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Android threading vagaries « 1 2 » princec 30 4500 Last post 2011-11-24 07:12:48
by theagentd
Android - fastest way to fill a [Byte|Float|Int]Buffer Orangy Tang 12 2133 Last post 2014-02-04 20:22:38
by Nate
And yet another program test Raghar 10 2935 Last post 2005-07-22 18:58:23
by Pepez
An important difference twixt server and client VM princec 16 3445 Last post 2003-10-28 08:40:25
by princec
An efficient discrete step timing loop. « 1 2 » Markus_Persson 36 7100 Last post 2003-11-21 06:25:57
by Markus_Persson
Amazing java.lang.math performance shawnkendall 16 3975 Last post 2003-09-19 03:52:32
by shawnkendall
Alternatives for instanceof darkprophet 23 6700 Last post 2004-11-14 16:31:41
by abies
Alpha max plus Beta min StumpyStrust 6 1408 Last post 2012-10-25 22:32:23
by Nate
Alpha Composite Coinerson 6 2212 Last post 2007-02-20 21:06:00
by Coinerson
Allocation during rendering loop Grimmov 2 699 Last post 2013-10-16 19:10:26
by philfrei
AffineTransform with openGL Pipeline slower than without quietschie 8 2058 Last post 2012-02-02 23:39:28
by gouessej
Active AND Passive Rendering? JPanel Kappers 3 2432 Last post 2011-09-03 23:40:21
by ra4king
Accelerating images through BufferStrategy The 11th plague of Egypt 29 8045 Last post 2012-01-10 11:38:37
by gimbal
Accelerated Image with Transparency.BITMASK on Linux cghislai 12 4575 Last post 2009-01-03 21:42:28
by Abuse
A* Pathfinder tutorial Woz 7 2993 Last post 2003-05-06 11:00:39
by Woz
A* princec 25 5660 Last post 2010-01-27 13:12:18
by princec
A weird fps tale whereisthemoney 7 1943 Last post 2003-10-09 15:58:43
by gregorypierce
A ton of primitive types created at runtime Mike 4 1476 Last post 2011-06-03 08:27:41
by Mike
A poor man's struct (err, MappedObject) « 1 2 » Riven 41 10375 Last post 2006-03-29 12:36:00
by HamsterofDeath
A particle buffer implementation theagentd 12 3288 Last post 2011-11-24 06:05:13
by theagentd
A need for const? « 1 2 » Orangy Tang 46 6521 Last post 2003-08-15 19:37:45
by cfmdobbie
a general approach for nio buffer pooling gouessej 8 3492 Last post 2012-02-24 22:11:42
by gouessej
A damn good performance improvement K.I.L.E.R 8 2255 Last post 2004-10-08 14:47:14
by Herkules
3D Polygon Rendering? jetherit 3 3183 Last post 2009-05-02 05:31:35
by SimonH
3D Interface Based System z.e.r.o 15 3056 Last post 2004-10-25 11:27:53
by phazer
2D Game - Problems with Images (Memory & CPU) Schnagga 11 4861 Last post 2008-05-09 14:48:26
by JAW
2D Drawing Dane 16 3296 Last post 2013-02-25 04:05:29
by Dane
256 Math library is done. Raghar 7 2427 Last post 2005-09-30 00:52:26
by Raghar
20 FPS only to draw 600 textured quad??? gouessej 18 4847 Last post 2007-11-10 04:12:42
by phu004
100% CPU Usage!!!!!!! Javaisthefuture 18 5558 Last post 2007-12-02 22:10:44
by Javaisthefuture
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Add your game by posting it in the WIP section,
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xsi3rr4x (56 views)
2014-04-15 18:08:23

BurntPizza (54 views)
2014-04-15 03:46:01

UprightPath (67 views)
2014-04-14 17:39:50

UprightPath (50 views)
2014-04-14 17:35:47

Porlus (67 views)
2014-04-14 15:48:38

tom_mai78101 (91 views)
2014-04-10 04:04:31

BurntPizza (152 views)
2014-04-08 23:06:04

tom_mai78101 (248 views)
2014-04-05 13:34:39

trollwarrior1 (205 views)
2014-04-04 12:06:45

CJLetsGame (212 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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