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Avoid using objects? jamdr 22 4038 Last post 2005-02-18 17:26:25
by swpalmer
Avoiding extremely slow debugging? LeoMaheo 10 2982 Last post 2007-08-31 00:36:19
by LeoMaheo
avoiding Full GCs emzic 8 3188 Last post 2006-06-22 08:32:48
by funsheep
Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 7083 Last post 2012-11-20 19:21:04
by theagentd
Azureus BitTorrent Client oNyx 1 1331 Last post 2003-11-02 06:21:44
by sma
Bag and ArrayList Testing... Memory Error? coltonoscopy 5 2497 Last post 2012-08-10 21:04:46
by Roquen
Basic Java code optimisation oysterman 29 12107 Last post 2014-01-21 13:34:49
by hwinwuzhere
Benchmark Applet, browse and sort results of others! Hansdampf 18 5026 Last post 2009-04-21 15:39:46
by rreyelts
best 2d engine recommendation for simple animation (frames with layers collage) manuelbarzi 13 4969 Last post 2008-12-19 14:04:41
by manuelbarzi
Best algorithm to sort semi-sorted arrays? moogie 26 6117 Last post 2007-05-08 06:40:04
by Riven
Best motion algorithm zazza991 19 5653 Last post 2012-03-26 22:52:56
by Eli Delventhal
Best O.S. / Hard Drive Size for NIO Server load testing... max_x 2 1529 Last post 2006-06-19 19:47:12
by Jeff
Best system for drawing ints to screen? bh94704 7 1787 Last post 2004-02-04 15:12:58
by ChrisRijk
Best thing to do with dead entities during game? K.I.L.E.R 14 2624 Last post 2005-02-20 20:31:05
by Malohkan
Best way to go about many objects checking array for data? shadowstryker 14 4099 Last post 2014-09-22 05:42:38
by Riven
Better way of doing this? tgmg 3 1568 Last post 2009-03-08 01:59:39
by DzzD
Better ways to classify than a bunch of lists? Eli Delventhal 2 1521 Last post 2009-10-30 17:44:06
by Eli Delventhal
Beware of anti-optimizations Roquen 13 7314 Last post 2012-05-03 14:48:19
by Roquen
big performence drop after switching to time corrected movement No_Germs 17 4249 Last post 2005-09-09 17:05:37
by Raghar
Bit Bashing Fun ShannonSmith 4 2198 Last post 2010-12-08 09:55:22
by Jono
Bit level IO optimization moogie 4 1425 Last post 2005-02-10 20:00:59
by moogie
Bit Twiddle & Branch Removal Roquen 11 3286 Last post 2009-10-27 22:52:52
by Jono
Bitboard for othello recosfero 8 4157 Last post 2011-01-06 23:23:08
by philfrei
Bottleneck Drawing Large Image Tetragrammaton 14 5200 Last post 2008-05-30 16:27:53
by trembovetski
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 15523 Last post 2005-11-03 12:54:21
by sheet
Bounded GC swpalmer 5 1739 Last post 2003-07-08 21:50:51
by Abuse
Break 60 fps limiter Cero 1 3677 Last post 2008-08-02 10:37:23
by Abuse
bufferedImage > MemoryImageSource? phu004 1 2856 Last post 2007-02-20 06:54:14
by thijs
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 4001 Last post 2008-05-29 20:02:47
by Marvin Fröhlich
C-like contiguous arrays reza_rob2 13 2644 Last post 2004-05-12 07:48:54
by princec
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List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
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2D Dynamic Lighting
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