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VBO vertices amount trollwarrior1 4 2346 Last post 2014-04-17 11:54:23
by Riven
weird thing with -verbose:gc erikd 0 1205 Last post 2014-04-12 10:58:31
by erikd
Pixel Array Manipulation vs. Multiple DrawImage Calls BlazeCrate 13 3976 Last post 2014-04-07 22:41:53
by StumpyStrust
Game is fast in eclipse yet slow on desktop « 1 2 » Genius Coder 30 5867 Last post 2014-04-03 09:39:22
by gimbal
Default JVM arguments for a particular jar? DrewLols 17 5916 Last post 2014-03-28 20:27:53
by HeroesGraveDev
What is this OpenCL sorcery? DrewLols 14 3671 Last post 2014-03-26 09:36:40
by Roquen
Improving draw performance for constantly changing image EdTorbett 25 11082 Last post 2014-02-12 14:26:14
by CommanderKeith
Android - fastest way to fill a [Byte|Float|Int]Buffer Orangy Tang 12 5355 Last post 2014-02-04 19:22:38
by Nate
Loading a large map in server osmarjunior 14 13373 Last post 2014-01-21 22:26:28
by Genius Coder
Basic Java code optimisation oysterman 29 15486 Last post 2014-01-21 13:34:49
by hwinwuzhere
performance testing. trollwarrior1 10 4275 Last post 2014-01-18 11:31:11
by UtilityFrog
Software "history" storing methods. trollwarrior1 5 15469 Last post 2013-12-14 07:44:13
by UtilityFrog
Which is faster? :P trollwarrior1 28 4848 Last post 2013-12-05 14:29:11
by delt0r
Large resolution performance boosting lcass 8 2582 Last post 2013-12-02 09:04:58
by delt0r
Occlusion Culling StumpyStrust 19 9020 Last post 2013-11-24 14:44:50
by lcass
Which method of drawing a line is faster? lcass 5 1517 Last post 2013-11-24 14:27:46
by Icecore
what is faster? Rakiayn 11 3497 Last post 2013-11-22 22:28:33
by Rakiayn
Adding/Removing group from a stage is causing stutter lag? Shane75776 1 6816 Last post 2013-11-21 01:01:54
by DemonWasp
Impossible race condition between threads? « 1 2 3 » theagentd 67 18389 Last post 2013-11-05 12:12:29
by nsigma
Fastest way to render 2D tiles Doubstract 17 5178 Last post 2013-11-04 18:09:06
by pitbuller
Making a new list with new objects every single frame Mads 3 1746 Last post 2013-11-03 12:52:21
by alexis.pautrot
Loading all images at once, or as-needed vbrain 4 1215 Last post 2013-11-01 20:03:13
by Elusivehawk
Concurency in 3d engine. lukasz1985 22 14050 Last post 2013-10-23 20:15:44
by Roquen
Super efficient bufferedimage renderer lcass 1 1093 Last post 2013-10-23 17:12:07
by tyeeeee1
Can somebody explain this loop? Dane 7 4248 Last post 2013-10-23 02:44:44
by philfrei
Allocation during rendering loop Grimmov 2 1570 Last post 2013-10-16 17:10:26
by philfrei
StateBasedGame taking 20% cpu? GhostID 2 2219 Last post 2013-10-14 14:42:00
by Riven
Does this cause lack of Performance? Andre Lopes 21 4455 Last post 2013-10-13 02:06:22
by philfrei
Drawing only one quad (what to use?) RobinB 7 2363 Last post 2013-09-02 22:42:36
by RobinB
+ Android = soo much 10fps(Solved) namrog84 2 4469 Last post 2013-08-21 13:52:11
by davedes
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