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Does try-catch significanlt influences game speed? « 1 2 » gcsaba2 31 5085 Last post 2005-10-04 20:41:33
by Aramaz
Read File to String: can you do faster ? « 1 2 » Cero 32 12408 Last post 2011-08-19 09:53:54
by Riven
Macro / Inlineable « 1 2 » cborders 32 6541 Last post 2005-09-13 02:01:03
by swpalmer
micro optimizations « 1 2 » leknor 32 7003 Last post 2002-12-13 17:29:54
by swpalmer
Object creation vs. an if statment « 1 2 » Z-Man 32 4279 Last post 2011-09-09 23:38:18
by Eli Delventhal
Problem with OutofMemoryError « 1 2 » NVaidya 32 3734 Last post 2004-02-18 20:39:25
by rreyelts
Java on OS X « 1 2 » Viro 33 3767 Last post 2004-07-20 14:10:19
by Matzon
how to detect occasional stuttering « 1 2 » emzic 33 6275 Last post 2008-01-19 16:02:25
by Linuxhippy
So now we're on a microbenchmarking spree « 1 2 » erikd 34 3633 Last post 2004-04-29 23:35:27
by erikd
Awesome SAT! 7-8 ms for 60k objects. « 1 2 » matheus23 34 3020 Last post 2012-11-20 20:21:04
by theagentd
to JET or not to JET... « 1 2 » whereisthemoney 34 4116 Last post 2003-09-28 14:18:14
by DaveLloyd
Cramming the most into a Sprite Atlas - (Bin Packing Problem) « 1 2 » Eli Delventhal 34 9424 Last post 2009-12-15 16:11:01
by Eli Delventhal
problem with currentTimeMillis() « 1 2 » cyberyoyo 34 6016 Last post 2005-08-07 19:44:53
by pwtenny
List of jvm options « 1 2 » trembovetski 34 4436 Last post 2004-09-27 11:29:15
by princec
Java 6-what we really got? « 1 2 » SluX 34 6262 Last post 2007-01-03 11:06:13
by Linuxhippy
GC Implementation Specifics « 1 2 » swpalmer 35 3998 Last post 2004-02-07 17:33:53
by NVaidya
swing slowness.. myth? « 1 2 » pepe 35 4850 Last post 2003-01-19 18:13:32
by Abuse
GCJ, a quest for speed. « 1 2 » Woz 35 7947 Last post 2003-10-22 12:30:07
by erikd
An efficient discrete step timing loop. « 1 2 » Markus_Persson 36 6162 Last post 2003-11-21 06:25:57
by Markus_Persson
Finding index of single 1 bit in a long « 1 2 » NativeOne 39 4090 Last post 2003-12-19 13:27:22
by AndersDahlberg
Speeding up Minecraft? « 1 2 » sci4me 39 2792 Last post 2013-05-21 04:14:25
by Z-Man
Escape Analysis? « 1 2 » ewjordan 41 10470 Last post 2009-02-16 01:56:32
by Mr_Light
New C1 in Mustang b59 « 1 2 » Azeem Jiva 41 11366 Last post 2006-02-10 10:38:57
by HamsterofDeath
A poor man's struct (err, MappedObject) « 1 2 » Riven 41 8789 Last post 2006-03-29 12:36:00
by HamsterofDeath
implementation of "instanceof" « 1 2 » emzic 43 11208 Last post 2008-09-29 04:25:23
by Eli Delventhal
Engine Test For Optimization Please! « 1 2 » elias4444 43 6336 Last post 2010-01-29 02:11:07
by elias4444
Fully utilising Multi cores/Multi cpus? « 1 2 » moogie 45 8885 Last post 2007-12-17 12:38:08
by moogie
Sprites! « 1 2 » princec 45 10917 Last post 2010-08-09 22:22:06
by Riven
A need for const? « 1 2 » Orangy Tang 46 5566 Last post 2003-08-15 19:37:45
by cfmdobbie
Render/Update Threads « 1 2 » sophka 47 5239 Last post 2005-01-13 20:57:56
by Raghar
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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The invasion has landed! On Mars! And you're there to beat 'em!
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