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Subject Started by Replies Views Last post
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Casting Objects kul_th_las 20 5233 Last post 2005-07-29 06:20:52
by Jeff
cast removal pepe 4 1206 Last post 2004-08-13 14:30:21
by kevglass
Capped framerate and "getting" FPS Shazer2 2 2353 Last post 2012-01-21 23:25:22
by ra4king
Can somebody explain this loop? Dane 7 2778 Last post 2013-10-23 04:44:44
by philfrei
Can I draw thousands of sprites with good performance? niklasa99 3 2697 Last post 2011-04-11 17:29:00
by niklasa99
Can AWT possibly GET any slower?! NexusOne 5 1280 Last post 2003-12-25 16:35:22
by NexusOne
can anyone recommend a good profiler? emzic 14 5061 Last post 2007-06-24 14:55:18
by Orangy Tang
calling methods using reflection thijs 11 2309 Last post 2006-01-30 15:33:54
by V
Calculating the FPS on a simple game rbervini 8 2274 Last post 2005-05-10 11:43:25
by luisoft
Calculating pairs in an octree lhkbob 15 4495 Last post 2010-09-09 08:15:38
by Roquen
Caches and guaranteed-order Hashtables etc - the e blahblahblahh 1 1516 Last post 2002-12-13 17:41:22
by leknor
C/C++, Python, C#, Java benchs. Results surprising xbrain 13 2213 Last post 2004-01-10 16:48:24
by Mark Thornton
C-like contiguous arrays reza_rob2 13 2034 Last post 2004-05-12 09:48:54
by princec
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 3310 Last post 2008-05-29 22:02:47
by Marvin Fröhlich
bufferedImage > MemoryImageSource? phu004 1 2403 Last post 2007-02-20 07:54:14
by thijs
Break 60 fps limiter Cero 1 3328 Last post 2008-08-02 12:37:23
by Abuse
Bounded GC swpalmer 5 1408 Last post 2003-07-08 23:50:51
by Abuse
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 13325 Last post 2005-11-03 13:54:21
by sheet
Bottleneck Drawing Large Image Tetragrammaton 14 4332 Last post 2008-05-30 18:27:53
by trembovetski
Bitboard for othello recosfero 8 3382 Last post 2011-01-07 00:23:08
by philfrei
Bit Twiddle & Branch Removal Roquen 11 2593 Last post 2009-10-27 23:52:52
by Jono
Bit level IO optimization moogie 4 1153 Last post 2005-02-10 21:00:59
by moogie
Bit Bashing Fun ShannonSmith 4 1915 Last post 2010-12-08 10:55:22
by Jono
big performence drop after switching to time corrected movement No_Germs 17 3460 Last post 2005-09-09 19:05:37
by Raghar
Beware of anti-optimizations Roquen 13 6295 Last post 2012-05-03 16:48:19
by Roquen
Better ways to classify than a bunch of lists? Eli Delventhal 2 1362 Last post 2009-10-30 18:44:06
by Eli Delventhal
Better way of doing this? tgmg 3 1345 Last post 2009-03-08 02:59:39
by DzzD
Best thing to do with dead entities during game? K.I.L.E.R 14 2066 Last post 2005-02-20 21:31:05
by Malohkan
Best system for drawing ints to screen? bh94704 7 1464 Last post 2004-02-04 16:12:58
by ChrisRijk
Best O.S. / Hard Drive Size for NIO Server load testing... max_x 2 1353 Last post 2006-06-19 21:47:12
by Jeff
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Add your game by posting it in the WIP section,
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xsi3rr4x (78 views)
2014-04-15 18:08:23

BurntPizza (70 views)
2014-04-15 03:46:01

UprightPath (81 views)
2014-04-14 17:39:50

UprightPath (66 views)
2014-04-14 17:35:47

Porlus (82 views)
2014-04-14 15:48:38

tom_mai78101 (106 views)
2014-04-10 04:04:31

BurntPizza (166 views)
2014-04-08 23:06:04

tom_mai78101 (262 views)
2014-04-05 13:34:39

trollwarrior1 (212 views)
2014-04-04 12:06:45

CJLetsGame (221 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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