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Android. . . drawing outside the bounds of a canvas ~Spaceaholic 7 4184 Last post 2011-10-17 19:58:22
by Riven
Android threading vagaries « 1 2 » princec 30 4510 Last post 2011-11-24 07:12:48
by theagentd
Android - fastest way to fill a [Byte|Float|Int]Buffer Orangy Tang 12 2140 Last post 2014-02-04 20:22:38
by Nate
And yet another program test Raghar 10 2937 Last post 2005-07-22 18:58:23
by Pepez
An important difference twixt server and client VM princec 16 3447 Last post 2003-10-28 08:40:25
by princec
An efficient discrete step timing loop. « 1 2 » Markus_Persson 36 7104 Last post 2003-11-21 06:25:57
by Markus_Persson
Amazing java.lang.math performance shawnkendall 16 3977 Last post 2003-09-19 03:52:32
by shawnkendall
Alternatives for instanceof darkprophet 23 6703 Last post 2004-11-14 16:31:41
by abies
Alpha max plus Beta min StumpyStrust 6 1415 Last post 2012-10-25 22:32:23
by Nate
Alpha Composite Coinerson 6 2213 Last post 2007-02-20 21:06:00
by Coinerson
Allocation during rendering loop Grimmov 2 700 Last post 2013-10-16 19:10:26
by philfrei
AffineTransform with openGL Pipeline slower than without quietschie 8 2059 Last post 2012-02-02 23:39:28
by gouessej
Active AND Passive Rendering? JPanel Kappers 3 2434 Last post 2011-09-03 23:40:21
by ra4king
Accelerating images through BufferStrategy The 11th plague of Egypt 29 8065 Last post 2012-01-10 11:38:37
by gimbal
Accelerated Image with Transparency.BITMASK on Linux cghislai 12 4579 Last post 2009-01-03 21:42:28
by Abuse
A* Pathfinder tutorial Woz 7 2994 Last post 2003-05-06 11:00:39
by Woz
A* princec 25 5668 Last post 2010-01-27 13:12:18
by princec
A weird fps tale whereisthemoney 7 1944 Last post 2003-10-09 15:58:43
by gregorypierce
A ton of primitive types created at runtime Mike 4 1476 Last post 2011-06-03 08:27:41
by Mike
A poor man's struct (err, MappedObject) « 1 2 » Riven 41 10385 Last post 2006-03-29 12:36:00
by HamsterofDeath
A particle buffer implementation theagentd 12 3289 Last post 2011-11-24 06:05:13
by theagentd
A need for const? « 1 2 » Orangy Tang 46 6530 Last post 2003-08-15 19:37:45
by cfmdobbie
a general approach for nio buffer pooling gouessej 8 3499 Last post 2012-02-24 22:11:42
by gouessej
A damn good performance improvement K.I.L.E.R 8 2257 Last post 2004-10-08 14:47:14
by Herkules
3D Polygon Rendering? jetherit 3 3185 Last post 2009-05-02 05:31:35
by SimonH
3D Interface Based System z.e.r.o 15 3061 Last post 2004-10-25 11:27:53
by phazer
2D Game - Problems with Images (Memory & CPU) Schnagga 11 4864 Last post 2008-05-09 14:48:26
by JAW
2D Drawing Dane 16 3312 Last post 2013-02-25 04:05:29
by Dane
256 Math library is done. Raghar 7 2428 Last post 2005-09-30 00:52:26
by Raghar
20 FPS only to draw 600 textured quad??? gouessej 18 4850 Last post 2007-11-10 04:12:42
by phu004
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Add your game by posting it in the WIP section,
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xsi3rr4x (72 views)
2014-04-15 18:08:23

BurntPizza (68 views)
2014-04-15 03:46:01

UprightPath (79 views)
2014-04-14 17:39:50

UprightPath (65 views)
2014-04-14 17:35:47

Porlus (80 views)
2014-04-14 15:48:38

tom_mai78101 (104 views)
2014-04-10 04:04:31

BurntPizza (164 views)
2014-04-08 23:06:04

tom_mai78101 (260 views)
2014-04-05 13:34:39

trollwarrior1 (210 views)
2014-04-04 12:06:45

CJLetsGame (220 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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