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Whats the ideal way to rewrite my game? overeasy 11 8649 Last post 2009-08-24 15:58:01
by ManaSink
Basic Java code optimisation oysterman 29 30609 Last post 2014-01-21 13:34:49
by hwinwuzhere
java.lang.Compiler paradox 8 5694 Last post 2002-12-10 00:19:29
by paradox
Swing Frame Rate / Custom RepaintManager pcabot 0 3234 Last post 2003-07-23 12:02:02
by pcabot
GC minimization importance Pentalon 1 1959 Last post 2005-01-31 08:15:40
by princec
swing slowness.. myth? « 1 2 » pepe 35 12943 Last post 2003-01-19 17:13:32
by Abuse
future jni optimisations pepe 21 5843 Last post 2005-05-10 18:12:14
by Raghar
cast removal pepe 4 2267 Last post 2004-08-13 12:30:21
by kevglass
interesting paper for future optimisations pepe 0 2191 Last post 2002-11-30 17:30:37
by pepe
generational garbage collector brainstorming pepe 2 3005 Last post 2002-11-29 20:30:17
by pepe
NIO performance benefits pepijnve 16 7042 Last post 2006-10-23 14:10:21
by pepijnve
Measuring disk io performance pepijnve 7 3777 Last post 2006-07-14 06:58:46
by pepijnve
Which codes are more efficient? perfectlifepan 9 3569 Last post 2005-04-15 09:20:32
by mikelomax
FPS drop when screen recording a libGDX developed game Perishtronic Studios 8 17345 Last post 2015-02-15 12:23:32
by Cero
double[] or float[] vs JVector3 class PeterB 16 5661 Last post 2005-10-28 10:26:55
by Mark Thornton
Quadtree for moving objects « 1 2 » Phear 49 39072 Last post 2009-11-06 20:12:24
by Jono
coordinating sound f/x with visual f/x philfrei 6 4230 Last post 2011-01-20 01:32:34
by philfrei
how deal with time spent per thread? philfrei 10 5812 Last post 2011-05-28 06:05:58
by philfrei
bufferedImage > MemoryImageSource? phu004 1 3996 Last post 2007-02-20 06:54:14
by thijs
fast box blur algorithm phu004 23 23851 Last post 2018-02-12 09:26:45
by nsigma
Memory leak debug phu004 3 2476 Last post 2009-04-23 08:47:06
by Json
Java faster than C++ now? phu004 20 13940 Last post 2013-08-16 22:31:30
by gouessej
interpolation between 2 normal vectors phu004 9 8615 Last post 2009-10-29 14:49:19
by Roquen
Does it make sense to store pixel in 3 separate channels during rendering? phu004 7 3002 Last post 2013-05-30 19:23:16
by philfrei
Fps drop when viewing chunks from different positions Pippogeek 6 32829 Last post 2014-09-25 05:58:02
by Pippogeek
Point in 2d polygon. pitbuller 10 18596 Last post 2012-09-02 18:08:07
by pitbuller
VolatileImage Acceleration pommy 5 4883 Last post 2002-12-18 04:34:45
by trembovetski
GC Portal - analyze GC stuff Pops 5 3403 Last post 2003-05-15 14:32:57
by GKW
Syncronization Question Pops 5 2726 Last post 2003-03-18 22:51:11
by coilcore
CPU usage Porlus 22 10668 Last post 2012-05-02 03:36:32
by sproingie
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Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
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