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Understanding -XX:+PrintCompilation lhkbob 4 4520 Last post 2012-03-11 21:13:30
by lhkbob
a general approach for nio buffer pooling gouessej 8 10615 Last post 2012-02-24 21:11:42
by gouessej
Fast Collision Detection StumpyStrust 11 8591 Last post 2012-02-22 19:19:17
by StumpyStrust
[Help] Memory Leak (Simple Game) Canownueasy 6 5659 Last post 2012-02-19 18:31:22
by ra4king
Instancing with skeletal animation theagentd 18 13732 Last post 2012-02-13 20:22:09
by pitbuller
ArrayList, Hashtable, or ... for holding in-game-objects « 1 2 3 4 » miga 94 51239 Last post 2012-02-12 20:11:05
by Roquen
AffineTransform with openGL Pipeline slower than without quietschie 8 5324 Last post 2012-02-02 22:39:28
by gouessej
Particle Optimization StumpyStrust 23 20023 Last post 2012-02-01 19:41:06
by StumpyStrust
OpenCL being slower than OpenGL theagentd 16 12841 Last post 2012-01-30 12:56:23
by gimbal
Capped framerate and "getting" FPS Shazer2 2 4179 Last post 2012-01-21 22:25:22
by ra4king
Smart thread safe implementation of the singleton pattern gouessej 10 7496 Last post 2012-01-17 16:42:25
by sproingie
How to check whether scalar replacement worked? krausest 5 4041 Last post 2012-01-17 09:54:31
by theagentd
Accelerating images through BufferStrategy The 11th plague of Egypt 29 22092 Last post 2012-01-10 10:38:37
by gimbal
Fast loading files in applet roland 5 3635 Last post 2012-01-06 01:21:55
by roland
Graphics in seperate thread? Ciaran54 13 14080 Last post 2012-01-05 12:42:29
by Ciaran54
Will synchronizing really have an impact in this case? theagentd 7 3057 Last post 2011-12-31 10:39:23
by theagentd
threading vagaries « 1 2 » princec 30 16382 Last post 2011-11-24 06:12:48
by theagentd
A particle buffer implementation theagentd 12 8649 Last post 2011-11-24 05:05:13
by theagentd
How to find the worst allocations in Eclipse w/ Android (Dalvik) JVM? blahblahblahh 3 2792 Last post 2011-11-20 22:29:55
by Catharsis
Memory Analysis and Garbage Collection Confusion Cero 5 3425 Last post 2011-11-11 16:51:36
by Riven
using variables vs straight up numbahs... ~Spaceaholic 29 12129 Last post 2011-10-31 16:16:01
by ra4king
. . . drawing outside the bounds of a canvas ~Spaceaholic 7 9764 Last post 2011-10-17 17:58:22
by Riven
Designating threads to specific cores? Conner_ 16 6284 Last post 2011-09-27 20:15:58
by princec
Ghost thread eating performance! Lwjgl... theagentd 18 11559 Last post 2011-09-22 10:49:50
by gimbal
Review my thread pattern? « 1 2 3 » Conner_ 70 28441 Last post 2011-09-19 02:06:09
by ra4king
Object creation vs. an if statment « 1 2 » Z-Man 32 15083 Last post 2011-09-09 21:38:18
by Eli Delventhal
Active AND Passive Rendering? JPanel Kappers 3 5212 Last post 2011-09-03 21:40:21
by ra4king
Read File to String: can you do faster ? « 1 2 » Cero 32 38762 Last post 2011-08-19 07:53:54
by Riven
WeakHashMap, canonical cache and value recycling? nsigma 12 8017 Last post 2011-08-17 11:10:22
by nsigma
Static Code Analyzers fletchergames 8 5121 Last post 2011-08-16 03:21:58
by Cero
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Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
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