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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
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using JNI math libraries Aaron_Anderson 4 1666 Last post 2005-09-27 21:14:12
by Raghar
Using software rendering instead of GPU rendering? kpars 8 571 Last post 2013-05-09 04:33:50
by relminator
Using ThreadLocalRandom for random number generation actual 5 2639 Last post 2012-10-06 07:37:58
by Roquen
using variables vs straight up numbahs... ~Spaceaholic 29 3067 Last post 2011-10-31 17:16:01
by ra4king
Vector looping retrosoft 26 4908 Last post 2002-12-13 19:23:52
by cknoll
Vector math slow down moogie 3 1297 Last post 2009-01-30 10:51:11
by moogie
Vector3f class style zingbat 7 1392 Last post 2005-01-20 10:37:54
by princec
Vectorization-Optimization RFE accepted Linuxhippy 19 4565 Last post 2012-07-22 00:47:14
by Spasi
Very Large Graphical Animation Thread broumbroum 12 2493 Last post 2007-03-20 08:23:12
by broumbroum
Very slow ascii text parser K.I.L.E.R 16 3196 Last post 2006-05-03 20:17:41
by cknoll
VM bytecode tuning rreyelts 5 1224 Last post 2004-11-26 05:20:21
by kcpeppe
VM for XP cyberJoe 9 1478 Last post 2003-04-18 11:11:50
by cfmdobbie
VM Options - Tune it! rsk 0 1325 Last post 2002-12-09 12:41:23
by rsk
Volatile vs Buffered crazyc94 10 2506 Last post 2006-01-19 19:12:50
by HamsterofDeath
VolatileImage Acceleration pommy 5 2340 Last post 2002-12-18 05:34:45
by trembovetski
Vote for faster Math! Herkules 6 1271 Last post 2004-09-01 00:33:32
by swpalmer
Walkaround suggestion to structs K.I.L.E.R 19 2212 Last post 2005-01-21 15:31:47
by Mark Thornton
WeakHashMap, canonical cache and value recycling? nsigma 12 1615 Last post 2011-08-17 13:10:22
by nsigma
What are some ways I can get Blue Fiend to quit hogging resources and CPU? CyanPrime 4 1342 Last post 2009-04-06 15:43:26
by appel
What are the current best GC parameters for a soft-realtime game? princec 3 2252 Last post 2010-10-15 19:12:16
by princec
What are the Default Heap Sizes? Andrew Davison 15 3464 Last post 2005-11-18 18:06:23
by Mark Thornton
What does -Xbatch do? Viro 1 2470 Last post 2004-05-31 09:43:15
by princec
What is the best way to store and geometry data ? zingbat 3 1522 Last post 2006-06-19 21:46:20
by Jeff
What kind of performance should I expect? theagentd 6 1784 Last post 2012-03-28 01:35:48
by theagentd
What's this all about? princec 1 1131 Last post 2004-06-16 21:10:51
by swpalmer
Whats the ideal way to rewrite my game? overeasy 11 3331 Last post 2009-08-24 17:58:01
by ManaSink
Whats wrong here, advice please! rackham 16 3346 Last post 2009-05-09 01:20:34
by ewjordan
Which codes are more efficient? perfectlifepan 9 1590 Last post 2005-04-15 11:20:32
by mikelomax
which collection to use? V 25 4489 Last post 2006-02-04 07:02:35
by Jeff
which FP Math library do you use and recommend? Mordan 6 2631 Last post 2011-06-27 13:35:24
by Roquen
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

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The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (66 views)
2013-05-17 21:29:12

alaslipknot (75 views)
2013-05-16 21:24:48

gouessej (106 views)
2013-05-16 00:53:38

gouessej (103 views)
2013-05-16 00:17:58

theagentd (113 views)
2013-05-15 15:01:13

theagentd (103 views)
2013-05-15 15:00:54

StreetDoggy (148 views)
2013-05-14 15:56:26

kutucuk (170 views)
2013-05-12 17:10:36

kutucuk (169 views)
2013-05-12 15:36:09

UnluckyDevil (178 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
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