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Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 8959 Last post 2012-11-20 19:21:04
by theagentd
Trapezoid! counterp 4 1796 Last post 2012-11-23 00:57:58
by counterp
Pixel Collision Detection (not what u think at first) Noobxgockel 6 2147 Last post 2012-11-24 20:40:35
by EgonOlsen
Multithreaded collision detection theagentd 2 3238 Last post 2012-11-28 18:30:25
by theagentd
Garbage collection / Performance issues/ Out of Memory namrog84 9 8802 Last post 2012-11-29 19:50:09
by namrog84
How to render a 3D model faster? Riuga 9 2369 Last post 2012-12-14 15:58:27
by theagentd
Improving Map performance by knowing all keys up front? actual 3 3922 Last post 2012-12-16 05:29:56
by sproingie
Yet another particle engine update! « 1 2 » theagentd 50 12875 Last post 2013-01-12 12:54:31
by Roquen
Multi-threading and isolation of tasks Roquen 1 3602 Last post 2013-02-14 20:57:46
by Roquen
2D Drawing Dane 16 7135 Last post 2013-02-25 03:05:29
by Dane
Java Brute Forcing Algorithm Optimization. « 1 2 » GabrielBailey74 31 15931 Last post 2013-03-08 03:05:10
by HeroesGraveDev
Yaast (Yet another AStar Thread) seismic 13 6661 Last post 2013-03-10 00:30:35
by theagentd
Java2D Native Fullscreen and VSync ghostsoldier23 1 4044 Last post 2013-03-23 00:13:48
by gouessej
ZipInputStream/GzipinputStream faster than FileInputStream DrewLols 4 3122 Last post 2013-04-08 08:36:28
by Nate
Limited Palettes coltonoscopy 12 6459 Last post 2013-04-27 18:49:36
by Krux
Using software rendering instead of GPU rendering? kpars 8 4367 Last post 2013-05-09 02:33:50
by relminator
Fast/Efficient method to filter a numeric Value Oskuro 19 5905 Last post 2013-05-09 15:38:28
by Oskuro
FPS problems in Lwjgl trollwarrior1 16 4285 Last post 2013-05-20 15:48:54
by trollwarrior1
Speeding up Minecraft? « 1 2 » sci4me 39 11849 Last post 2013-05-21 02:14:25
by Z-Man
How to do object pooling right? « 1 2 » Varkas 30 8853 Last post 2013-05-21 14:21:45
by Riven
Anyone else here get a major kick out of refactoring and optimizing regularly? heisenbergman 22 5025 Last post 2013-05-21 22:54:15
by xsvenson
Issues with drawing 2D generated terrain efficiently Silver 12 3643 Last post 2013-05-30 10:12:16
by Silver
Does it make sense to store pixel in 3 separate channels during rendering? phu004 7 1830 Last post 2013-05-30 19:23:16
by philfrei
How right doing this is? Quarry 0 1465 Last post 2013-05-30 19:33:37
by Quarry
Java System System.currentTimeMillis(); error DQQAYME 7 4397 Last post 2013-06-06 13:08:47
by gimbal
Are Sin/Cos lookup tables still relevant today with regards to performance? heisenbergman 27 13159 Last post 2013-06-12 13:18:17
by Roquen
repaint vs custom draw method performance in ms jh62 4 2539 Last post 2013-06-15 04:41:40
by jh62
Random JVM crashes (no JNI) --- wrong subforum... remove Jesse_Attard 0 3066 Last post 2013-06-18 20:04:09
by Jesse_Attard
rendering performance jobiho 4 9220 Last post 2013-06-28 14:03:42
by davedes
Are Ternary Operations optimized at compile time? Oskuro 11 3764 Last post 2013-07-15 18:21:09
by gimbal
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