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Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 33 4702 Last post 2012-11-20 20:21:04
by theagentd
Trapezoid! counterp 4 1174 Last post 2012-11-23 01:57:58
by counterp
Pixel Collision Detection (not what u think at first) Noobxgockel 6 1401 Last post 2012-11-24 21:40:35
by EgonOlsen
Multithreaded collision detection theagentd 2 1525 Last post 2012-11-28 19:30:25
by theagentd
[SOLVED] Garbage collection / Performance issues/ Out of Memory namrog84 9 3695 Last post 2012-11-29 20:50:09
by namrog84
How to render a 3D model faster? Riuga 9 1448 Last post 2012-12-14 16:58:27
by theagentd
Improving Map performance by knowing all keys up front? actual 3 2386 Last post 2012-12-16 06:29:56
by sproingie
Yet another particle engine update! « 1 2 » theagentd 50 7367 Last post 2013-01-12 13:54:31
by Roquen
Multi-threading and isolation of tasks Roquen 1 2014 Last post 2013-02-14 21:57:46
by Roquen
2D Drawing Dane 16 3224 Last post 2013-02-25 04:05:29
by Dane
Java Brute Forcing Algorithm Optimization. « 1 2 » GabrielBailey74 31 5504 Last post 2013-03-08 04:05:10
by HeroesGraveDev
YAAST (Yet another AStar Thread) seismic 13 3046 Last post 2013-03-10 01:30:35
by theagentd
Java2D Native Fullscreen and VSync ghostsoldier23 1 2249 Last post 2013-03-23 01:13:48
by gouessej
ZipInputStream/GZIPInputStream faster than FileInputStream DrewLols 4 1466 Last post 2013-04-08 10:36:28
by Nate
Limited Palettes coltonoscopy 12 3541 Last post 2013-04-27 20:49:36
by Krux
Using software rendering instead of GPU rendering? kpars 8 2331 Last post 2013-05-09 04:33:50
by relminator
Fast/Efficient method to filter a numeric Value Oskuro 19 2539 Last post 2013-05-09 17:38:28
by Oskuro
FPS problems in LWJGL trollwarrior1 16 1799 Last post 2013-05-20 17:48:54
by trollwarrior1
Speeding up Minecraft? « 1 2 » sci4me 39 5212 Last post 2013-05-21 04:14:25
by Z-Man
How to do object pooling right? « 1 2 » Varkas 30 3796 Last post 2013-05-21 16:21:45
by Riven
Anyone else here get a major kick out of refactoring and optimizing regularly? heisenbergman 22 2370 Last post 2013-05-22 00:54:15
by xsvenson
Issues with drawing 2D generated terrain efficiently Silver 12 1371 Last post 2013-05-30 12:12:16
by Silver
Does it make sense to store pixel in 3 separate channels during rendering? phu004 7 892 Last post 2013-05-30 21:23:16
by philfrei
How right doing this is? Quarry 0 1075 Last post 2013-05-30 21:33:37
by Quarry
Java System System.currentTimeMillis(); error DQQAYME 7 1837 Last post 2013-06-06 15:08:47
by gimbal
Are Sin/Cos lookup tables still relevant today with regards to performance? heisenbergman 27 5118 Last post 2013-06-12 15:18:17
by Roquen
repaint vs custom draw method performance in ms jh62 4 1328 Last post 2013-06-15 06:41:40
by jh62
Random JVM crashes (no JNI) --- wrong subforum... remove Jesse_Attard 0 2200 Last post 2013-06-18 22:04:09
by Jesse_Attard
libGDX rendering performance jobiho 4 2998 Last post 2013-06-28 16:03:42
by davedes
Are Ternary Operations optimized at compile time? Oskuro 11 1646 Last post 2013-07-15 20:21:09
by gimbal
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Add your game by posting it in the WIP section,
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xsi3rr4x (25 views)
2014-04-15 18:08:23

BurntPizza (20 views)
2014-04-15 03:46:01

UprightPath (35 views)
2014-04-14 17:39:50

UprightPath (18 views)
2014-04-14 17:35:47

Porlus (34 views)
2014-04-14 15:48:38

tom_mai78101 (60 views)
2014-04-10 04:04:31

BurntPizza (118 views)
2014-04-08 23:06:04

tom_mai78101 (218 views)
2014-04-05 13:34:39

trollwarrior1 (185 views)
2014-04-04 12:06:45

CJLetsGame (192 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
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