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What is this OpenCL sorcery? DrewLols 14 2000 Last post 2014-03-26 09:36:40
by Roquen
Improving draw performance for constantly changing image EdTorbett 25 5223 Last post 2014-02-12 14:26:14
by CommanderKeith
Android - fastest way to fill a [Byte|Float|Int]Buffer Orangy Tang 12 2864 Last post 2014-02-04 19:22:38
by Nate
Loading a large map in server osmarjunior 14 8147 Last post 2014-01-21 22:26:28
by Genius Coder
Basic Java code optimisation oysterman 29 8933 Last post 2014-01-21 13:34:49
by hwinwuzhere
performance testing. trollwarrior1 10 1987 Last post 2014-01-18 11:31:11
by UtilityFrog
Software "history" storing methods. trollwarrior1 5 11162 Last post 2013-12-14 07:44:13
by UtilityFrog
Which is faster? :P trollwarrior1 28 2362 Last post 2013-12-05 14:29:11
by delt0r
Large resolution performance boosting lcass 8 1609 Last post 2013-12-02 09:04:58
by delt0r
Occlusion Culling StumpyStrust 19 5490 Last post 2013-11-24 14:44:50
by lcass
Which method of drawing a line is faster? lcass 5 857 Last post 2013-11-24 14:27:46
by Icecore
what is faster? Rakiayn 11 2316 Last post 2013-11-22 22:28:33
by Rakiayn
Adding/Removing group from a stage is causing stutter lag? Shane75776 1 4930 Last post 2013-11-21 01:01:54
by DemonWasp
Impossible race condition between threads? « 1 2 3 » theagentd 67 9975 Last post 2013-11-05 12:12:29
by nsigma
Fastest way to render 2D tiles Doubstract 17 2452 Last post 2013-11-04 18:09:06
by pitbuller
Making a new list with new objects every single frame Mads 3 1077 Last post 2013-11-03 12:52:21
by alexis.pautrot
Loading all images at once, or as-needed vbrain 4 687 Last post 2013-11-01 20:03:13
by Elusivehawk
Concurency in 3d engine. lukasz1985 22 7279 Last post 2013-10-23 20:15:44
by Roquen
Super efficient bufferedimage renderer lcass 1 710 Last post 2013-10-23 17:12:07
by tyeeeee1
Can somebody explain this loop? Dane 7 3137 Last post 2013-10-23 02:44:44
by philfrei
Allocation during rendering loop Grimmov 2 902 Last post 2013-10-16 17:10:26
by philfrei
StateBasedGame taking 20% cpu? GhostID 2 1260 Last post 2013-10-14 14:42:00
by Riven
Does this cause lack of Performance? Andre Lopes 21 2203 Last post 2013-10-13 02:06:22
by philfrei
Drawing only one quad (what to use?) RobinB 7 1372 Last post 2013-09-02 22:42:36
by RobinB
+ Android = soo much 10fps(Solved) namrog84 2 2965 Last post 2013-08-21 13:52:11
by davedes
Java faster than C++ now? phu004 20 3967 Last post 2013-08-16 22:31:30
by gouessej
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 9057 Last post 2013-08-07 19:27:21
by Roquen
Why is static not used? wessles 12 4008 Last post 2013-07-25 18:38:41
by erikd
What makes Java2D slow and Lwjgl fast? Zabot 8 2900 Last post 2013-07-24 18:38:50
by gouessej
Are Ternary Operations optimized at compile time? Oskuro 11 2220 Last post 2013-07-15 18:21:09
by gimbal
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (63 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (57 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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