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gurkenlabs and 4 Guests are viewing this board.
Available bytes in InputStream Kefwar 12 2250 Last post 2014-04-27 17:42:06
by Roquen
Avoid using objects? jamdr 22 4137 Last post 2005-02-18 17:26:25
by swpalmer
Avoiding extremely slow debugging? LeoMaheo 10 3030 Last post 2007-08-31 00:36:19
by LeoMaheo
avoiding Full GCs emzic 8 3220 Last post 2006-06-22 08:32:48
by funsheep
Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 7307 Last post 2012-11-20 19:21:04
by theagentd
Azureus BitTorrent Client oNyx 1 1348 Last post 2003-11-02 06:21:44
by sma
Bag and ArrayList Testing... Memory Error? coltonoscopy 5 2538 Last post 2012-08-10 21:04:46
by Roquen
Basic Java code optimisation oysterman 29 12573 Last post 2014-01-21 13:34:49
by hwinwuzhere
Benchmark Applet, browse and sort results of others! Hansdampf 18 5106 Last post 2009-04-21 15:39:46
by rreyelts
best 2d engine recommendation for simple animation (frames with layers collage) manuelbarzi 13 5056 Last post 2008-12-19 14:04:41
by manuelbarzi
Best algorithm to sort semi-sorted arrays? moogie 26 6337 Last post 2007-05-08 06:40:04
by Riven
Best motion algorithm zazza991 19 5791 Last post 2012-03-26 22:52:56
by Eli Delventhal
Best O.S. / Hard Drive Size for NIO Server load testing... max_x 2 1542 Last post 2006-06-19 19:47:12
by Jeff
Best system for drawing ints to screen? bh94704 7 1819 Last post 2004-02-04 15:12:58
by ChrisRijk
Best thing to do with dead entities during game? K.I.L.E.R 14 2665 Last post 2005-02-20 20:31:05
by Malohkan
Best way to go about many objects checking array for data? shadowstryker 14 4230 Last post 2014-09-22 05:42:38
by Riven
Better way of doing this? tgmg 3 1584 Last post 2009-03-08 01:59:39
by DzzD
Better ways to classify than a bunch of lists? Eli Delventhal 2 1535 Last post 2009-10-30 17:44:06
by Eli Delventhal
Beware of anti-optimizations Roquen 13 7401 Last post 2012-05-03 14:48:19
by Roquen
big performence drop after switching to time corrected movement No_Germs 17 4338 Last post 2005-09-09 17:05:37
by Raghar
Bit Bashing Fun ShannonSmith 4 2222 Last post 2010-12-08 09:55:22
by Jono
Bit level IO optimization moogie 4 1453 Last post 2005-02-10 20:00:59
by moogie
Bit Twiddle & Branch Removal Roquen 11 3365 Last post 2009-10-27 22:52:52
by Jono
Bitboard for othello recosfero 8 4215 Last post 2011-01-06 23:23:08
by philfrei
Bottleneck Drawing Large Image Tetragrammaton 14 5292 Last post 2008-05-30 16:27:53
by trembovetski
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 15818 Last post 2005-11-03 12:54:21
by sheet
Bounded GC swpalmer 5 1788 Last post 2003-07-08 21:50:51
by Abuse
Break 60 fps limiter Cero 1 3708 Last post 2008-08-02 10:37:23
by Abuse
bufferedImage > MemoryImageSource? phu004 1 2879 Last post 2007-02-20 06:54:14
by thijs
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 4072 Last post 2008-05-29 20:02:47
by Marvin Fröhlich
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HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
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2015-08-13 07:40:43

List of Learning Resources
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2015-07-09 11:29:36

How Do I Expand My Game?
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List of Learning Resources
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