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Impossible race condition between threads? « 1 2 3 » theagentd 67 14049 Last post 2013-11-05 12:12:29
by nsigma
Fastest way to render 2D tiles Doubstract 17 3452 Last post 2013-11-04 18:09:06
by pitbuller
Making a new list with new objects every single frame Mads 3 1492 Last post 2013-11-03 12:52:21
by alexis.pautrot
Loading all images at once, or as-needed vbrain 4 960 Last post 2013-11-01 20:03:13
by Elusivehawk
Concurency in 3d engine. lukasz1985 22 10375 Last post 2013-10-23 20:15:44
by Roquen
Super efficient bufferedimage renderer lcass 1 930 Last post 2013-10-23 17:12:07
by tyeeeee1
Can somebody explain this loop? Dane 7 3788 Last post 2013-10-23 02:44:44
by philfrei
Allocation during rendering loop Grimmov 2 1263 Last post 2013-10-16 17:10:26
by philfrei
StateBasedGame taking 20% cpu? GhostID 2 1723 Last post 2013-10-14 14:42:00
by Riven
Does this cause lack of Performance? Andre Lopes 21 3422 Last post 2013-10-13 02:06:22
by philfrei
Drawing only one quad (what to use?) RobinB 7 1874 Last post 2013-09-02 22:42:36
by RobinB
+ Android = soo much 10fps(Solved) namrog84 2 3656 Last post 2013-08-21 13:52:11
by davedes
Java faster than C++ now? phu004 20 5640 Last post 2013-08-16 22:31:30
by gouessej
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 13088 Last post 2013-08-07 19:27:21
by Roquen
Why is static not used? wessles 12 4908 Last post 2013-07-25 18:38:41
by erikd
What makes Java2D slow and Lwjgl fast? Zabot 8 3798 Last post 2013-07-24 18:38:50
by gouessej
Are Ternary Operations optimized at compile time? Oskuro 11 3045 Last post 2013-07-15 18:21:09
by gimbal
rendering performance jobiho 4 6698 Last post 2013-06-28 14:03:42
by davedes
Random JVM crashes (no JNI) --- wrong subforum... remove Jesse_Attard 0 2792 Last post 2013-06-18 20:04:09
by Jesse_Attard
repaint vs custom draw method performance in ms jh62 4 2135 Last post 2013-06-15 04:41:40
by jh62
Are Sin/Cos lookup tables still relevant today with regards to performance? heisenbergman 27 10137 Last post 2013-06-12 13:18:17
by Roquen
Java System System.currentTimeMillis(); error DQQAYME 7 3469 Last post 2013-06-06 13:08:47
by gimbal
How right doing this is? Quarry 0 1317 Last post 2013-05-30 19:33:37
by Quarry
Does it make sense to store pixel in 3 separate channels during rendering? phu004 7 1513 Last post 2013-05-30 19:23:16
by philfrei
Issues with drawing 2D generated terrain efficiently Silver 12 2827 Last post 2013-05-30 10:12:16
by Silver
Anyone else here get a major kick out of refactoring and optimizing regularly? heisenbergman 22 4008 Last post 2013-05-21 22:54:15
by xsvenson
How to do object pooling right? « 1 2 » Varkas 30 6542 Last post 2013-05-21 14:21:45
by Riven
Speeding up Minecraft? « 1 2 » sci4me 39 9245 Last post 2013-05-21 02:14:25
by Z-Man
FPS problems in Lwjgl trollwarrior1 16 3554 Last post 2013-05-20 15:48:54
by trollwarrior1
Fast/Efficient method to filter a numeric Value Oskuro 19 4899 Last post 2013-05-09 15:38:28
by Oskuro
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HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
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2015-06-14 11:34:43

List of Learning Resources
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2015-05-31 05:37:30
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