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Combine two ArrayList(s), omit duplicates Sanxion 3 10346 Last post 2003-02-01 08:07:24
by opinali
Graphics in seperate thread? Ciaran54 13 10396 Last post 2012-01-05 12:42:29
by Ciaran54
Will be escape analysis based optimizations integrated into Mustang? Linuxhippy 29 10452 Last post 2006-01-21 16:29:33
by HamsterofDeath
SSE / SSE2 - Simd wrapper Riven 21 10473 Last post 2006-02-12 18:40:53
by AndersDahlberg
threading vagaries « 1 2 » princec 30 10481 Last post 2011-11-24 06:12:48
by theagentd
Parallel insertion sort for almost sorted data sets theagentd 19 10494 Last post 2014-05-05 18:28:29
by theagentd
How do you handle an indexed VBO with multiple texture coordinates per vertex? elias4444 16 10509 Last post 2010-01-27 16:00:02
by elias4444
GC problem with HashMap put() and clear() CommanderKeith 15 10578 Last post 2009-10-21 13:47:15
by CommanderKeith
Graphics2D.drawImage() is my bottleneck Malohkan 28 10716 Last post 2004-07-20 13:21:28
by Malohkan
Koloboke - High Performance Collections Library actual 1 10739 Last post 2014-11-03 19:03:26
by BurntPizza
rendering performance jobiho 4 10764 Last post 2013-06-28 14:03:42
by davedes
How to do object pooling right? « 1 2 » Varkas 30 10821 Last post 2013-05-21 14:21:45
by Riven
clearing or make new array? « 1 2 » Rakiayn 30 10826 Last post 2014-06-02 03:06:24
by shadders
Fastest way to set every pixel? dime 10 10847 Last post 2010-09-30 00:12:07
by moogie
Object creation vs. an if statment « 1 2 » Z-Man 32 10859 Last post 2011-09-09 21:38:18
by Eli Delventhal
Can someone explain what is going on with this square rooting? danieldean 8 10895 Last post 2014-07-24 07:59:55
by Roquen
Fastest Way to Load an Image? kappa 18 10904 Last post 2007-06-06 16:01:09
by broumbroum
Pathfinding for tons of creatures Exonto 25 11036 Last post 2015-10-15 23:47:15
by Exonto
Macro / Inlineable « 1 2 » cborders 32 11144 Last post 2005-09-13 00:01:03
by swpalmer
Immutable Vectors and Performance ShannonSmith 28 11171 Last post 2011-05-13 21:15:42
by Eli Delventhal
Enhanced loop in Tiger « 1 2 » altair 48 11204 Last post 2004-03-25 13:34:09
by morbo
Swing faster than AWT?? Zhuh? « 1 2 » Captain-Goatse 48 11241 Last post 2003-01-20 17:31:51
by Abuse
how to detect occasional stuttering « 1 2 » emzic 33 11348 Last post 2008-01-19 15:02:25
by Linuxhippy
Vector looping retrosoft 26 11440 Last post 2002-12-13 18:23:52
by cknoll
Java 6-what we really got? « 1 2 » SluX 34 11461 Last post 2007-01-03 10:06:13
by Linuxhippy
Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 11616 Last post 2012-11-20 19:21:04
by theagentd
Is there a logical reason to stuff 2D array data into one? « 1 2 » Rayvolution 39 11621 Last post 2014-05-08 08:16:12
by princec
A need for const? « 1 2 » Orangy Tang 46 11621 Last post 2003-08-15 17:37:45
by cfmdobbie
FPS drop when screen recording a libGDX developed game Perishtronic Studios 8 11652 Last post 2015-02-15 12:23:32
by Cero
Tiny object performance overhead Riven 29 11698 Last post 2007-04-30 12:16:55
by t_larkworthy
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List of Learning Resources
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SF/X Libraries
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