1.5 pauses my PC for some seconds regularly « 1 2 » Bombadil 49 9225 Last post 2005-12-05 09:59:37
by Bombadil
Quadtree for moving objects « 1 2 » Phear 49 18838 Last post 2009-11-06 20:12:24
by Jono
Yet another particle engine update! « 1 2 » theagentd 50 9390 Last post 2013-01-12 12:54:31
by Roquen
Fantastic Map specializations and GC reduction « 1 2 » Grom 52 14099 Last post 2002-11-25 18:41:35
by rreyelts
GC Lag Question « 1 2 » CommanderKeith 52 11680 Last post 2006-05-13 16:36:57
by princec
Performance Myths « 1 2 » swpalmer 56 10949 Last post 2003-09-08 06:14:12
by erikd
minimizing garbage collection « 1 2 » emzic 57 16323 Last post 2008-02-17 15:29:24
by bienator
The Gloves Are Off « 1 2 3 » princec 63 11340 Last post 2004-02-13 21:09:20
by campbell
Java IS Slow! « 1 2 3 » rreyelts 66 11646 Last post 2004-01-18 20:33:29
by Jeff
Impossible race condition between threads? « 1 2 3 » theagentd 67 10787 Last post 2013-11-05 12:12:29
by nsigma
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 14593 Last post 2005-11-03 12:54:21
by sheet
Review my thread pattern? « 1 2 3 » Conner_ 70 9654 Last post 2011-09-19 02:06:09
by ra4king
Immediate mode rendering is dead « 1 2 3 » princec 82 24602 Last post 2010-09-06 21:42:58
by gouessej
Programming to the cache « 1 2 3 » ewjordan 89 22984 Last post 2008-09-26 15:20:36
by Riven
floating performance « 1 2 3 4 » Raghar 90 14426 Last post 2005-05-12 23:08:31
by zingbat
New VM performance improvements « 1 2 3 4 » Azeem Jiva 91 15572 Last post 2005-02-05 23:25:39
by mumart
So for the first time in a few years I tried AWT « 1 2 3 4 » princec 92 14294 Last post 2004-02-23 20:26:32
by erikd
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2D Dynamic Lighting
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How do I start Java Game Development?
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Resources for WIP games
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Understanding relations between setOrigin, setScale and setPosition in libGdx
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Definite guide to supporting multiple device resolutions on Android (2014)
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