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micro optimizations « 1 2 » leknor 32 10590 Last post 2002-12-13 16:29:54
by swpalmer
An efficient discrete step timing loop. « 1 2 » Markus_Persson 36 10395 Last post 2003-11-21 05:25:57
by Markus_Persson
Server and client optimalizations « 1 2 » Raghar 30 10394 Last post 2005-10-18 11:49:09
by Riven
Graphics2D.drawImage() is my bottleneck Malohkan 28 10195 Last post 2004-07-20 13:21:28
by Malohkan
Engine Test For Optimization Please! « 1 2 » elias4444 43 10155 Last post 2010-01-29 01:11:07
by elias4444
High Resolution Timer in Java 1.4.2 aikarele 16 10080 Last post 2003-08-11 13:17:04
by aikarele
Tiny object performance overhead Riven 29 9967 Last post 2007-04-30 12:16:55
by t_larkworthy
Swing faster than AWT?? Zhuh? « 1 2 » Captain-Goatse 48 9944 Last post 2003-01-20 17:31:51
by Abuse
Fastest binary search on 4GB worth of long[] Riven 20 9760 Last post 2016-04-08 21:21:39
by delt0r
Alternatives for instanceof darkprophet 23 9701 Last post 2004-11-14 15:31:41
by abies
Enhanced loop in Tiger « 1 2 » altair 48 9523 Last post 2004-03-25 13:34:09
by morbo
A need for const? « 1 2 » Orangy Tang 46 9511 Last post 2003-08-15 17:37:45
by cfmdobbie
Java 6-what we really got? « 1 2 » SluX 34 9431 Last post 2007-01-03 10:06:13
by Linuxhippy
Riemann JVM Profiler BurntPizza 0 9428 Last post 2014-08-02 17:37:00
by BurntPizza
Combine two ArrayList(s), omit duplicates Sanxion 3 9382 Last post 2003-02-01 08:07:24
by opinali
Macro / Inlineable « 1 2 » cborders 32 9359 Last post 2005-09-13 00:01:03
by swpalmer
how to detect occasional stuttering « 1 2 » emzic 33 9345 Last post 2008-01-19 15:02:25
by Linuxhippy
Fastest way to set every pixel? dime 10 9174 Last post 2010-09-30 00:12:07
by moogie
clearing or make new array? « 1 2 » Rakiayn 30 9164 Last post 2014-06-02 03:06:24
by shadders
Fastest Way to Load an Image? kappa 18 9152 Last post 2007-06-06 16:01:09
by broumbroum
Object creation vs. an if statment « 1 2 » Z-Man 32 9086 Last post 2011-09-09 21:38:18
by Eli Delventhal
How do you handle an indexed VBO with multiple texture coordinates per vertex? elias4444 16 8965 Last post 2010-01-27 16:00:02
by elias4444
Will be escape analysis based optimizations integrated into Mustang? Linuxhippy 29 8959 Last post 2006-01-21 16:29:33
by HamsterofDeath
Immutable Vectors and Performance ShannonSmith 28 8920 Last post 2011-05-13 21:15:42
by Eli Delventhal
Disabling floating point denormals « 1 2 » erikd 37 8824 Last post 2015-08-06 20:45:18
by Roquen
Render/Update Threads « 1 2 » sophka 47 8814 Last post 2005-01-13 19:57:56
by Raghar
Occlusion Culling StumpyStrust 19 8798 Last post 2013-11-24 14:44:50
by lcass
rendering performance jobiho 4 8738 Last post 2013-06-28 14:03:42
by davedes
SSE / SSE2 - Simd wrapper Riven 21 8715 Last post 2006-02-12 18:40:53
by AndersDahlberg
Vector looping retrosoft 26 8645 Last post 2002-12-13 18:23:52
by cknoll
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Website offering 3D Models specifically for games for free
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