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Capped framerate and "getting" FPS Shazer2 2 3649 Last post 2012-01-21 22:25:22
by ra4king
Can someone explain what is going on with this square rooting? danieldean 8 10847 Last post 2014-07-24 07:59:55
by Roquen
Can somebody explain this loop? Dane 7 5058 Last post 2013-10-23 02:44:44
by philfrei
Can I draw thousands of sprites with good performance? niklasa99 3 3525 Last post 2011-04-11 15:29:00
by niklasa99
Can AWT possibly GET any slower?! NexusOne 5 1942 Last post 2003-12-25 15:35:22
by NexusOne
can anyone recommend a good profiler? emzic 14 6733 Last post 2007-06-24 12:55:18
by Orangy Tang
calling methods using reflection thijs 11 3484 Last post 2006-01-30 14:33:54
by V
Calculating the FPS on a simple game rbervini 8 3453 Last post 2005-05-10 09:43:25
by luisoft
Calculating pairs in an octree lhkbob 15 6987 Last post 2010-09-09 06:15:38
by Roquen
Caches and guaranteed-order Hashtables etc - the e blahblahblahh 1 2006 Last post 2002-12-13 16:41:22
by leknor
Cache locality and LibStruct - fixing Java's horrible memory layout theagentd 26 9318 Last post 2014-05-28 13:17:56
by Riven
C/C++, Python, C#, Java benchs. Results surprising xbrain 13 3690 Last post 2004-01-10 15:48:24
by Mark Thornton
C-like contiguous arrays reza_rob2 13 3553 Last post 2004-05-12 07:48:54
by princec
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 5413 Last post 2008-05-29 20:02:47
by Marvin Fröhlich
bufferedImage > MemoryImageSource? phu004 1 3400 Last post 2007-02-20 06:54:14
by thijs
Break 60 fps limiter Cero 1 4287 Last post 2008-08-02 10:37:23
by Abuse
Bounded GC swpalmer 5 2294 Last post 2003-07-08 21:50:51
by Abuse
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 21053 Last post 2005-11-03 12:54:21
by sheet
Bottleneck Drawing Large Image Tetragrammaton 14 6901 Last post 2008-05-30 16:27:53
by trembovetski
Bitboard for othello recosfero 8 5478 Last post 2011-01-06 23:23:08
by philfrei
Bit Twiddle & Branch Removal Roquen 11 4232 Last post 2009-10-27 22:52:52
by Jono
Bit level IO optimization moogie 4 1819 Last post 2005-02-10 20:00:59
by moogie
Bit Bashing Fun ShannonSmith 4 2543 Last post 2010-12-08 09:55:22
by Jono
big performence drop after switching to time corrected movement No_Germs 17 6386 Last post 2005-09-09 17:05:37
by Raghar
Beware of anti-optimizations Roquen 13 8908 Last post 2012-05-03 14:48:19
by Roquen
Better ways to classify than a bunch of lists? Eli Delventhal 2 1783 Last post 2009-10-30 17:44:06
by Eli Delventhal
Better way of doing this? tgmg 3 1862 Last post 2009-03-08 01:59:39
by DzzD
Best way to go about many objects checking array for data? shadowstryker 14 8889 Last post 2014-09-22 05:42:38
by Riven
Best thing to do with dead entities during game? K.I.L.E.R 14 3373 Last post 2005-02-20 20:31:05
by Malohkan
Best system for drawing ints to screen? bh94704 7 2311 Last post 2004-02-04 15:12:58
by ChrisRijk
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