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Avoid using objects? jamdr 22 3613 Last post 2005-02-18 17:26:25
by swpalmer
Avoiding extremely slow debugging? LeoMaheo 10 2747 Last post 2007-08-31 00:36:19
by LeoMaheo
avoiding Full GCs emzic 8 2964 Last post 2006-06-22 08:32:48
by funsheep
Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 5847 Last post 2012-11-20 19:21:04
by theagentd
Azureus BitTorrent Client oNyx 1 1226 Last post 2003-11-02 06:21:44
by sma
Bag and ArrayList Testing... Memory Error? coltonoscopy 5 2141 Last post 2012-08-10 21:04:46
by Roquen
Basic Java code optimisation oysterman 29 9012 Last post 2014-01-21 13:34:49
by hwinwuzhere
Benchmark Applet, browse and sort results of others! Hansdampf 18 4602 Last post 2009-04-21 15:39:46
by rreyelts
best 2d engine recommendation for simple animation (frames with layers collage) manuelbarzi 13 4457 Last post 2008-12-19 14:04:41
by manuelbarzi
Best algorithm to sort semi-sorted arrays? moogie 26 5227 Last post 2007-05-08 06:40:04
by Riven
Best motion algorithm zazza991 19 4856 Last post 2012-03-26 22:52:56
by Eli Delventhal
Best O.S. / Hard Drive Size for NIO Server load testing... max_x 2 1424 Last post 2006-06-19 19:47:12
by Jeff
Best system for drawing ints to screen? bh94704 7 1627 Last post 2004-02-04 15:12:58
by ChrisRijk
Best thing to do with dead entities during game? K.I.L.E.R 14 2353 Last post 2005-02-20 20:31:05
by Malohkan
Best way to go about many objects checking array for data? shadowstryker 14 2585 Last post 2014-09-22 05:42:38
by Riven
Better way of doing this? tgmg 3 1446 Last post 2009-03-08 01:59:39
by DzzD
Better ways to classify than a bunch of lists? Eli Delventhal 2 1451 Last post 2009-10-30 17:44:06
by Eli Delventhal
Beware of anti-optimizations Roquen 13 6733 Last post 2012-05-03 14:48:19
by Roquen
big performence drop after switching to time corrected movement No_Germs 17 3767 Last post 2005-09-09 17:05:37
by Raghar
Bit Bashing Fun ShannonSmith 4 2047 Last post 2010-12-08 09:55:22
by Jono
Bit level IO optimization moogie 4 1293 Last post 2005-02-10 20:00:59
by moogie
Bit Twiddle & Branch Removal Roquen 11 2873 Last post 2009-10-27 22:52:52
by Jono
Bitboard for othello recosfero 8 3724 Last post 2011-01-06 23:23:08
by philfrei
Bottleneck Drawing Large Image Tetragrammaton 14 4725 Last post 2008-05-30 16:27:53
by trembovetski
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 14283 Last post 2005-11-03 12:54:21
by sheet
Bounded GC swpalmer 5 1548 Last post 2003-07-08 21:50:51
by Abuse
Break 60 fps limiter Cero 1 3497 Last post 2008-08-02 10:37:23
by Abuse
bufferedImage > MemoryImageSource? phu004 1 2637 Last post 2007-02-20 06:54:14
by thijs
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 3586 Last post 2008-05-29 20:02:47
by Marvin Fröhlich
C-like contiguous arrays reza_rob2 13 2294 Last post 2004-05-12 07:48:54
by princec
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (40 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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